Player Matchup

Hercules
Hercules
Amayaneitor_
Hercules
Level 77
God Stats
6W - 5L
1,232 SR
Queue Stats
103W - 97L
1,385 Elo+
Solo
Neith
Neith
Kyraish
Neith
Level 155
God Stats
29W - 27L
1,478 SR
Queue Stats
534W - 530L
1,510 Elo+
Party 2
Bellona
Bellona
Yenamur
Bellona
Level 170
God Stats
3W - 2L
1,518 SR
Queue Stats
118W - 123L
1,496 Elo+
Solo
Poseidon
Poseidon
madyisforstrecki
Poseidon
Level 39
God Stats
2W - 5L
1,100 SR
Queue Stats
23W - 42L
1,395 Elo+
Solo
Olorun
Olorun
mtfc0716
Olorun
Level 118
God Stats
3W - 1L
1,556 SR
Queue Stats
457W - 454L
1,521 Elo+
Party 2
Team Averages
Level 112
1,377 SR
1,461 Elo+

VS

Team Averages
Level 103
1,478 SR
1,483 Elo+
Cupid
Cupid
Lionsknot
Cupid
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
137W - 153L
1,493 Elo+
Party 1
Artio
Artio
PokeyHades572
Artio
Level 122
God Stats
2W - 2L
1,260 SR
Queue Stats
146W - 140L
1,465 Elo+
Solo
Atlas
Atlas
Samahoho
Atlas
Level 49
God Stats
2W - 5L
1,545 SR
Queue Stats
103W - 120L
1,455 Elo+
Party 1
Ullr
Ullr
sugerdaddy246
Ullr
Level 139
God Stats
80W - 75L
1,554 SR
Queue Stats
215W - 195L
1,507 Elo+
Solo
Discordia
Discordia
кристал
Discordia
Level 142
God Stats
0W - 1L
1,531 SR
Queue Stats
46W - 51L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Amayaneitor_
Hercules
12
1 / 2 / 4
8,306
519
5,549
17,484
15,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
Kyraish
Neith
16
2 / 1 / 3
9,750
609
14,229
13,852
4,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bellona
Yenamur
Bellona
15
4 / 0 / 4
9,182
574
10,890
11,742
5,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
3 / 3 / 3
9,342
584
5,676
8,770
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
mtfc0716
Olorun
15
2 / 1 / 1
9,161
573
7,008
15,004
5,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Lionsknot
Cupid
14
3 / 2 / 1
8,232
515
8,057
11,074
3,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 2 / 3
7,882
493
12,919
25,154
17,641
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Atlas
Samahoho
Atlas
8
0 / 1 / 1
6,035
377
2,410
5,678
3,280
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 2 / 2
7,562
473
7,463
13,523
4,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
кристал
Discordia
14
3 / 5 / 0
7,831
489
10,360
7,820
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
12
Kills
7
7
Deaths
12
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
Amayaneitor_
Hercules
1
2
4
1.5
W
Neith
Kyraish
Neith
2
1
3
3.5
L
Cupid
Lionsknot
Cupid
3
2
1
1.75
L
0
2
3
0.75
L
Atlas
Samahoho
Atlas
0
1
1
0.5
W
Bellona
Yenamur
Bellona
4
0
4
6
W
3
3
3
1.5
W
Olorun
mtfc0716
Olorun
2
1
1
2.5
L
1
2
2
1
L
Discordia
кристал
Discordia
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,352
Damage
41,209
66,852
Taken
63,249
34,266
Mitigated
31,152
31,259
Healing
24,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Amayaneitor_
Hercules
5,549
1,073
144
6,578
17,484
15,571
0
5,622
11,862
0
23,975
W
Neith
Kyraish
Neith
14,229
4,505
0
6,684
13,852
4,720
246
9,797
4,055
0
70,041
L
Cupid
Lionsknot
Cupid
8,057
4,524
446
5,031
11,074
3,602
0
2,566
8,450
0
59,293
L
12,919
1,185
120
10,112
25,154
17,641
0
2,198
22,908
55,618
2,820
L
Atlas
Samahoho
Atlas
2,410
923
83
1,830
5,678
3,280
0
2,416
3,262
11,616
0
W
Bellona
Yenamur
Bellona
10,890
2,657
0
5,221
11,742
5,616
105
2,927
8,815
0
73,768
W
5,676
727
0
1,094
8,770
2,670
188
4,062
4,708
60,127
604
W
Olorun
mtfc0716
Olorun
7,008
3,839
1,340
10,198
15,004
5,689
1,350
3,574
11,430
75,927
10,703
L
7,463
1,530
0
5,515
13,523
4,553
0
1,377
12,034
0
63,153
L
Discordia
кристал
Discordia
10,360
386
0
1,250
7,820
2,076
0
2,554
4,842
50,561
612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,741
Gold Earned
37,542
499
Minions Killed
405
0
Camps Cleared
0
1,650,170
Distance Traveled
1,512,435
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,306
519
40
3
0
335,246
1
W
Neith
9,750
609
106
7
0
289,540
0
L
Cupid
8,232
515
113
7
0
337,039
1
L
Artio
7,882
493
85
5
0
341,990
0
L
Atlas
6,035
377
9
1
0
161,298
0
W
Bellona
9,182
574
109
7
0
402,958
0
W
Poseidon
9,342
584
128
8
0
305,289
0
W
Olorun
9,161
573
116
7
0
317,137
0
L
Ullr
7,562
473
96
6
0
350,355
3
L
Discordia
7,831
489
102
6
0
321,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role