Player Matchup

Hera
Hera
 
Hera
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BigRedBands
Mulan
Level 126
God Stats
0W - 2L
1,722 SR
Queue Stats
2W - 3L
1,741 Elo+
Solo
Sol
Sol
ChillBeatle
Sol
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,696 Elo+
Solo
Terra
Terra
sloopyfloofy
Terra
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 220L
1,455 Elo+
Solo
Mercury
Mercury
xLazyNinjax3
Mercury
Level 158
God Stats
27W - 34L
1,528 SR
Queue Stats
566W - 586L
1,520 Elo+
Solo
Team Averages
Level 128
1,550 SR
1,582 Elo+

VS

Team Averages
Level 107
1,526 SR
1,431 Elo+
Ares
Ares
CelestialCRL
Ares
Level 125
God Stats
14W - 12L
1,634 SR
Queue Stats
522W - 611L
1,460 Elo+
Party 2
Danzaburou
Danzaburou
CobraBitee
Danzaburou
Level 129
God Stats
2W - 0L
1,281 SR
Queue Stats
30W - 35L
1,381 Elo+
Party 1
Horus
Horus
LittleKuro
Horus
Level 166
God Stats
15W - 12L
1,613 SR
Queue Stats
401W - 388L
1,480 Elo+
Solo
Serqet
Serqet
RogueDmL
Serqet
Level 100
God Stats
10W - 6L
1,603 SR
Queue Stats
116W - 116L
1,477 Elo+
Party 2
Charybdis
Charybdis
Vy0eme
Charybdis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
0 / 4 / 0
5,382
538
1,388
4,629
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 7 / 0
5,705
571
4,255
9,086
4,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 3 / 0
4,853
485
5,287
5,141
1,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

7
0 / 3 / 0
4,689
469
901
7,898
4,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mercury
xLazyNinjax3
Mercury
10
1 / 4 / 1
5,417
542
701
8,678
2,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 4
5,438
544
2,670
5,913
3,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
CobraBitee
Danzaburou
10
3 / 1 / 2
6,537
654
2,482
3,883
1,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Horus
11
7 / 2 / 2
6,774
677
8,464
9,343
8,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Serqet
RogueDmL
Serqet
12
9 / 0 / 1
6,804
680
4,473
5,987
1,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charybdis
Vy0eme
Charybdis
9
1 / 0 / 4
5,130
513
3,772
3,841
1,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
3
Kills
21
21
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
4
0
0
L
2
7
0
0.29
W
1
0
4
3
L
0
3
0
0
W
Danzaburou
CobraBitee
Danzaburou
3
1
2
4
W
Horus
7
2
2
4
W
Serqet
RogueDmL
Serqet
9
0
1
9.5
W
Charybdis
Vy0eme
Charybdis
1
0
4
3
L
0
3
0
0
L
Mercury
xLazyNinjax3
Mercury
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,532
Damage
21,861
35,432
Taken
28,967
13,697
Mitigated
16,677
8,159
Healing
12,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
1,388
273
0
920
4,629
1,192
0
328
4,275
33,021
0
L
4,255
838
0
2,439
9,086
4,059
0
1,014
7,521
0
23,840
W
2,670
304
0
1,596
5,913
3,437
215
3,069
2,844
9,744
721
L
5,287
1,768
0
1,885
5,141
1,185
0
810
4,331
34,295
3,110
W
Danzaburou
CobraBitee
Danzaburou
2,482
617
0
1,587
3,883
1,246
722
566
3,317
0
32,026
W
Horus
8,464
2,814
80
3,161
9,343
8,939
0
313
8,612
5,922
30,155
W
Serqet
RogueDmL
Serqet
4,473
811
0
3,749
5,987
1,956
0
1,047
4,940
0
39,786
W
Charybdis
Vy0eme
Charybdis
3,772
2,309
0
2,571
3,841
1,099
522
2,484
1,357
0
31,908
L
901
455
275
1,784
7,898
4,521
0
1,365
6,211
10,206
0
L
Mercury
xLazyNinjax3
Mercury
701
542
0
856
8,678
2,740
0
322
8,140
0
37,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,046
Gold Earned
30,683
262
Minions Killed
272
0
Camps Cleared
0
964,095
Distance Traveled
1,004,307
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,382
538
79
8
0
173,025
1
L
Mulan
5,705
571
40
4
0
173,672
0
W
Ares
5,438
544
15
2
0
188,627
4
L
Sol
4,853
485
60
6
0
185,037
0
W
Danzaburou
6,537
654
63
6
0
195,222
5
W
Horus
6,774
677
57
6
0
180,041
2
W
Serqet
6,804
680
79
8
0
252,090
0
W
Charybdis
5,130
513
58
6
0
188,327
0
L
Terra
4,689
469
26
3
0
213,445
0
L
Mercury
5,417
542
57
6
0
218,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role