Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 268
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Dr Bussyy
Agni
Level 156
God Stats
1W - 2L
1,800 SR
Queue Stats
139W - 130L
1,564 Elo+
Party 1
Chronos
Chronos
JesusNananias
Chronos
Level 39
God Stats
3W - 4L
1,464 SR
Queue Stats
139W - 143L
1,414 Elo+
Solo
Rama
Rama
SirHolyPlate
Rama
Level 140
God Stats
5W - 1L
1,846 SR
Queue Stats
164W - 148L
1,591 Elo+
Party 1
Medusa
Medusa
medothegod99
Medusa
Level 34
God Stats
2W - 13L
1,229 SR
Queue Stats
23W - 35L
1,384 Elo+
Solo
Team Averages
Level 127
1,568 SR
1,491 Elo+

VS

Team Averages
Level 131
1,515 SR
1,548 Elo+
Khepri
Khepri
 
Khepri
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
GioTheUgly
King Arthur
Level 103
God Stats
4W - 2L
1,519 SR
Queue Stats
189W - 175L
1,610 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
HRGrendel
Ah Muzen Cab
Level 177
God Stats
2W - 0L
1,497 SR
Queue Stats
70W - 42L
1,690 Elo+
Solo
Nu Wa
Nu Wa
Iceed_Coffee4
Nu Wa
Level 103
God Stats
42W - 37L
1,557 SR
Queue Stats
309W - 291L
1,414 Elo+
Solo
Mercury
Mercury
Maddox424
Mercury
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 126L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 0 / 2
8,199
820
5,132
7,394
4,980
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
14
0 / 1 / 1
7,927
793
3,046
5,676
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
15
2 / 0 / 1
8,799
880
3,431
4,885
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
0 / 2 / 2
7,801
780
3,262
7,652
2,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
10
0 / 1 / 0
6,927
693
0
1,672
427

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
0 / 0 / 1
8,092
809
1,996
4,933
4,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

King Arthur
GioTheUgly
King Arthur
14
0 / 1 / 2
8,271
827
5,483
10,683
13,796
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
HRGrendel
Ah Muzen Cab
16
4 / 0 / 0
9,696
970
6,714
2,660
1,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 0 / 1
8,130
813
6,863
1,262
520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Maddox424
Mercury
14
0 / 2 / 4
8,467
847
2,026
4,859
1,959
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
3
Kills
4
4
Deaths
3
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
0
2
2
W
Khepri
 
Khepri
0
0
1
0.5
L
Agni
0
1
1
0.5
W
King Arthur
GioTheUgly
King Arthur
0
1
2
1
W
Ah Muzen Cab
HRGrendel
Ah Muzen Cab
4
0
0
4
W
0
0
1
0.5
L
Chronos
2
0
1
2.5
W
Mercury
Maddox424
Mercury
0
2
4
1
L
0
2
2
0.5
L
Medusa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,871
Damage
23,082
27,279
Taken
24,397
11,632
Mitigated
22,262
4,281
Healing
5,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,132
169
206
2,172
7,394
4,980
0
3,827
3,567
31,412
321
W
Khepri
 
Khepri
1,996
174
937
995
4,933
4,781
15
2,213
2,696
9,213
1,485
L
Agni
3,046
41
0
250
5,676
1,862
0
798
4,878
22,171
0
W
King Arthur
GioTheUgly
King Arthur
5,483
309
0
2,530
10,683
13,796
252
4,969
5,603
0
20,646
W
Ah Muzen Cab
HRGrendel
Ah Muzen Cab
6,714
1,638
0
110
2,660
1,206
1,933
1,085
1,505
0
48,901
W
6,863
1,156
0
0
1,262
520
1,079
527
735
25,339
0
L
Chronos
3,431
908
0
944
4,885
1,906
0
1,120
3,765
25,824
0
W
Mercury
Maddox424
Mercury
2,026
161
0
710
4,859
1,959
0
2,526
2,305
0
22,292
L
3,262
2,795
0
709
7,652
2,457
0
2,146
5,506
0
17,775
L
Medusa
0
0
0
0
1,672
427
0
716
956
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,653
Gold Earned
42,656
222
Minions Killed
250
0
Camps Cleared
0
888,738
Distance Traveled
1,052,292
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,199
820
64
6
0
228,212
6
W
Khepri
8,092
809
31
3
0
146,409
2
L
Agni
7,927
793
50
5
0
209,559
0
W
King Arthur
8,271
827
37
4
0
224,655
0
W
Ah Muzen Cab
9,696
970
99
10
0
223,759
0
W
Nu Wa
8,130
813
38
4
0
223,608
2
L
Chronos
8,799
880
70
7
0
171,453
0
W
Mercury
8,467
847
45
5
0
233,861
0
L
Rama
7,801
780
38
4
0
136,485
0
L
Medusa
6,927
693
0
0
0
143,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role