Player Matchup

Awilix
Awilix
 
Awilix
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Dayon24-7
Hel
Level 158
God Stats
3W - 1L
1,889 SR
Queue Stats
104W - 114L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
GuadMorning
Cthulhu
Level 130
God Stats
54W - 29L
1,675 SR
Queue Stats
565W - 511L
1,541 Elo+
Solo
Set
Set
RogueHero__
Set
Level 146
God Stats
2W - 2L
1,853 SR
Queue Stats
84W - 85L
1,496 Elo+
Party 2
Jing Wei
Jing Wei
thanatos102
Jing Wei
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,318 Elo+
Party 2
Team Averages
Level 141
1,683 SR
1,462 Elo+

VS

Team Averages
Level 101
1,627 SR
1,460 Elo+
Baron Samedi
Baron Samedi
Bombosaurio
Baron Samedi
Level 108
God Stats
8W - 6L
1,721 SR
Queue Stats
48W - 57L
1,379 Elo+
Solo
Thor
Thor
KiddPluto17
Thor
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 75L
1,502 Elo+
Party 1
Yu Huang
Yu Huang
MiniTotodily
Yu Huang
Level 97
God Stats
2W - 2L
1,481 SR
Queue Stats
30W - 34L
1,490 Elo+
Party 1
Sobek
Sobek
Raku5874611
Sobek
Level 115
God Stats
3W - 3L
1,643 SR
Queue Stats
246W - 237L
1,486 Elo+
Party 3
Danzaburou
Danzaburou
Sirgoober4458
Danzaburou
Level 120
God Stats
4W - 3L
1,789 SR
Queue Stats
235W - 255L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
8
1 / 5 / 3
5,190
519
2,385
10,348
5,739
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 7 / 1
4,774
477
3,220
6,937
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
GuadMorning
Cthulhu
12
1 / 0 / 1
6,779
678
2,663
5,531
2,894
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

10
2 / 4 / 1
5,749
575
3,408
8,632
3,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
thanatos102
Jing Wei
9
1 / 2 / 0
4,975
498
2,038
3,454
882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bombosaurio
Baron Samedi
10
0 / 1 / 0
5,195
520
1,694
5,242
3,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 1 / 7
6,256
626
4,258
8,010
2,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Yu Huang
MiniTotodily
Yu Huang
11
8 / 0 / 3
7,052
705
9,906
5,030
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 2 / 5
5,732
573
2,270
8,247
5,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Sirgoober4458
Danzaburou
10
4 / 1 / 1
6,177
618
2,935
3,136
1,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
18
18
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
5
3
0.5
W
Baron Samedi
Bombosaurio
Baron Samedi
0
1
0
0
L
0
7
1
0.07
L
Cthulhu
GuadMorning
Cthulhu
1
0
1
1.5
W
5
1
7
8.5
W
Yu Huang
MiniTotodily
Yu Huang
8
0
3
9.5
W
1
2
5
1.75
L
2
4
1
0.63
W
Danzaburou
Sirgoober4458
Danzaburou
4
1
1
4.5
L
Jing Wei
thanatos102
Jing Wei
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,714
Damage
21,063
34,902
Taken
29,665
14,649
Mitigated
14,644
7,418
Healing
10,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
2,385
708
0
906
10,348
5,739
0
3,331
6,689
284
13,259
W
Baron Samedi
Bombosaurio
Baron Samedi
1,694
31
0
1,653
5,242
3,391
0
1,846
3,396
29,639
0
L
3,220
104
345
1,834
6,937
1,626
0
4,286
2,267
21,044
529
L
Cthulhu
GuadMorning
Cthulhu
2,663
175
0
1,979
5,531
2,894
0
1,385
3,753
44,292
2,134
W
4,258
850
0
1,796
8,010
2,977
0
996
6,924
0
41,854
W
Yu Huang
MiniTotodily
Yu Huang
9,906
1,503
0
1,755
5,030
1,451
0
1,117
3,711
39,948
1,764
W
2,270
282
174
3,576
8,247
5,627
156
1,318
6,761
14,006
0
L
3,408
1,708
0
1,243
8,632
3,508
0
2,819
5,605
0
34,006
W
Danzaburou
Sirgoober4458
Danzaburou
2,935
1,348
0
1,231
3,136
1,198
885
0
3,136
0
38,458
L
Jing Wei
thanatos102
Jing Wei
2,038
1,046
0
1,111
3,454
882
0
646
2,808
0
27,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,467
Gold Earned
30,412
283
Minions Killed
298
0
Camps Cleared
0
1,043,690
Distance Traveled
941,334
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,190
519
32
3
0
221,088
0
W
Baron Samedi
5,195
520
60
6
0
159,487
3
L
Hel
4,774
477
47
5
0
209,710
0
L
Cthulhu
6,779
678
91
9
0
197,376
1
W
Thor
6,256
626
66
7
0
229,251
6
W
Yu Huang
7,052
705
81
8
0
201,042
2
W
Sobek
5,732
573
16
2
0
174,171
2
L
Set
5,749
575
58
6
0
218,432
0
W
Danzaburou
6,177
618
75
8
0
177,383
2
L
Jing Wei
4,975
498
55
6
0
197,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role