Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
JCamiloB04
Achilles
Level 125
God Stats
2W - 6L
1,517 SR
Queue Stats
88W - 91L
1,398 Elo+
Party 2
Neith
Neith
JhinRx
Neith
Level 42
God Stats
3W - 4L
1,455 SR
Queue Stats
79W - 91L
1,418 Elo+
Party 2
Ares
Ares
MadKingFury
Ares
Level 155
God Stats
6W - 4L
1,613 SR
Queue Stats
169W - 174L
1,380 Elo+
Solo
Ra
Ra
manumanuel
Ra
Level 121
God Stats
34W - 35L
1,555 SR
Queue Stats
223W - 228L
1,484 Elo+
Solo
Team Averages
Level 120
1,528 SR
1,436 Elo+

VS

Team Averages
Level 71
1,596 SR
1,423 Elo+
Danzaburou
Danzaburou
EchoLCN
Danzaburou
Level 80
God Stats
34W - 43L
1,467 SR
Queue Stats
170W - 242L
1,376 Elo+
Party 1
Ah Puch
Ah Puch
InboundYard188
Ah Puch
Level 100
God Stats
3W - 1L
1,601 SR
Queue Stats
218W - 250L
1,394 Elo+
Party 1
Artio
Artio
PANDA MAN5001
Artio
Level 99
God Stats
5W - 8L
1,485 SR
Queue Stats
359W - 435L
1,425 Elo+
Party 1
Jormungandr
Jormungandr
ULikeDizNut
Jormungandr
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 52L
1,396 Elo+
Party 1
Serqet
Serqet
yikers_dude9
Serqet
Level 37
God Stats
1W - 0L
1,928 SR
Queue Stats
13W - 9L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 4 / 3
6,279
483
5,469
9,764
3,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
JCamiloB04
Achilles
13
1 / 2 / 2
6,899
531
3,891
11,138
10,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
JhinRx
Neith
13
7 / 1 / 0
8,072
621
9,709
7,231
2,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 5
6,815
524
7,810
12,184
10,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
3 / 2 / 2
7,514
578
10,814
8,018
3,519
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EchoLCN
Danzaburou
13
2 / 4 / 0
7,689
591
7,300
10,887
3,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
0 / 1 / 1
7,135
549
5,134
6,875
2,230
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

13
1 / 1 / 5
7,643
588
6,088
18,000
12,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
ULikeDizNut
Jormungandr
14
7 / 2 / 1
8,763
674
11,806
13,733
8,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Serqet
11
0 / 4 / 1
6,208
478
2,805
12,219
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
12
Kills
10
10
Deaths
12
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
3
0.63
W
Danzaburou
EchoLCN
Danzaburou
2
4
0
0.5
W
0
1
1
0.5
L
Achilles
JCamiloB04
Achilles
1
2
2
1
L
Neith
JhinRx
Neith
7
1
0
7
L
0
1
5
2.5
W
1
1
5
3.5
W
Jormungandr
ULikeDizNut
Jormungandr
7
2
1
3.75
L
3
2
2
2
W
Serqet
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,693
Damage
33,133
48,335
Taken
61,714
30,513
Mitigated
31,425
14,057
Healing
23,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,469
1,319
0
1,613
9,764
3,827
0
3,395
6,213
0
38,812
W
Danzaburou
EchoLCN
Danzaburou
7,300
2,415
0
2,601
10,887
3,822
0
1,820
9,019
0
52,568
W
5,134
379
0
2,847
6,875
2,230
0
4,263
2,354
62,790
656
L
Achilles
JCamiloB04
Achilles
3,891
623
0
4,126
11,138
10,524
0
7,000
4,138
0
36,891
L
Neith
JhinRx
Neith
9,709
4,239
0
2,170
7,231
2,273
627
1,382
5,849
0
53,096
L
7,810
911
0
3,047
12,184
10,370
0
5,105
6,748
22,121
1,999
W
6,088
823
3,692
8,796
18,000
12,443
0
6,292
11,283
24,542
0
W
Jormungandr
ULikeDizNut
Jormungandr
11,806
4,404
0
3,449
13,733
8,006
199
1,483
11,594
60,548
1,541
L
10,814
708
671
2,430
8,018
3,519
0
5,854
2,164
61,377
0
W
Serqet
2,805
399
0
1,880
12,219
4,924
0
3,693
8,369
0
38,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,579
Gold Earned
37,438
360
Minions Killed
388
0
Camps Cleared
0
1,255,055
Distance Traveled
1,359,603
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,279
483
67
5
0
251,286
3
W
Danzaburou
7,689
591
75
6
0
231,820
0
W
Ah Puch
7,135
549
110
8
0
271,358
3
L
Achilles
6,899
531
55
4
0
256,132
0
L
Neith
8,072
621
93
7
0
211,068
0
L
Ares
6,815
524
25
2
0
264,661
2
W
Artio
7,643
588
36
3
0
291,143
0
W
Jormungandr
8,763
674
100
8
0
260,655
0
L
Ra
7,514
578
120
9
0
271,908
1
W
Serqet
6,208
478
67
5
0
304,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role