Player Matchup

Discordia
Discordia
 
Discordia
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Ericoc67
Yemoja
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,390 Elo+
Solo
Chaac
Chaac
GrandeToros
Chaac
Level 102
God Stats
7W - 4L
1,604 SR
Queue Stats
200W - 164L
1,530 Elo+
Solo
Osiris
Osiris
THENEWGODOFWAR
Osiris
Level 141
God Stats
3W - 1L
1,351 SR
Queue Stats
233W - 217L
1,486 Elo+
Solo
Hun Batz
Hun Batz
ZIPFELFROSCH
Hun Batz
Level 125
God Stats
11W - 6L
1,645 SR
Queue Stats
898W - 881L
1,494 Elo+
Solo
Team Averages
Level 120
1,520 SR
1,480 Elo+

VS

Team Averages
Level 134
1,443 SR
1,549 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
MasterTurok
Hel
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,716 Elo+
Party 1
Ne Zha
Ne Zha
RASTAADADDY
Ne Zha
Level 210
God Stats
1W - 2L
1,186 SR
Queue Stats
150W - 160L
1,495 Elo+
Solo
Ymir
Ymir
ROSKOXXX
Ymir
Level 101
God Stats
7W - 5L
1,527 SR
Queue Stats
256W - 287L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
3 / 2 / 5
6,896
985
9,986
5,505
1,305
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Ericoc67
Yemoja
13
0 / 2 / 7
6,799
971
3,953
8,596
5,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 3 / 2
6,774
968
6,987
9,237
9,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 2 / 4
5,164
738
1,287
4,969
5,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
ZIPFELFROSCH
Hun Batz
9
2 / 5 / 3
5,704
815
4,652
9,630
6,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
5 / 4 / 6
7,470
1,067
7,701
6,252
2,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Geb
 
Geb
12
2 / 2 / 10
6,445
921
6,224
6,390
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 1 / 10
6,335
905
4,585
5,040
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
13
3 / 1 / 11
7,023
1,003
11,089
5,903
2,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
12
3 / 1 / 6
6,979
997
4,405
7,243
6,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
57
8
Kills
14
14
Deaths
9
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
3
2
5
2.75
W
Danzaburou
 
Danzaburou
5
4
6
2
W
Geb
 
Geb
2
2
10
3.5
L
Yemoja
Ericoc67
Yemoja
0
2
7
1.75
L
3
3
2
1.33
W
1
1
10
6
W
Ne Zha
3
1
11
8.5
W
Ymir
3
1
6
6
L
0
2
4
1
L
Hun Batz
ZIPFELFROSCH
Hun Batz
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,865
Damage
34,004
37,937
Taken
30,828
27,229
Mitigated
16,094
12,430
Healing
12,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
9,986
395
772
1,080
5,505
1,305
0
535
4,970
17,422
0
W
Danzaburou
 
Danzaburou
7,701
2,865
0
947
6,252
2,554
189
2,691
3,464
0
13,595
W
Geb
 
Geb
6,224
765
1,218
1,003
6,390
2,512
0
2,977
3,303
12,334
0
L
Yemoja
Ericoc67
Yemoja
3,953
1,104
4,264
2,047
8,596
5,399
0
2,643
5,953
10,732
0
L
6,987
956
854
2,842
9,237
9,134
0
4,172
5,065
0
13,280
W
4,585
1,181
2,934
2,484
5,040
1,627
68
2,034
2,930
6,906
0
W
Ne Zha
11,089
922
854
1,244
5,903
2,598
0
2,525
3,293
0
23,409
W
Ymir
4,405
696
229
1,115
7,243
6,803
0
3,712
3,381
9,479
252
L
1,287
428
102
469
4,969
5,126
0
2,095
2,874
0
3,189
L
Hun Batz
ZIPFELFROSCH
Hun Batz
4,652
1,052
0
0
9,630
6,265
0
5,656
3,974
0
8,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,337
Gold Earned
34,252
66
Minions Killed
71
0
Camps Cleared
0
564,738
Distance Traveled
718,541
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,896
985
24
3
0
121,282
0
W
Danzaburou
7,470
1,067
17
2
0
131,197
0
W
Geb
6,445
921
13
2
0
156,464
0
L
Yemoja
6,799
971
15
2
0
111,226
0
L
Chaac
6,774
968
15
2
0
143,857
0
W
Hel
6,335
905
8
1
0
137,621
0
W
Ne Zha
7,023
1,003
25
4
0
162,720
0
W
Ymir
6,979
997
8
1
0
130,539
0
L
Osiris
5,164
738
7
1
0
71,074
0
L
Hun Batz
5,704
815
5
1
0
117,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role