Player Matchup

Fenrir
Fenrir
ARGJony
Fenrir
Level 146
God Stats
6W - 5L
1,313 SR
Queue Stats
531W - 561L
1,469 Elo+
Solo
Tyr
Tyr
CorvoSombrio
Tyr
Level 163
God Stats
8W - 6L
1,520 SR
Queue Stats
353W - 211L
1,642 Elo+
Solo
Chiron
Chiron
Marcos02046105
Chiron
Level 140
God Stats
0W - 2L
1,174 SR
Queue Stats
116W - 97L
1,541 Elo+
Solo
Geb
Geb
Worsnop97
Geb
Level 143
God Stats
1W - 2L
1,624 SR
Queue Stats
177W - 199L
1,580 Elo+
Solo
Pele
Pele
gallego-chicoana
Pele
Level 85
God Stats
0W - 1L
1,699 SR
Queue Stats
1W - 1L
1,821 Elo+
Solo
Team Averages
Level 135
1,466 SR
1,611 Elo+

VS

Team Averages
Level 119
1,502 SR
1,536 Elo+
Anubis
Anubis
 
Anubis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Edit Down LT
Bacchus
Level 77
God Stats
3W - 1L
1,463 SR
Queue Stats
68W - 42L
1,682 Elo+
Solo
Merlin
Merlin
Felpezera
Merlin
Level 75
God Stats
6W - 3L
1,549 SR
Queue Stats
360W - 388L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ARGJony
Fenrir
9
1 / 2 / 1
4,708
942
1,024
4,068
1,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
2 / 0 / 1
5,845
1,169
3,431
8,457
4,923
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
0 / 1 / 3
5,251
1,050
3,579
3,236
928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 2
5,098
1,020
3,421
4,318
2,911
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

1
0 / 0 / 0
1,224
245
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
2 / 2 / 1
5,534
1,107
3,642
2,323
987
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

He Bo
 
He Bo
9
1 / 1 / 4
5,446
1,089
4,148
3,555
2,372
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
 
Tsukuyomi
9
0 / 1 / 5
5,083
1,017
4,869
3,718
1,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
Edit Down LT
Bacchus
10
2 / 0 / 3
5,959
1,192
1,828
3,325
3,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
Felpezera
Merlin
10
0 / 0 / 5
5,425
1,085
2,541
1,102
411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
4
Kills
5
5
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
2
1
1.25
W
He Bo
 
He Bo
1
1
4
3
W
Tsukuyomi
 
Tsukuyomi
0
1
5
2.5
L
Fenrir
ARGJony
Fenrir
1
2
1
0.75
L
2
0
1
2.5
W
Bacchus
Edit Down LT
Bacchus
2
0
3
3.5
W
Merlin
Felpezera
Merlin
0
0
5
2.5
L
0
1
3
1.5
L
1
2
2
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,455
Damage
17,028
20,079
Taken
14,023
10,566
Mitigated
8,959
8,141
Healing
3,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,642
43
0
281
2,323
987
94
551
1,772
10,018
0
W
He Bo
 
He Bo
4,148
184
0
410
3,555
2,372
134
1,051
2,504
6,677
0
W
Tsukuyomi
 
Tsukuyomi
4,869
1,024
391
374
3,718
1,653
0
978
2,740
0
10,094
L
Fenrir
ARGJony
Fenrir
1,024
52
499
165
4,068
1,804
0
2,596
1,472
0
1,670
L
3,431
291
360
4,781
8,457
4,923
0
4,063
4,394
0
8,027
W
Bacchus
Edit Down LT
Bacchus
1,828
120
174
955
3,325
3,536
0
655
2,670
4,901
172
W
Merlin
Felpezera
Merlin
2,541
111
464
317
1,102
411
151
186
916
10,466
641
L
3,579
822
1,240
1,096
3,236
928
0
2,318
918
0
13,854
L
3,421
100
0
0
4,318
2,911
0
2,919
1,399
5,089
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,126
Gold Earned
27,447
37
Minions Killed
59
0
Camps Cleared
0
346,407
Distance Traveled
499,589
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,534
1,107
18
4
0
87,176
0
W
He Bo
5,446
1,089
6
1
0
96,664
0
W
Tsukuyomi
5,083
1,017
7
1
0
101,180
0
L
Fenrir
4,708
942
1
0
0
51,810
0
L
Tyr
5,845
1,169
6
1
0
108,659
0
W
Bacchus
5,959
1,192
6
1
0
108,188
0
W
Merlin
5,425
1,085
22
4
0
106,381
0
L
Chiron
5,251
1,050
22
4
0
94,903
0
L
Geb
5,098
1,020
8
2
0
91,035
0
L
Pele
1,224
245
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role