Player Matchup

Neith
Neith
 
Neith
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ProfitTaker
Janus
Level 159
God Stats
10W - 10L
1,497 SR
Queue Stats
284W - 290L
1,502 Elo+
Solo
Lancelot
Lancelot
bad_integer
Lancelot
Level 109
God Stats
4W - 5L
1,616 SR
Queue Stats
242W - 217L
1,488 Elo+
Solo
Eset
Eset
menandsweets
Eset
Level 149
God Stats
14W - 7L
1,759 SR
Queue Stats
425W - 367L
1,533 Elo+
Solo
King Arthur
King Arthur
rawdawg1336
King Arthur
Level 119
God Stats
5W - 7L
1,670 SR
Queue Stats
105W - 97L
1,562 Elo+
Solo
Team Averages
Level 115
1,608 SR
1,517 Elo+

VS

Team Averages
Level 110
1,664 SR
1,509 Elo+
Medusa
Medusa
AleiMJ
Medusa
Level 104
God Stats
13W - 6L
1,684 SR
Queue Stats
278W - 246L
1,521 Elo+
Party 1
Ymir
Ymir
AlexOverHeaven
Ymir
Level 99
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 9L
1,386 Elo+
Solo
Nemesis
Nemesis
Arodriguez134
Nemesis
Level 99
God Stats
28W - 26L
1,606 SR
Queue Stats
124W - 111L
1,559 Elo+
Solo
Scylla
Scylla
badbitxhsonly
Scylla
Level 88
God Stats
29W - 22L
1,596 SR
Queue Stats
246W - 227L
1,506 Elo+
Party 1
King Arthur
King Arthur
tengriii
King Arthur
Level 158
God Stats
4W - 1L
1,931 SR
Queue Stats
183W - 180L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 3 / 0
5,596
466
4,833
8,687
2,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 1
6,633
553
5,577
3,727
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
bad_integer
Lancelot
11
1 / 2 / 0
5,727
477
4,797
8,498
2,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
5,467
456
1,984
5,824
3,330
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

King Arthur
rawdawg1336
King Arthur
10
0 / 4 / 1
5,878
490
7,146
15,945
9,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AleiMJ
Medusa
14
3 / 0 / 3
7,498
625
7,584
6,123
2,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 0 / 1
6,767
564
2,014
6,608
3,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
12
5 / 1 / 3
6,787
566
6,299
9,674
3,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 1 / 1
5,988
499
1,689
3,682
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
tengriii
King Arthur
11
1 / 0 / 4
6,311
526
8,842
13,273
9,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
13
13
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
0
0
W
Medusa
AleiMJ
Medusa
3
0
3
4.5
W
4
0
1
4.5
W
Nemesis
5
1
3
6.5
L
1
2
1
0.75
L
Lancelot
bad_integer
Lancelot
1
2
0
0.5
W
0
1
1
0.5
L
0
2
0
0
L
King Arthur
rawdawg1336
King Arthur
0
4
1
0.13
W
King Arthur
tengriii
King Arthur
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,337
Damage
26,428
42,681
Taken
39,360
19,129
Mitigated
20,768
12,209
Healing
8,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,833
1,422
0
2,014
8,687
2,225
0
274
8,413
0
35,302
W
Medusa
AleiMJ
Medusa
7,584
2,614
0
928
6,123
2,292
823
349
5,774
0
68,104
W
2,014
334
0
2,048
6,608
3,958
0
2,155
4,345
10,443
3,449
W
Nemesis
6,299
2,326
0
1,221
9,674
3,505
0
1,820
7,740
0
52,670
L
5,577
430
0
330
3,727
1,122
393
643
3,084
46,498
0
L
Lancelot
bad_integer
Lancelot
4,797
782
0
3,329
8,498
2,971
0
809
7,689
0
36,311
W
1,689
280
0
1,015
3,682
1,054
0
1,064
2,513
41,180
0
L
1,984
153
309
1,993
5,824
3,330
0
756
5,068
13,823
855
L
King Arthur
rawdawg1336
King Arthur
7,146
1,330
0
4,234
15,945
9,481
0
1,151
14,794
0
40,606
W
King Arthur
tengriii
King Arthur
8,842
1,038
0
3,551
13,273
9,959
0
1,784
11,351
0
41,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,301
Gold Earned
33,351
325
Minions Killed
338
0
Camps Cleared
0
1,157,140
Distance Traveled
1,221,676
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,596
466
78
7
0
214,580
0
W
Medusa
7,498
625
93
8
0
230,424
1
W
Ymir
6,767
564
20
2
0
252,141
1
W
Nemesis
6,787
566
86
7
0
273,571
2
L
Janus
6,633
553
89
7
0
213,876
0
L
Lancelot
5,727
477
72
6
0
275,356
0
W
Scylla
5,988
499
83
7
0
233,986
0
L
Eset
5,467
456
20
2
0
224,829
2
L
King Arthur
5,878
490
66
6
0
228,499
0
W
King Arthur
6,311
526
56
5
0
231,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role