Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maman Brigitte
Maman Brigitte
 
Maman Brigitte
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
I Am TeeGee
Vamana
Level 44
God Stats
2W - 1L
1,815 SR
Queue Stats
47W - 67L
1,470 Elo+
Party 2
Atlas
Atlas
crazyninjabae
Atlas
Level 111
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 44L
1,578 Elo+
Solo
Freya
Freya
cuxlv
Freya
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 60L
1,467 Elo+
Party 2
Team Averages
Level 87
1,563 SR
1,503 Elo+

VS

Team Averages
Level 157
1,576 SR
1,532 Elo+
Maui
Maui
Frizflow
Maui
Level 157
God Stats
3W - 4L
1,408 SR
Queue Stats
313W - 339L
1,547 Elo+
Party 1
Charybdis
Charybdis
Its Clayface
Charybdis
Level 143
God Stats
3W - 1L
1,519 SR
Queue Stats
109W - 128L
1,511 Elo+
Party 1
Surtr
Surtr
KissableAtreyu
Surtr
Level 153
God Stats
116W - 93L
1,587 SR
Queue Stats
455W - 418L
1,540 Elo+
Solo
Anubis
Anubis
Lek Doido
Anubis
Level 174
God Stats
10W - 11L
1,546 SR
Queue Stats
366W - 364L
1,534 Elo+
Solo
Sylvanus
Sylvanus
Spaghetti_Lord__
Sylvanus
Level 159
God Stats
1W - 1L
1,821 SR
Queue Stats
137W - 135L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
0 / 1 / 3
3,314
663
1,824
2,480
569
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maman Brigitte
 
Maman Brigitte
2
0 / 1 / 0
2,634
527
58
730
65
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
4
0 / 3 / 0
2,882
576
216
2,327
769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
1 / 1 / 1
3,599
720
1,154
4,803
1,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Freya
cuxlv
Freya
6
1 / 1 / 0
3,342
668
785
3,168
533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
7
1 / 2 / 1
3,996
799
1,311
4,101
1,747
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Its Clayface
Charybdis
7
1 / 0 / 1
3,828
766
2,271
3,371
802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
3 / 0 / 0
4,257
851
1,398
2,858
849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
Lek Doido
Anubis
7
0 / 1 / 3
4,218
844
935
1,546
598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

7
2 / 0 / 0
4,105
821
785
3,294
1,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
2
Kills
7
7
Deaths
3
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
1
3
1.5
L
Maman Brigitte
 
Maman Brigitte
0
1
0
0
W
Maui
1
2
1
0.75
L
Vamana
0
3
0
0
W
Charybdis
Its Clayface
Charybdis
1
0
1
1.5
W
3
0
0
3
W
Anubis
Lek Doido
Anubis
0
1
3
1.5
W
2
0
0
2
L
1
1
1
1.5
L
Freya
cuxlv
Freya
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,037
Damage
6,700
13,508
Taken
15,170
3,813
Mitigated
5,174
4,803
Healing
7,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,824
1,050
0
1,175
2,480
569
0
483
1,957
0
16,040
L
Maman Brigitte
 
Maman Brigitte
58
0
0
100
730
65
0
233
461
2,033
0
W
Maui
1,311
207
0
1,237
4,101
1,747
0
540
3,561
7,884
294
L
Vamana
216
0
0
178
2,327
769
0
149
2,178
0
7,260
W
Charybdis
Its Clayface
Charybdis
2,271
1,481
0
1,932
3,371
802
105
722
2,649
0
23,967
W
1,398
625
0
1,502
2,858
849
27
0
2,804
488
18,230
W
Anubis
Lek Doido
Anubis
935
0
0
264
1,546
598
327
588
958
15,208
1,208
W
785
316
60
2,053
3,294
1,178
0
100
3,194
15,412
10,892
L
1,154
400
0
2,136
4,803
1,877
0
908
3,895
7,438
0
L
Freya
cuxlv
Freya
785
195
0
1,214
3,168
533
0
1,186
1,916
9,339
3,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,771
Gold Earned
20,404
87
Minions Killed
172
0
Camps Cleared
0
421,136
Distance Traveled
497,069
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,314
663
28
6
0
90,097
2
L
Maman Brigitte
2,634
527
5
1
0
30,313
0
W
Maui
3,996
799
9
2
0
113,929
0
L
Vamana
2,882
576
17
3
0
84,235
0
W
Charybdis
3,828
766
55
11
0
97,096
0
W
Surtr
4,257
851
25
5
0
84,317
0
W
Anubis
4,218
844
38
8
0
93,457
0
W
Sylvanus
4,105
821
45
9
0
108,270
0
L
Atlas
3,599
720
7
1
0
106,236
0
L
Freya
3,342
668
30
6
0
110,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role