Player Matchup

Cu Chulainn
Cu Chulainn
Diamond V
 
Cu Chulainn
Diamond V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
 
Nu Wa
Diamond IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Diamond II
CoJonaz
Lancelot
Diamond II
Level 149
God Stats
5W - 7L
1,617 SR
Queue Stats
127W - 97L
2,081 MMR
Solo
Maui
Maui
Platinum IV
StarGrail
Maui
Platinum IV
Level 109
God Stats
2W - 5L
1,626 SR
Queue Stats
41W - 35L
1,909 MMR
Solo
Anhur
Anhur
Diamond IV
zolllie
Anhur
Diamond IV
Level 155
God Stats
32W - 23L
1,620 SR
Queue Stats
222W - 193L
2,060 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 127
1,573 SR
1,810 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,596 SR
2,050 MMR
Ne Zha
Ne Zha
Diamond III
Frog0fWar
Ne Zha
Diamond III
Level 159
God Stats
1W - 3L
1,747 SR
Queue Stats
81W - 60L
2,161 MMR
Party 1
Ra
Ra
Platinum IV
Mibael
Ra
Platinum IV
Level 157
God Stats
1W - 1L
1,305 SR
Queue Stats
97W - 56L
1,909 MMR
Solo
Medusa
Medusa
Diamond III
jadamslayer1
Medusa
Diamond III
Level 172
God Stats
0W - 1L
1,654 SR
Queue Stats
79W - 54L
2,172 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond III
reagui
Gilgamesh
Diamond III
Level 80
God Stats
3W - 3L
1,618 SR
Queue Stats
57W - 44L
2,124 MMR
Solo
Ymir
Ymir
Diamond V
stealzyy
Ymir
Diamond V
Level 172
God Stats
6W - 6L
1,655 SR
Queue Stats
385W - 360L
1,885 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
16
2 / 1 / 3
9,998
667
12,109
12,749
11,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
 
Nu Wa
14
0 / 3 / 4
8,709
581
8,510
5,612
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Lancelot
CoJonaz
Lancelot
17
4 / 0 / 3
9,283
619
6,972
9,370
4,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Maui
12
1 / 1 / 4
7,561
504
3,030
8,998
6,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
zolllie
Anhur
15
3 / 5 / 2
8,937
596
9,375
12,757
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Maman BrigitteKing ArthurBacchusFreya

VS

Bans
KuzenboErlang ShenAgniJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Frog0fWar
Ne Zha
15
3 / 3 / 1
8,116
541
7,618
14,393
4,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ra
12
1 / 0 / 0
7,221
481
1,485
4,737
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
14
6 / 3 / 0
9,238
616
11,283
12,460
3,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
reagui
Gilgamesh
14
0 / 3 / 1
7,831
522
8,479
18,220
16,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
12
0 / 1 / 5
7,692
513
4,189
10,505
6,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
10
Kills
10
10
Deaths
10
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
1
3
3.5
W
Nu Wa
 
Nu Wa
0
3
4
0.67
W
Lancelot
CoJonaz
Lancelot
4
0
3
5.5
L
Ne Zha
Frog0fWar
Ne Zha
3
3
1
1.17
L
Ra
1
0
0
1
W
Maui
1
1
4
3
L
Medusa
6
3
0
2
L
Gilgamesh
reagui
Gilgamesh
0
3
1
0.17
L
Ymir
0
1
5
2.5
W
Anhur
zolllie
Anhur
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,996
Damage
33,054
49,486
Taken
60,315
26,739
Mitigated
31,880
16,814
Healing
20,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
12,109
2,619
0
3,170
12,749
11,277
0
558
11,294
6,284
78,627
W
Nu Wa
 
Nu Wa
8,510
1,166
0
931
5,612
1,385
969
1,911
3,611
70,374
1,425
W
Lancelot
CoJonaz
Lancelot
6,972
1,039
0
5,882
9,370
4,009
0
1,598
7,768
0
84,259
L
Ne Zha
Frog0fWar
Ne Zha
7,618
2,448
0
6,429
14,393
4,819
0
3,619
10,496
0
71,709
L
Ra
1,485
0
888
2,422
4,737
1,372
0
2,719
1,780
49,719
0
W
Maui
3,030
360
0
2,074
8,998
6,693
0
2,226
6,756
13,563
0
L
Medusa
11,283
6,034
0
4,629
12,460
3,390
190
1,691
10,667
0
73,570
L
Gilgamesh
reagui
Gilgamesh
8,479
2,813
0
3,952
18,220
16,230
0
2,537
15,583
1,405
59,627
L
Ymir
4,189
887
0
2,514
10,505
6,069
0
1,884
8,390
24,812
797
W
Anhur
zolllie
Anhur
9,375
5,387
0
4,757
12,757
3,375
0
518
12,239
0
71,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,488
Gold Earned
40,098
529
Minions Killed
508
0
Camps Cleared
0
1,566,927
Distance Traveled
1,418,729
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,998
667
144
10
0
288,478
0
W
Nu Wa
8,709
581
124
8
0
286,329
3
W
Lancelot
9,283
619
124
8
0
377,964
0
L
Ne Zha
8,116
541
123
8
0
328,386
0
L
Ra
7,221
481
115
8
0
207,366
1
W
Maui
7,561
504
15
1
0
329,207
9
L
Medusa
9,238
616
125
8
0
295,599
4
L
Gilgamesh
7,831
522
114
8
0
279,565
0
L
Ymir
7,692
513
31
2
0
307,813
1
W
Anhur
8,937
596
122
8
0
284,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role