Player Matchup

Anubis
Anubis
Gustafgunter
Anubis
Level 68
God Stats
5W - 2L
1,654 SR
Queue Stats
84W - 81L
1,429 Elo+
Party 2
Cernunnos
Cernunnos
Harraldini
Cernunnos
Level 113
God Stats
2W - 1L
1,586 SR
Queue Stats
162W - 162L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
LattePazzo
Cthulhu
Level 86
God Stats
17W - 17L
1,428 SR
Queue Stats
418W - 425L
1,497 Elo+
Party 1
Arachne
Arachne
NewNappl
Arachne
Level 123
God Stats
20W - 9L
1,699 SR
Queue Stats
129W - 108L
1,563 Elo+
Solo
Olorun
Olorun
lorenzithebest
Olorun
Level 109
God Stats
16W - 13L
1,603 SR
Queue Stats
318W - 308L
1,496 Elo+
Party 1
Team Averages
Level 100
1,594 SR
1,480 Elo+

VS

Team Averages
Level 100
1,552 SR
1,475 Elo+
Medusa
Medusa
FURQANN
Medusa
Level 67
God Stats
76W - 65L
1,544 SR
Queue Stats
99W - 93L
1,412 Elo+
Solo
Gilgamesh
Gilgamesh
I_MAiTRE__DaYo_I
Gilgamesh
Level 85
God Stats
22W - 31L
1,486 SR
Queue Stats
256W - 243L
1,521 Elo+
Party 3
Janus
Janus
Skapree
Janus
Level 102
God Stats
17W - 20L
1,506 SR
Queue Stats
273W - 235L
1,515 Elo+
Party 3
Athena
Athena
acm1forever
Athena
Level 126
God Stats
10W - 13L
1,665 SR
Queue Stats
76W - 68L
1,458 Elo+
Party 4
Arachne
Arachne
nerd_bros64
Arachne
Level 118
God Stats
15W - 13L
1,559 SR
Queue Stats
117W - 119L
1,467 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
0 / 1 / 1
5,349
594
1,095
3,406
1,200
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cernunnos
Harraldini
Cernunnos
8
2 / 2 / 5
5,620
624
5,855
5,438
1,603
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
LattePazzo
Cthulhu
8
3 / 1 / 2
4,804
534
3,791
4,978
2,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
NewNappl
Arachne
11
6 / 0 / 1
5,915
657
4,925
5,826
1,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
2 / 4 / 1
5,350
594
4,385
6,923
2,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FURQANN
Medusa
6
0 / 4 / 0
3,873
430
2,680
6,532
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gilgamesh
11
3 / 1 / 1
6,324
703
5,247
7,760
3,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Skapree
Janus
11
1 / 1 / 2
5,709
634
2,753
3,260
701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
7
1 / 3 / 1
4,652
517
3,060
7,406
5,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
nerd_bros64
Arachne
8
3 / 4 / 1
5,117
569
3,565
8,438
2,730
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
13
Kills
8
8
Deaths
13
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
FURQANN
Medusa
0
4
0
0
W
Anubis
0
1
1
0.5
W
Cernunnos
Harraldini
Cernunnos
2
2
5
2.25
L
Gilgamesh
3
1
1
3.5
W
Cthulhu
LattePazzo
Cthulhu
3
1
2
4
W
Arachne
NewNappl
Arachne
6
0
1
6.5
L
Janus
Skapree
Janus
1
1
2
2
L
Athena
1
3
1
0.5
W
2
4
1
0.63
L
Arachne
nerd_bros64
Arachne
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,051
Damage
17,305
26,571
Taken
33,396
9,086
Mitigated
14,632
9,820
Healing
7,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
FURQANN
Medusa
2,680
1,164
0
1,894
6,532
1,626
0
1,258
5,115
0
14,833
W
Anubis
1,095
43
0
1,263
3,406
1,200
0
1,137
2,091
31,001
896
W
Cernunnos
Harraldini
Cernunnos
5,855
2,612
0
2,021
5,438
1,603
554
1,856
3,542
0
32,335
L
Gilgamesh
5,247
1,347
0
2,097
7,760
3,902
0
3,462
4,298
0
41,649
W
Cthulhu
LattePazzo
Cthulhu
3,791
193
0
686
4,978
2,545
135
1,112
3,866
13,905
457
W
Arachne
NewNappl
Arachne
4,925
3,664
0
3,536
5,826
1,698
0
1,290
4,454
0
38,530
L
Janus
Skapree
Janus
2,753
238
0
656
3,260
701
0
1,052
2,208
38,047
612
L
Athena
3,060
1,064
0
1,421
7,406
5,673
0
1,437
5,784
12,391
0
W
4,385
1,866
120
2,194
6,923
2,040
0
154
6,276
26,002
4,420
L
Arachne
nerd_bros64
Arachne
3,565
2,349
0
1,636
8,438
2,730
51
993
7,379
0
22,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,038
Gold Earned
25,675
267
Minions Killed
248
0
Camps Cleared
0
880,207
Distance Traveled
939,363
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,873
430
23
3
0
129,979
0
W
Anubis
5,349
594
69
8
0
177,127
0
W
Cernunnos
5,620
624
62
7
0
171,833
3
L
Gilgamesh
6,324
703
73
8
0
182,776
0
W
Cthulhu
4,804
534
16
2
0
194,406
1
W
Arachne
5,915
657
68
8
0
191,504
0
L
Janus
5,709
634
86
10
0
208,086
0
L
Athena
4,652
517
26
3
0
210,675
0
W
Olorun
5,350
594
52
6
0
145,337
0
L
Arachne
5,117
569
40
4
0
207,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role