Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BlightLight59
Horus
Level 155
God Stats
26W - 12L
1,630 SR
Queue Stats
163W - 128L
1,578 Elo+
Solo
Hera
Hera
HakkenHoffen
Hera
Level 52
God Stats
1W - 1L
1,813 SR
Queue Stats
12W - 12L
1,436 Elo+
Party 2
Cthulhu
Cthulhu
TechWarlock
Cthulhu
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 6L
1,476 Elo+
Party 2
Serqet
Serqet
maleficflame
Serqet
Level 122
God Stats
4W - 5L
1,368 SR
Queue Stats
86W - 87L
1,472 Elo+
Solo
Team Averages
Level 90
1,562 SR
1,492 Elo+

VS

Team Averages
Level 98
1,436 SR
1,474 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Cyberkiller555
Fenrir
Level 102
God Stats
4W - 1L
1,241 SR
Queue Stats
83W - 72L
1,402 Elo+
Party 3
Mulan
Mulan
Frostlord47
Mulan
Level 63
God Stats
15W - 18L
1,497 SR
Queue Stats
59W - 55L
1,457 Elo+
Party 3
Skadi
Skadi
SWAGSIX
Skadi
Level 89
God Stats
33W - 23L
1,645 SR
Queue Stats
83W - 81L
1,520 Elo+
Party 1
Anubis
Anubis
锦世繁花
Anubis
Level 129
God Stats
1W - 1L
1,296 SR
Queue Stats
62W - 66L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 3 / 0
5,468
547
1,838
6,428
2,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 4
5,481
548
3,895
7,933
4,681
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
3 / 4 / 1
5,504
550
4,672
5,112
1,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
TechWarlock
Cthulhu
10
0 / 3 / 0
4,933
493
2,318
6,284
3,246
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Serqet
10
2 / 1 / 2
5,530
553
4,665
8,168
2,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 1 / 7
5,916
592
3,705
6,944
4,702
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
9 / 0 / 0
6,823
682
3,804
6,074
2,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 0 / 3
6,392
639
3,047
4,816
2,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Skadi
SWAGSIX
Skadi
11
3 / 1 / 2
6,316
632
3,704
4,840
1,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Anubis
10
1 / 4 / 2
5,875
588
3,471
6,738
2,387
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
6
Kills
14
14
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
0
0
W
Baron Samedi
 
Baron Samedi
1
1
7
4.5
L
1
3
4
1
W
9
0
0
9
W
0
0
3
1.5
L
3
4
1
0.88
W
Skadi
SWAGSIX
Skadi
3
1
2
4
L
Cthulhu
TechWarlock
Cthulhu
0
3
0
0
L
Serqet
2
1
2
3
W
Anubis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,388
Damage
17,731
33,925
Taken
29,412
13,292
Mitigated
12,641
9,996
Healing
8,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,838
409
0
1,862
6,428
2,004
0
1,856
4,572
0
43,608
W
Baron Samedi
 
Baron Samedi
3,705
779
81
2,306
6,944
4,702
0
923
5,854
16,935
1,577
L
3,895
2,011
320
2,974
7,933
4,681
0
1,981
5,952
0
12,900
W
3,804
1,218
0
1,414
6,074
2,298
0
1,381
4,693
0
30,597
W
3,047
376
0
1,366
4,816
2,105
0
1,628
3,188
0
42,245
L
4,672
797
0
570
5,112
1,034
44
1,355
3,757
39,656
0
W
Skadi
SWAGSIX
Skadi
3,704
1,218
0
936
4,840
1,149
296
669
4,162
0
43,718
L
Cthulhu
TechWarlock
Cthulhu
2,318
76
0
1,438
6,284
3,246
0
0
6,284
22,058
734
L
Serqet
4,665
1,433
0
2,832
8,168
2,327
0
1,964
6,204
0
31,205
W
Anubis
3,471
365
0
2,121
6,738
2,387
372
2,185
4,423
41,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,916
Gold Earned
31,322
274
Minions Killed
300
0
Camps Cleared
0
969,978
Distance Traveled
997,071
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,468
547
81
8
0
166,427
1
W
Baron Samedi
5,916
592
32
3
0
203,247
0
L
Horus
5,481
548
15
2
0
208,770
0
W
Fenrir
6,823
682
47
5
0
241,225
0
W
Mulan
6,392
639
73
7
0
173,753
1
L
Hera
5,504
550
67
7
0
198,644
0
W
Skadi
6,316
632
78
8
0
200,997
0
L
Cthulhu
4,933
493
46
5
0
169,012
3
L
Serqet
5,530
553
65
7
0
227,125
0
W
Anubis
5,875
588
70
7
0
177,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role