Player Matchup

Aphrodite
Aphrodite
Akivas
Aphrodite
Level 126
God Stats
2W - 0L
1,768 SR
Queue Stats
143W - 106L
1,636 Elo+
Party 1
Hun Batz
Hun Batz
Batnane
Hun Batz
Level 158
God Stats
8W - 0L
1,823 SR
Queue Stats
402W - 246L
1,611 Elo+
Party 1
Cabrakan
Cabrakan
SaucisseKnight
Cabrakan
Level 153
God Stats
25W - 4L
2,086 SR
Queue Stats
362W - 90L
1,716 Elo+
Party 1
Xbalanque
Xbalanque
Wellyx
Xbalanque
Level 163
God Stats
7W - 1L
1,561 SR
Queue Stats
532W - 186L
1,718 Elo+
Party 1
Surtr
Surtr
remixcube
Surtr
Level 159
God Stats
5W - 3L
1,486 SR
Queue Stats
390W - 138L
1,688 Elo+
Party 1
Team Averages
Level 152
1,745 SR
1,674 Elo+

VS

Team Averages
Level 125
1,606 SR
1,531 Elo+
Odin
Odin
CaRoMe
Odin
Level 172
God Stats
2W - 1L
1,722 SR
Queue Stats
299W - 260L
1,676 Elo+
Party 2
Aphrodite
Aphrodite
JuanRedBull
Aphrodite
Level 77
God Stats
1W - 2L
1,744 SR
Queue Stats
210W - 220L
1,438 Elo+
Solo
Zhong Kui
Zhong Kui
Nikostern
Zhong Kui
Level 146
God Stats
2W - 3L
1,508 SR
Queue Stats
305W - 314L
1,510 Elo+
Solo
Hachiman
Hachiman
dakenite
Hachiman
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Athena
Athena
neguata
Athena
Level 123
God Stats
2W - 2L
1,559 SR
Queue Stats
350W - 370L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Akivas
Aphrodite
15
2 / 2 / 17
8,759
796
8,779
7,840
4,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
Batnane
Hun Batz
15
2 / 3 / 23
9,301
846
14,222
12,944
12,982
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
13
3 / 3 / 18
9,104
828
6,210
10,897
14,058
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
Wellyx
Xbalanque
17
13 / 2 / 15
11,246
1,022
25,232
14,437
7,481
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
remixcube
Surtr
18
10 / 1 / 15
10,745
977
13,847
19,163
26,537
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
CaRoMe
Odin
15
1 / 6 / 5
7,905
719
6,001
17,089
18,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Aphrodite
JuanRedBull
Aphrodite
17
4 / 3 / 6
9,304
846
8,298
13,700
7,236
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
Nikostern
Zhong Kui
14
2 / 8 / 4
8,079
734
10,521
14,533
10,207
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Hachiman
dakenite
Hachiman
14
2 / 7 / 2
7,673
698
10,343
11,560
3,516
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Athena
neguata
Athena
11
0 / 6 / 5
6,709
610
5,060
17,360
12,269
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
31
30
Kills
9
11
Deaths
30
88
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Akivas
Aphrodite
2
2
17
5.25
W
Hun Batz
Batnane
Hun Batz
2
3
23
4.5
L
Odin
CaRoMe
Odin
1
6
5
0.58
L
Aphrodite
JuanRedBull
Aphrodite
4
3
6
2.33
L
Zhong Kui
Nikostern
Zhong Kui
2
8
4
0.5
W
Cabrakan
3
3
18
4
W
Xbalanque
Wellyx
Xbalanque
13
2
15
10.25
L
Hachiman
dakenite
Hachiman
2
7
2
0.43
L
Athena
neguata
Athena
0
6
5
0.42
W
Surtr
remixcube
Surtr
10
1
15
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,290
Damage
40,223
65,281
Taken
74,242
65,990
Mitigated
52,003
28,353
Healing
23,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Akivas
Aphrodite
8,779
1,508
9,771
4,119
7,840
4,932
1,130
2,655
5,094
15,906
0
W
Hun Batz
Batnane
Hun Batz
14,222
967
263
732
12,944
12,982
1,603
3,712
8,958
1,930
23,372
L
Odin
CaRoMe
Odin
6,001
609
77
866
17,089
18,775
0
4,016
13,073
181
13,809
L
Aphrodite
JuanRedBull
Aphrodite
8,298
1,421
6,938
6,024
13,700
7,236
0
2,903
10,797
26,139
0
L
Zhong Kui
Nikostern
Zhong Kui
10,521
1,119
361
2,663
14,533
10,207
0
4,850
9,683
25,336
574
W
Cabrakan
6,210
764
486
1,413
10,897
14,058
208
4,134
6,682
8,988
0
W
Xbalanque
Wellyx
Xbalanque
25,232
12,803
447
4,536
14,437
7,481
2,194
5,765
8,477
0
48,954
L
Hachiman
dakenite
Hachiman
10,343
3,961
929
1,736
11,560
3,516
66
1,422
10,138
0
25,376
L
Athena
neguata
Athena
5,060
415
1,045
2,466
17,360
12,269
0
5,084
12,276
7,292
0
W
Surtr
remixcube
Surtr
13,847
4,128
364
6,222
19,163
26,537
914
7,561
11,291
3,407
26,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,155
Gold Earned
39,670
139
Minions Killed
131
0
Camps Cleared
0
1,012,782
Distance Traveled
882,009
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,759
796
18
2
0
198,720
0
W
Hun Batz
9,301
846
23
2
0
224,577
0
L
Odin
7,905
719
9
1
0
197,216
0
L
Aphrodite
9,304
846
50
5
0
185,049
0
L
Zhong Kui
8,079
734
35
3
0
164,295
0
W
Cabrakan
9,104
828
5
0
0
166,903
0
W
Xbalanque
11,246
1,022
58
5
0
208,359
0
L
Hachiman
7,673
698
31
3
0
182,928
0
L
Athena
6,709
610
6
1
0
152,521
0
W
Surtr
10,745
977
35
3
0
214,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role