Player Matchup

Horus
Horus
Yeosang
Horus
Level 108
God Stats
5W - 7L
1,458 SR
Queue Stats
74W - 92L
1,283 Elo+
Party 1
Charybdis
Charybdis
kmenya22
Charybdis
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 139L
1,218 Elo+
Party 1
Thanatos
Thanatos
shIepok
Thanatos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 57L
1,144 Elo+
Party 1
Team Averages
Level 51
1,486 SR
1,215 Elo+

VS

Team Averages
Level 85
1,526 SR
1,311 Elo+
Hercules
Hercules
ANTONIOSEVILLE
Hercules
Level 118
God Stats
1W - 1L
1,286 SR
Queue Stats
9W - 7L
1,380 Elo+
Solo
Raijin
Raijin
Daragona
Raijin
Level 48
God Stats
1W - 7L
1,725 SR
Queue Stats
16W - 33L
1,141 Elo+
Solo
Medusa
Medusa
GodEmperorNiels
Medusa
Level 89
God Stats
161W - 122L
1,567 SR
Queue Stats
313W - 307L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Yeosang
Horus
13
1 / 5 / 2
8,661
722
6,357
12,712
13,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Charybdis
kmenya22
Charybdis
15
3 / 8 / 1
10,317
860
8,506
12,386
5,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
shIepok
Thanatos
13
0 / 10 / 3
8,251
688
3,370
11,798
4,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
8 / 0 / 14
11,393
949
9,676
9,316
8,187
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Raijin
Daragona
Raijin
16
3 / 3 / 17
10,910
909
8,562
6,958
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
12 / 1 / 9
12,137
1,011
12,307
9,489
3,924
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
4
Kills
23
23
Deaths
4
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Hercules
8
0
14
15
W
Raijin
Daragona
Raijin
3
3
17
3.83
W
12
1
9
16.5
L
Horus
Yeosang
Horus
1
5
2
0.4
L
Charybdis
kmenya22
Charybdis
3
8
1
0.44
L
Thanatos
shIepok
Thanatos
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,233
Damage
30,545
36,896
Taken
25,763
23,866
Mitigated
14,290
5,191
Healing
3,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
9,676
1,036
0
1,329
9,316
8,187
133
21
9,295
0
27,377
W
Raijin
Daragona
Raijin
8,562
502
0
490
6,958
2,179
1,273
28
6,930
31,403
0
W
12,307
5,218
0
1,312
9,489
3,924
2,194
0
9,489
0
37,968
L
Horus
Yeosang
Horus
6,357
2,228
826
2,088
12,712
13,516
0
3,361
8,501
0
16,369
L
Charybdis
kmenya22
Charybdis
8,506
4,679
0
830
12,386
5,482
0
2,200
9,682
0
34,670
L
Thanatos
shIepok
Thanatos
3,370
981
0
1,447
11,798
4,868
0
1,609
9,954
0
13,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,229
Gold Earned
34,440
88
Minions Killed
140
0
Camps Cleared
0
503,010
Distance Traveled
679,872
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,393
949
36
3
0
237,386
0
W
Raijin
10,910
909
57
5
0
209,196
0
W
Medusa
12,137
1,011
47
4
0
233,290
0
L
Horus
8,661
722
15
1
0
183,692
0
L
Charybdis
10,317
860
55
5
0
167,150
1
L
Thanatos
8,251
688
18
2
0
152,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role