Player Matchup

Horus
Horus
BastinazoCai
Horus
Level 158
God Stats
1W - 3L
1,221 SR
Queue Stats
243W - 250L
1,417 Elo+
Solo
Ymir
Ymir
MadJack14
Ymir
Level 105
God Stats
2W - 4L
1,236 SR
Queue Stats
52W - 67L
1,435 Elo+
Party 2
Zhong Kui
Zhong Kui
Steelrayoleg
Zhong Kui
Level 65
God Stats
26W - 14L
1,672 SR
Queue Stats
319W - 261L
1,496 Elo+
Solo
Charybdis
Charybdis
blackgriffe
Charybdis
Level 101
God Stats
7W - 6L
1,461 SR
Queue Stats
75W - 84L
1,450 Elo+
Party 2
Zeus
Zeus
kaemoss77
Zeus
Level 87
God Stats
298W - 272L
1,489 SR
Queue Stats
583W - 596L
1,414 Elo+
Solo
Team Averages
Level 103
1,416 SR
1,442 Elo+

VS

Team Averages
Level 73
1,472 SR
1,420 Elo+
Da Ji
Da Ji
Sukarybka
Da Ji
Level 40
God Stats
1W - 10L
1,091 SR
Queue Stats
16W - 34L
1,275 Elo+
Party 1
Agni
Agni
Univ_Twix
Agni
Level 29
God Stats
1W - 5L
1,267 SR
Queue Stats
44W - 64L
1,346 Elo+
Party 1
Athena
Athena
Xovry
Athena
Level 66
God Stats
2W - 1L
1,792 SR
Queue Stats
40W - 24L
1,569 Elo+
Solo
Nut
Nut
pablorodred
Nut
Level 102
God Stats
3W - 6L
1,407 SR
Queue Stats
149W - 150L
1,479 Elo+
Solo
Olorun
Olorun
假装在努力
Olorun
Level 126
God Stats
2W - 1L
1,803 SR
Queue Stats
431W - 422L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 3
5,840
649
2,806
6,322
4,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ymir
11
4 / 0 / 2
5,941
660
2,620
4,817
2,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Steelrayoleg
Zhong Kui
9
2 / 0 / 0
5,999
667
4,045
5,341
3,657
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
blackgriffe
Charybdis
10
1 / 2 / 2
5,569
619
2,684
3,888
1,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
10
1 / 1 / 1
5,588
621
3,028
4,246
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Sukarybka
Da Ji
9
2 / 2 / 0
4,951
550
1,422
6,110
2,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Agni
9
0 / 4 / 1
4,665
518
3,483
5,944
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Xovry
Athena
8
1 / 1 / 1
4,764
529
2,389
6,261
5,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

5
0 / 2 / 2
3,804
423
1,217
2,787
578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 2 / 0
4,794
533
1,692
4,642
1,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
11
Kills
3
3
Deaths
11
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
Ymir
4
0
2
5
W
Zhong Kui
Steelrayoleg
Zhong Kui
2
0
0
2
L
Da Ji
Sukarybka
Da Ji
2
2
0
1
L
Agni
0
4
1
0.13
L
Athena
Xovry
Athena
1
1
1
1.5
W
Charybdis
blackgriffe
Charybdis
1
2
2
1
W
Zeus
1
1
1
1.5
L
0
2
2
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,183
Damage
10,203
24,614
Taken
25,744
12,396
Mitigated
10,762
10,083
Healing
5,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,806
1,311
279
3,312
6,322
4,054
40
1,552
4,770
0
15,713
W
Ymir
2,620
648
0
619
4,817
2,263
0
418
4,399
38,716
1,500
W
Zhong Kui
Steelrayoleg
Zhong Kui
4,045
679
0
3,398
5,341
3,657
0
1,547
3,794
30,465
1,723
L
Da Ji
Sukarybka
Da Ji
1,422
91
0
610
6,110
2,072
0
1,955
4,155
0
26,890
L
Agni
3,483
225
0
1,179
5,944
1,532
0
2,984
2,960
22,261
0
L
Athena
Xovry
Athena
2,389
677
0
516
6,261
5,177
0
1,490
4,771
22,778
1,091
W
Charybdis
blackgriffe
Charybdis
2,684
1,888
107
1,586
3,888
1,131
448
1,494
2,394
0
33,304
W
Zeus
3,028
70
0
782
4,246
1,291
329
2,370
1,876
34,305
765
L
1,217
795
0
949
2,787
578
0
144
2,643
0
8,303
L
1,692
768
0
1,779
4,642
1,403
0
3,079
1,563
24,602
3,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,937
Gold Earned
22,978
275
Minions Killed
201
0
Camps Cleared
0
874,328
Distance Traveled
824,750
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,840
649
25
3
0
183,536
0
W
Ymir
5,941
660
62
7
0
191,318
0
W
Zhong Kui
5,999
667
58
6
0
155,682
0
L
Da Ji
4,951
550
52
6
0
216,689
0
L
Agni
4,665
518
41
5
0
173,483
0
L
Athena
4,764
529
33
4
0
200,820
0
W
Charybdis
5,569
619
59
7
0
166,840
0
W
Zeus
5,588
621
71
8
0
176,952
0
L
Nut
3,804
423
16
2
0
76,021
0
L
Olorun
4,794
533
59
7
0
157,737
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role