Player Matchup

Thoth
Thoth
 
Thoth
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
ClayMeleon
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,260 Elo+
Party 1
Nike
Nike
The Herman Crab
Nike
Level 18
God Stats
1W - 3L
1,536 SR
Queue Stats
10W - 13L
1,389 Elo+
Party 1
Ao Kuang
Ao Kuang
lil humpty
Ao Kuang
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,389 Elo+
Party 1
King Arthur
King Arthur
ohGranzby
King Arthur
Level 144
God Stats
35W - 21L
1,676 SR
Queue Stats
545W - 519L
1,491 Elo+
Solo
Team Averages
Level 80
1,542 SR
1,406 Elo+

VS

Team Averages
Level 131
1,326 SR
1,442 Elo+
Nu Wa
Nu Wa
Crazyboy Aztek
Nu Wa
Level 305
God Stats
243W - 181L
1,670 SR
Queue Stats
391W - 354L
1,530 Elo+
Solo
Mercury
Mercury
MiniKaw
Mercury
Level 29
God Stats
11W - 18L
1,233 SR
Queue Stats
33W - 51L
1,332 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SubwayCut
Tsukuyomi
Level 129
God Stats
3W - 3L
1,228 SR
Queue Stats
245W - 220L
1,501 Elo+
Solo
Charybdis
Charybdis
TomKaw_Division_
Charybdis
Level 34
God Stats
10W - 10L
997 SR
Queue Stats
38W - 50L
1,365 Elo+
Party 2
Atlas
Atlas
saledfinger69420
Atlas
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
145W - 130L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
9
0 / 2 / 2
6,295
393
3,852
6,525
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
12
1 / 6 / 0
7,500
469
1,700
9,706
2,908
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
2 / 2 / 5
7,844
490
4,981
13,040
10,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ao Kuang
lil humpty
Ao Kuang
13
4 / 3 / 3
7,706
482
9,012
17,258
7,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
ohGranzby
King Arthur
12
1 / 5 / 2
7,693
481
7,813
14,408
10,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 9
8,350
522
12,128
4,441
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
MiniKaw
Mercury
16
4 / 2 / 2
8,787
549
5,352
9,634
3,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
SubwayCut
Tsukuyomi
17
7 / 1 / 0
11,272
705
12,009
14,751
7,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
15
3 / 2 / 5
9,164
573
7,272
6,186
1,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 2 / 6
8,815
551
7,691
13,125
9,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
8
Kills
17
18
Deaths
8
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
2
2
0.5
L
Anhur
1
6
0
0.17
W
0
1
9
4.5
W
Mercury
MiniKaw
Mercury
4
2
2
2.5
W
Tsukuyomi
SubwayCut
Tsukuyomi
7
1
0
7
L
2
2
5
2.25
W
Charybdis
3
2
5
2.75
L
Ao Kuang
lil humpty
Ao Kuang
4
3
3
1.83
L
King Arthur
ohGranzby
King Arthur
1
5
2
0.4
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,358
Damage
44,452
60,937
Taken
48,137
32,655
Mitigated
25,357
14,707
Healing
13,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
3,852
327
0
1,142
6,525
1,830
0
4,883
1,642
34,463
0
L
Anhur
1,700
1,341
0
1,681
9,706
2,908
1,176
2,089
7,617
0
45,337
W
12,128
4,030
0
519
4,441
2,339
1,627
2,356
1,855
59,995
0
W
Mercury
MiniKaw
Mercury
5,352
2,452
0
1,506
9,634
3,752
0
3,284
6,266
0
68,949
W
Tsukuyomi
SubwayCut
Tsukuyomi
12,009
2,461
0
5,748
14,751
7,986
965
1,737
12,974
0
89,096
L
4,981
814
0
1,801
13,040
10,268
0
5,759
7,281
0
41,954
W
Charybdis
7,272
2,858
0
2,797
6,186
1,985
2,637
1,607
4,573
0
65,802
L
Ao Kuang
lil humpty
Ao Kuang
9,012
2,764
0
6,195
17,258
7,189
0
4,832
12,426
58,795
0
L
King Arthur
ohGranzby
King Arthur
7,813
1,352
0
3,888
14,408
10,460
0
1,747
12,661
0
50,455
W
7,691
2,304
0
3,371
13,125
9,295
0
3,843
9,142
30,249
5,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,038
Gold Earned
46,388
383
Minions Killed
513
0
Camps Cleared
0
1,415,812
Distance Traveled
1,684,250
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,295
393
65
4
0
215,803
1
L
Anhur
7,500
469
82
5
0
268,266
0
W
Nu Wa
8,350
522
90
6
0
308,049
0
W
Mercury
8,787
549
110
7
0
387,899
0
W
Tsukuyomi
11,272
705
144
9
0
331,549
3
L
Nike
7,844
490
48
3
0
322,230
0
W
Charybdis
9,164
573
123
8
0
330,841
0
L
Ao Kuang
7,706
482
98
6
0
347,285
0
L
King Arthur
7,693
481
90
6
0
262,228
6
W
Atlas
8,815
551
46
3
0
325,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role