Player Matchup

Danzaburou
Danzaburou
BottleOfSoju
Danzaburou
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 107L
1,627 Elo+
Party 1
Ullr
Ullr
DROBODAN
Ullr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
466W - 447L
1,452 Elo+
Solo
Eset
Eset
Rubesthedubes
Eset
Level 144
God Stats
6W - 6L
1,682 SR
Queue Stats
208W - 143L
1,641 Elo+
Party 1
Sol
Sol
Yatrick
Sol
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 60L
1,733 Elo+
Party 1
Freya
Freya
mac11o
Freya
Level 186
God Stats
0W - 2L
1,301 SR
Queue Stats
270W - 198L
1,646 Elo+
Party 1
Team Averages
Level 138
1,496 SR
1,620 Elo+

VS

Team Averages
Level 120
1,557 SR
1,562 Elo+
Serqet
Serqet
Haxxed
Serqet
Level 65
God Stats
1W - 1L
1,568 SR
Queue Stats
133W - 125L
1,561 Elo+
Solo
Medusa
Medusa
PennyOneCent
Medusa
Level 69
God Stats
4W - 5L
1,275 SR
Queue Stats
131W - 114L
1,576 Elo+
Solo
Nu Wa
Nu Wa
Weirdalicious
Nu Wa
Level 196
God Stats
16W - 9L
1,759 SR
Queue Stats
195W - 187L
1,546 Elo+
Party 2
Ymir
Ymir
World_Star_X
Ymir
Level 107
God Stats
56W - 32L
1,688 SR
Queue Stats
252W - 244L
1,566 Elo+
Solo
Maui
Maui
Ya boy Mr Clean
Maui
Level 164
God Stats
1W - 7L
1,496 SR
Queue Stats
224W - 212L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BottleOfSoju
Danzaburou
11
0 / 1 / 0
5,861
488
3,845
6,796
1,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ullr
8
0 / 2 / 0
4,920
410
349
6,829
1,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
1 / 1 / 0
6,654
555
2,591
5,588
1,499
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
10
0 / 5 / 0
6,024
502
1,786
6,839
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Freya
mac11o
Freya
10
0 / 4 / 0
5,831
486
3,499
9,599
3,591
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Haxxed
Serqet
13
5 / 1 / 1
7,233
603
5,023
8,735
2,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
13
3 / 0 / 0
7,015
585
6,402
6,751
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
0 / 0 / 1
7,091
591
5,535
2,182
614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 0 / 3
6,549
546
1,151
7,171
4,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
5 / 0 / 3
8,396
700
3,695
8,085
3,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
13
13
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BottleOfSoju
Danzaburou
0
1
0
0
L
Ullr
0
2
0
0
W
Serqet
Haxxed
Serqet
5
1
1
5.5
W
Medusa
3
0
0
3
L
1
1
0
1
W
0
0
1
0.5
W
0
0
3
1.5
W
5
0
3
6.5
L
Sol
0
5
0
0
L
Freya
mac11o
Freya
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,070
Damage
21,806
35,651
Taken
32,924
10,398
Mitigated
13,891
11,535
Healing
14,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BottleOfSoju
Danzaburou
3,845
1,508
0
3,074
6,796
1,942
0
1,307
5,393
0
41,712
L
Ullr
349
91
0
2,358
6,829
1,815
0
1,042
5,672
0
16,641
W
Serqet
Haxxed
Serqet
5,023
1,266
0
5,086
8,735
2,664
0
1,381
7,266
0
54,516
W
Medusa
6,402
2,490
0
4,336
6,751
2,086
177
1,837
4,914
0
64,991
L
2,591
112
65
2,105
5,588
1,499
0
1,749
3,365
61,680
0
W
5,535
705
0
687
2,182
614
226
1,275
907
50,275
524
W
1,151
62
0
2,862
7,171
4,583
0
1,826
5,345
17,650
0
W
3,695
597
0
1,657
8,085
3,944
27
1,303
6,616
42,815
12,333
L
Sol
1,786
451
0
1,471
6,839
1,551
0
3,490
3,293
31,208
238
L
Freya
mac11o
Freya
3,499
1,051
0
2,462
9,599
3,591
0
2,017
7,414
30,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,290
Gold Earned
36,284
376
Minions Killed
431
0
Camps Cleared
0
1,133,812
Distance Traveled
1,293,930
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,861
488
87
7
0
239,782
3
L
Ullr
4,920
410
40
3
0
185,092
0
W
Serqet
7,233
603
106
9
0
298,378
1
W
Medusa
7,015
585
103
9
0
251,622
0
L
Eset
6,654
555
133
11
0
256,171
0
W
Nu Wa
7,091
591
86
7
0
239,567
0
W
Ymir
6,549
546
32
3
0
255,907
0
W
Maui
8,396
700
104
9
0
248,456
2
L
Sol
6,024
502
75
6
0
225,328
0
L
Freya
5,831
486
41
3
0
227,439
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role