Player Matchup

Heimdallr
Heimdallr
BromeGnome
Heimdallr
Level 61
God Stats
0W - 2L
1,231 SR
Queue Stats
21W - 22L
1,435 Elo+
Solo
Anubis
Anubis
DrakeZse
Anubis
Level 57
God Stats
46W - 37L
1,567 SR
Queue Stats
136W - 143L
1,429 Elo+
Party 1
Zeus
Zeus
DrayvynZse
Zeus
Level 29
God Stats
4W - 7L
1,275 SR
Queue Stats
19W - 35L
1,149 Elo+
Party 1
Team Averages
Level 49
1,358 SR
1,338 Elo+

VS

Team Averages
Level 82
1,411 SR
1,360 Elo+
Danzaburou
Danzaburou
HilltownSavage
Danzaburou
Level 103
God Stats
8W - 5L
1,499 SR
Queue Stats
17W - 11L
1,426 Elo+
Solo
King Arthur
King Arthur
pmamilo
King Arthur
Level 64
God Stats
2W - 3L
1,155 SR
Queue Stats
24W - 40L
1,308 Elo+
Solo
Chang'e
Chang'e
vStylxss
Chang'e
Level 78
God Stats
8W - 4L
1,581 SR
Queue Stats
118W - 133L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BromeGnome
Heimdallr
13
1 / 5 / 3
7,933
793
5,326
7,586
2,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
DrakeZse
Anubis
13
2 / 8 / 4
8,314
831
5,004
8,742
3,726
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
3 / 6 / 1
7,964
796
5,249
7,154
1,857
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HilltownSavage
Danzaburou
13
5 / 3 / 6
8,401
840
5,483
6,447
1,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

King Arthur
pmamilo
King Arthur
16
3 / 1 / 9
8,895
890
5,365
8,759
6,112
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
vStylxss
Chang'e
17
11 / 3 / 6
10,750
1,075
7,747
6,350
1,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
6
Kills
19
19
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BromeGnome
Heimdallr
1
5
3
0.5
L
Anubis
DrakeZse
Anubis
2
8
4
0.5
L
3
6
1
0.58
W
Danzaburou
HilltownSavage
Danzaburou
5
3
6
2.67
W
King Arthur
pmamilo
King Arthur
3
1
9
7.5
W
Chang'e
vStylxss
Chang'e
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,579
Damage
18,595
23,482
Taken
21,556
8,434
Mitigated
9,205
2,269
Healing
5,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BromeGnome
Heimdallr
5,326
1,890
0
829
7,586
2,851
534
2,608
4,945
0
18,559
L
Anubis
DrakeZse
Anubis
5,004
70
141
777
8,742
3,726
263
2,322
6,334
21,859
503
L
5,249
870
211
311
7,154
1,857
58
2,648
4,484
16,314
0
W
Danzaburou
HilltownSavage
Danzaburou
5,483
726
0
990
6,447
1,265
896
3,606
2,750
0
16,872
W
King Arthur
pmamilo
King Arthur
5,365
949
0
2,000
8,759
6,112
136
4,326
4,433
0
25,724
W
Chang'e
vStylxss
Chang'e
7,747
50
925
1,854
6,350
1,828
0
2,049
4,301
41,669
44

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,211
Gold Earned
28,046
94
Minions Killed
137
0
Camps Cleared
0
461,403
Distance Traveled
545,906
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,933
793
32
3
0
164,673
1
L
Anubis
8,314
831
38
4
0
146,215
0
L
Zeus
7,964
796
24
2
0
150,515
0
W
Danzaburou
8,401
840
27
3
0
159,218
3
W
King Arthur
8,895
890
38
4
0
220,456
1
W
Chang'e
10,750
1,075
72
7
0
166,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role