Player Matchup

Ares
Ares
FlowerPotHat
Ares
Level 157
God Stats
24W - 32L
1,318 SR
Queue Stats
956W - 1,042L
1,472 Elo+
Solo
Ra
Ra
InviSaba
Ra
Level 102
God Stats
13W - 14L
1,603 SR
Queue Stats
613W - 563L
1,488 Elo+
Solo
Lancelot
Lancelot
Serpent___Kings
Lancelot
Level 129
God Stats
2W - 3L
1,399 SR
Queue Stats
244W - 223L
1,533 Elo+
Solo
Hachiman
Hachiman
Texi
Hachiman
Level 141
God Stats
3W - 7L
1,500 SR
Queue Stats
178W - 156L
1,535 Elo+
Solo
Set
Set
maydu21
Set
Level 141
God Stats
0W - 1L
1,764 SR
Queue Stats
402W - 374L
1,512 Elo+
Solo
Team Averages
Level 134
1,516 SR
1,508 Elo+

VS

Team Averages
Level 114
1,599 SR
1,503 Elo+
Cthulhu
Cthulhu
Infernapeman
Cthulhu
Level 148
God Stats
17W - 7L
1,783 SR
Queue Stats
320W - 284L
1,560 Elo+
Solo
Izanami
Izanami
Meuusi
Izanami
Level 131
God Stats
5W - 3L
1,279 SR
Queue Stats
212W - 204L
1,512 Elo+
Solo
Mulan
Mulan
PIKABENKO
Mulan
Level 103
God Stats
29W - 24L
1,486 SR
Queue Stats
403W - 397L
1,416 Elo+
Solo
Kuzenbo
Kuzenbo
Wxuyang
Kuzenbo
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,508 Elo+
Solo
Merlin
Merlin
iMooniie
Merlin
Level 157
God Stats
1W - 0L
1,946 SR
Queue Stats
73W - 68L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,036
607
1,495
4,109
1,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
2,417
483
0
0
0
Lancelot
6
0 / 0 / 0
3,104
621
391
2,816
674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Texi
Hachiman
4
1 / 1 / 0
2,980
596
1,741
2,483
465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Set
7
0 / 0 / 0
3,434
687
1,609
3,036
1,461
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Infernapeman
Cthulhu
7
0 / 0 / 0
3,890
778
700
3,506
1,217
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Izanami
Meuusi
Izanami
6
1 / 0 / 1
3,610
722
2,426
2,360
601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
PIKABENKO
Mulan
7
0 / 0 / 0
3,593
719
688
3,673
1,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kuzenbo
Wxuyang
Kuzenbo
6
1 / 1 / 1
3,829
766
987
2,737
1,738
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
iMooniie
Merlin
7
0 / 0 / 0
3,674
735
870
1,037
223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
2
2
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Cthulhu
Infernapeman
Cthulhu
0
0
0
0
L
0
0
0
0
W
Izanami
Meuusi
Izanami
1
0
1
1.5
W
Mulan
PIKABENKO
Mulan
0
0
0
0
L
Lancelot
0
0
0
0
L
Hachiman
Texi
Hachiman
1
1
0
1
W
Kuzenbo
Wxuyang
Kuzenbo
1
1
1
1.5
W
Merlin
iMooniie
Merlin
0
0
0
0
L
Set
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,236
Damage
5,671
12,444
Taken
13,313
4,326
Mitigated
4,866
4,494
Healing
7,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,495
487
0
812
4,109
1,726
0
779
3,330
6,384
0
W
Cthulhu
Infernapeman
Cthulhu
700
315
0
1,721
3,506
1,217
0
84
3,422
19,370
1,514
L
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
Meuusi
Izanami
2,426
2,166
0
1,695
2,360
601
0
809
1,551
0
24,188
W
Mulan
PIKABENKO
Mulan
688
151
0
2,955
3,673
1,087
0
0
3,673
0
22,114
L
Lancelot
391
0
0
1,506
2,816
674
0
870
1,946
0
12,735
L
Hachiman
Texi
Hachiman
1,741
1,125
0
998
2,483
465
0
208
2,275
0
8,977
W
Kuzenbo
Wxuyang
Kuzenbo
987
672
0
1,090
2,737
1,738
0
686
2,051
5,906
258
W
Merlin
iMooniie
Merlin
870
126
0
443
1,037
223
0
0
1,037
21,449
0
L
Set
1,609
661
0
1,178
3,036
1,461
0
700
2,336
204
17,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,971
Gold Earned
18,596
89
Minions Killed
183
0
Camps Cleared
0
387,874
Distance Traveled
511,568
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
3,036
607
7
1
0
96,255
0
W
Cthulhu
3,890
778
41
8
0
82,525
0
L
Ra
2,417
483
0
0
0
0
0
W
Izanami
3,610
722
41
8
0
84,240
0
W
Mulan
3,593
719
50
10
0
121,448
0
L
Lancelot
3,104
621
26
5
0
121,501
0
L
Hachiman
2,980
596
17
3
0
70,993
0
W
Kuzenbo
3,829
766
7
1
0
106,707
3
W
Merlin
3,674
735
44
9
0
116,648
0
L
Set
3,434
687
39
8
0
99,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role