Player Matchup

Merlin
Merlin
Bungalowsa
Merlin
Level 118
God Stats
4W - 3L
1,590 SR
Queue Stats
47W - 54L
1,434 Elo+
Solo
Ishtar
Ishtar
Mufasaingram69
Ishtar
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 99L
1,410 Elo+
Solo
Surtr
Surtr
xCultofChaosx
Surtr
Level 129
God Stats
15W - 24L
1,485 SR
Queue Stats
135W - 100L
1,415 Elo+
Solo
Team Averages
Level 103
1,525 SR
1,420 Elo+

VS

Team Averages
Level 74
1,468 SR
1,300 Elo+
Ra
Ra
HeavySquash
Ra
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,323 Elo+
Party 1
Nu Wa
Nu Wa
Shobiii316
Nu Wa
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,076 Elo+
Party 1
Fenrir
Fenrir
ZfgSeraph
Fenrir
Level 132
God Stats
4W - 5L
1,404 SR
Queue Stats
90W - 85L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bungalowsa
Merlin
13
3 / 5 / 2
8,416
842
7,113
7,047
2,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 5 / 1
8,368
837
4,527
8,600
3,316
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 4 / 2
7,143
714
5,209
9,813
6,992
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 3
10,136
1,014
5,162
5,849
1,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
14
0 / 2 / 8
7,740
774
2,948
3,503
842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
ZfgSeraph
Fenrir
14
5 / 2 / 7
9,388
939
10,722
11,033
11,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
14
14
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bungalowsa
Merlin
3
5
2
0.8
W
9
1
3
10.5
L
2
5
1
0.5
W
Nu Wa
0
2
8
2
W
Fenrir
ZfgSeraph
Fenrir
5
2
7
4.25
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,849
Damage
18,832
25,460
Taken
20,385
12,590
Mitigated
14,367
2,604
Healing
4,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bungalowsa
Merlin
7,113
379
0
498
7,047
2,282
0
2,038
4,995
24,115
0
W
5,162
653
1,038
900
5,849
1,995
368
2,208
3,639
42,940
0
L
4,527
2,500
0
560
8,600
3,316
0
2,893
5,659
0
27,861
W
Nu Wa
2,948
731
0
130
3,503
842
259
1,533
1,970
7,275
0
W
Fenrir
ZfgSeraph
Fenrir
10,722
1,828
0
2,506
11,033
11,530
13
3,675
7,348
0
32,945
L
5,209
1,268
59
1,487
9,813
6,992
0
3,218
6,568
612
21,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,927
Gold Earned
27,264
118
Minions Killed
148
0
Camps Cleared
0
477,906
Distance Traveled
562,923
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,416
842
39
4
0
148,398
0
W
Ra
10,136
1,014
92
9
0
205,172
0
L
Ishtar
8,368
837
48
5
0
185,222
2
W
Nu Wa
7,740
774
8
1
0
172,165
0
W
Fenrir
9,388
939
48
5
0
185,586
0
L
Surtr
7,143
714
31
3
0
144,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role