Player Matchup

Baron Samedi
Baron Samedi
Gold II
MaestroPira
Baron Samedi
Gold II
Level 89
God Stats
11W - 5L
1,736 SR
Queue Stats
57W - 59L
1,707 MMR
Solo
Thor
Thor
Platinum V
oRurik
Thor
Platinum V
Level 280
God Stats
12W - 12L
1,495 SR
Queue Stats
297W - 332L
1,624 MMR
Solo
Xing Tian
Xing Tian
Gold II
poohone
Xing Tian
Gold II
Level 296
God Stats
6W - 16L
1,341 SR
Queue Stats
766W - 881L
1,652 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 222
1,524 SR
1,661 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 103
1,555 SR
1,666 MMR
Sobek
Sobek
Platinum I
ChickenTeriyake
Sobek
Platinum I
Level 136
God Stats
2W - 5L
1,337 SR
Queue Stats
185W - 195L
1,746 MMR
Party 1
Nu Wa
Nu Wa
Platinum I
ElvisParsley409
Nu Wa
Platinum I
Level 135
God Stats
10W - 4L
1,808 SR
Queue Stats
181W - 184L
1,748 MMR
Party 1
Arachne
Arachne
Gold V
Esc000
Arachne
Gold V
Level 39
God Stats
14W - 11L
1,519 SR
Queue Stats
27W - 29L
1,502 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MaestroPira
Baron Samedi
13
2 / 3 / 2
8,542
777
2,937
5,751
1,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
oRurik
Thor
15
2 / 2 / 2
9,240
840
6,670
9,947
2,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
poohone
Xing Tian
14
3 / 5 / 3
8,909
810
3,902
11,681
7,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AchillesMulanNe ZhaCthulhuThoth

VS

Bans
MedusaHou YiCernunnosHerculesChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 7
9,898
900
6,683
12,682
11,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 2 / 8
9,727
884
10,487
4,949
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Esc000
Arachne
15
7 / 3 / 0
10,182
926
5,747
11,698
4,724
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
10
10
Deaths
8
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
3
7
1.83
W
1
2
8
2.5
W
Arachne
Esc000
Arachne
7
3
0
2.33
L
Baron Samedi
MaestroPira
Baron Samedi
2
3
2
1
L
Thor
oRurik
Thor
2
2
2
1.5
L
Xing Tian
poohone
Xing Tian
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,509
Damage
22,917
27,379
Taken
29,329
12,079
Mitigated
17,386
2,732
Healing
6,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,683
177
0
3,403
12,682
11,031
508
2,763
8,863
27,882
4,290
W
10,487
2,299
0
500
4,949
1,631
1,586
1,075
3,874
43,168
0
W
Arachne
Esc000
Arachne
5,747
3,174
0
2,261
11,698
4,724
1,617
2,948
8,750
0
22,438
L
Baron Samedi
MaestroPira
Baron Samedi
2,937
167
611
1,161
5,751
1,643
0
3,524
1,919
20,059
0
L
Thor
oRurik
Thor
6,670
908
0
500
9,947
2,847
0
5,326
4,432
116
35,942
L
Xing Tian
poohone
Xing Tian
3,902
116
0
460
11,681
7,589
0
6,791
4,524
19,124
428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,691
Gold Earned
29,807
151
Minions Killed
152
0
Camps Cleared
0
475,459
Distance Traveled
643,984
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,898
900
58
5
0
230,122
0
W
Nu Wa
9,727
884
70
6
0
196,624
0
W
Arachne
10,182
926
24
2
0
217,238
0
L
Baron Samedi
8,542
777
38
3
0
120,004
0
L
Thor
9,240
840
83
8
0
184,755
0
L
Xing Tian
8,909
810
30
3
0
170,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role