Player Matchup

Janus
Janus
Gold V
EcliKazeX
Janus
Gold V
Level 147
God Stats
3W - 7L
1,513 SR
Queue Stats
14W - 21L
1,525 MMR
Solo
King Arthur
King Arthur
Gold V
Pain Astro
King Arthur
Gold V
Level 193
God Stats
0W - 3L
1,180 SR
Queue Stats
372W - 370L
1,281 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
XoGHOSTR1DERoX
Kuzenbo
Gold V
Level 218
God Stats
14W - 11L
1,613 SR
Queue Stats
403W - 425L
1,288 MMR
Solo
Awilix
Awilix
Bronze III
joey890
Awilix
Bronze III
Level 57
God Stats
0W - 1L
1,834 SR
Queue Stats
0W - 5L
1,362 MMR
Solo
Charybdis
Charybdis
Silver III
sloththegrey
Charybdis
Silver III
Level 109
God Stats
7W - 11L
1,310 SR
Queue Stats
167W - 165L
1,225 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,490 SR
1,336 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,546 SR
1,338 MMR
Poseidon
Poseidon
Gold III
ByViruzZ75
Poseidon
Gold III
Level 157
God Stats
5W - 0L
1,788 SR
Queue Stats
95W - 96L
1,452 MMR
Solo
Set
Set
Silver V
CivilSniper2010
Set
Silver V
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,311 MMR
Party 1
Erlang Shen
Erlang Shen
Silver III
Jguava
Erlang Shen
Silver III
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 27L
1,179 MMR
Party 1
Cernunnos
Cernunnos
Silver II
chrono_23
Cernunnos
Silver II
Level 144
God Stats
2W - 3L
1,310 SR
Queue Stats
139W - 152L
1,211 MMR
Solo
Atlas
Atlas
Gold I
koolman81
Atlas
Gold I
Level 147
God Stats
22W - 14L
1,632 SR
Queue Stats
156W - 149L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
EcliKazeX
Janus
16
1 / 1 / 1
8,513
532
4,538
6,507
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Pain Astro
King Arthur
16
5 / 3 / 1
9,866
617
14,848
21,459
13,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
0 / 6 / 5
7,714
482
6,860
15,657
15,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Awilix
joey890
Awilix
6
1 / 2 / 1
5,969
373
1,503
4,981
1,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
sloththegrey
Charybdis
14
3 / 5 / 1
8,369
523
5,952
15,464
4,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
XbalanqueFreyaThanatos

VS

Bans
LancelotYu HuangHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ByViruzZ75
Poseidon
18
6 / 0 / 3
10,964
685
11,947
8,599
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 2 / 5
8,507
532
5,905
11,127
5,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Erlang Shen
Jguava
Erlang Shen
16
2 / 2 / 3
9,672
605
5,631
13,024
10,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
chrono_23
Cernunnos
15
2 / 3 / 8
9,113
570
9,883
12,833
4,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Atlas
koolman81
Atlas
14
5 / 3 / 8
9,661
604
11,853
17,815
15,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
10
Kills
17
17
Deaths
10
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Poseidon
ByViruzZ75
Poseidon
6
0
3
7.5
W
2
2
5
2.25
L
Janus
EcliKazeX
Janus
1
1
1
1.5
W
Erlang Shen
Jguava
Erlang Shen
2
2
3
1.75
L
King Arthur
Pain Astro
King Arthur
5
3
1
1.83
L
0
6
5
0.42
W
Cernunnos
chrono_23
Cernunnos
2
3
8
2
L
Awilix
joey890
Awilix
1
2
1
0.75
W
Atlas
koolman81
Atlas
5
3
8
3
L
Charybdis
sloththegrey
Charybdis
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,701
Damage
45,219
64,068
Taken
63,398
36,993
Mitigated
39,207
16,120
Healing
19,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
ByViruzZ75
Poseidon
11,947
2,858
0
3,303
8,599
3,244
561
2,612
5,753
113,765
0
W
5,905
3,129
0
1,446
11,127
5,603
72
651
10,436
0
59,369
L
Janus
EcliKazeX
Janus
4,538
156
0
2,090
6,507
2,072
0
3,215
3,292
65,145
573
W
Erlang Shen
Jguava
Erlang Shen
5,631
2,601
0
6,141
13,024
10,322
0
476
12,548
0
65,081
L
King Arthur
Pain Astro
King Arthur
14,848
1,607
0
5,380
21,459
13,841
0
6,837
14,622
0
76,856
L
6,860
2,465
0
2,865
15,657
15,054
0
7,882
7,775
26,684
1,362
W
Cernunnos
chrono_23
Cernunnos
9,883
5,689
0
4,423
12,833
4,855
930
2,267
10,526
0
71,504
L
Awilix
joey890
Awilix
1,503
584
0
797
4,981
1,469
0
1,005
3,976
0
17,321
W
Atlas
koolman81
Atlas
11,853
5,620
0
4,219
17,815
15,183
38
4,442
13,163
35,459
0
L
Charybdis
sloththegrey
Charybdis
5,952
3,310
0
4,988
15,464
4,557
581
4,861
10,603
0
67,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,431
Gold Earned
47,917
439
Minions Killed
557
0
Camps Cleared
0
1,423,173
Distance Traveled
1,656,713
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,964
685
190
12
0
362,802
2
W
Set
8,507
532
92
6
0
384,047
2
L
Janus
8,513
532
144
9
0
364,961
6
W
Erlang Shen
9,672
605
117
7
0
287,652
0
L
King Arthur
9,866
617
126
8
0
278,732
0
L
Kuzenbo
7,714
482
36
2
0
312,420
5
W
Cernunnos
9,113
570
124
8
0
294,448
5
L
Awilix
5,969
373
29
2
0
170,074
0
W
Atlas
9,661
604
34
2
0
327,764
0
L
Charybdis
8,369
523
104
7
0
296,986
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role