Player Matchup

Arachne
Arachne
C4RL05_QU1N70
Arachne
Level 96
God Stats
25W - 22L
1,461 SR
Queue Stats
114W - 116L
1,406 Elo+
Solo
Apollo
Apollo
Makeoutz
Apollo
Level 148
God Stats
5W - 4L
1,716 SR
Queue Stats
464W - 450L
1,536 Elo+
Solo
Odin
Odin
TheAnarchy2000
Odin
Level 104
God Stats
2W - 0L
1,809 SR
Queue Stats
99W - 86L
1,477 Elo+
Solo
Chronos
Chronos
thesis112
Chronos
Level 93
God Stats
1W - 4L
1,240 SR
Queue Stats
74W - 77L
1,430 Elo+
Party 1
Cthulhu
Cthulhu
vexedviixen
Cthulhu
Level 69
God Stats
28W - 19L
1,591 SR
Queue Stats
77W - 79L
1,439 Elo+
Party 1
Team Averages
Level 102
1,563 SR
1,458 Elo+

VS

Team Averages
Level 101
1,506 SR
1,558 Elo+
Tiamat
Tiamat
DARTHSKULL17
Tiamat
Level 100
God Stats
1W - 2L
1,484 SR
Queue Stats
4W - 3L
1,786 Elo+
Solo
Ymir
Ymir
DoomBringer1201
Ymir
Level 158
God Stats
10W - 11L
1,638 SR
Queue Stats
372W - 374L
1,494 Elo+
Solo
Xbalanque
Xbalanque
Fatstick13
Xbalanque
Level 84
God Stats
7W - 10L
1,393 SR
Queue Stats
258W - 229L
1,514 Elo+
Solo
Sun Wukong
Sun Wukong
FlyingDutchOven1
Sun Wukong
Level 57
God Stats
2W - 3L
1,500 SR
Queue Stats
68W - 70L
1,513 Elo+
Solo
Sylvanus
Sylvanus
SkellyBelly5280
Sylvanus
Level 104
God Stats
35W - 36L
1,514 SR
Queue Stats
178W - 166L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
14
6 / 2 / 3
8,165
628
3,728
8,476
3,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Apollo
Makeoutz
Apollo
14
7 / 2 / 3
8,572
659
11,434
12,430
3,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 1
7,159
551
3,536
9,757
4,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chronos
thesis112
Chronos
14
4 / 0 / 5
8,556
658
7,966
8,165
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cthulhu
vexedviixen
Cthulhu
13
1 / 1 / 4
7,835
603
4,053
9,781
5,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 5 / 1
5,852
450
5,761
8,102
4,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
4 / 4 / 0
6,454
496
6,394
11,691
4,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xbalanque
Fatstick13
Xbalanque
11
2 / 3 / 2
6,317
486
12,192
11,140
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Sun Wukong
FlyingDutchOven1
Sun Wukong
13
1 / 2 / 0
6,926
533
4,841
8,649
8,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
7
0 / 4 / 2
5,048
388
2,695
6,099
2,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
18
Kills
7
7
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
6
2
3
3.75
L
Tiamat
0
5
1
0.1
L
4
4
0
1
L
Xbalanque
Fatstick13
Xbalanque
2
3
2
1
L
Sun Wukong
FlyingDutchOven1
Sun Wukong
1
2
0
0.5
W
Apollo
Makeoutz
Apollo
7
2
3
4.25
L
Sylvanus
0
4
2
0.25
W
0
2
1
0.25
W
Chronos
thesis112
Chronos
4
0
5
6.5
W
Cthulhu
vexedviixen
Cthulhu
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,717
Damage
31,883
48,609
Taken
45,681
20,227
Mitigated
22,177
17,567
Healing
12,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
3,728
2,586
0
1,522
8,476
3,253
0
3,139
5,337
0
45,566
L
Tiamat
5,761
784
0
660
8,102
4,258
0
3,536
4,331
34,629
968
L
6,394
2,241
0
4,736
11,691
4,582
0
3,104
8,454
37,641
8,106
L
Xbalanque
Fatstick13
Xbalanque
12,192
5,991
0
3,423
11,140
2,972
0
3,142
7,992
0
45,118
L
Sun Wukong
FlyingDutchOven1
Sun Wukong
4,841
281
0
2,659
8,649
8,105
0
0
8,649
0
45,519
W
Apollo
Makeoutz
Apollo
11,434
7,220
0
4,733
12,430
3,929
2,089
3,156
9,274
0
63,627
L
Sylvanus
2,695
867
374
962
6,099
2,260
0
1,819
4,234
10,347
4,270
W
3,536
522
0
1,723
9,757
4,696
0
1,488
8,269
0
33,693
W
Chronos
thesis112
Chronos
7,966
2,638
0
2,648
8,165
2,648
1,068
5,017
3,148
48,184
1,894
W
Cthulhu
vexedviixen
Cthulhu
4,053
438
2,848
4,093
9,781
5,701
1,192
1,344
8,437
34,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,287
Gold Earned
30,597
426
Minions Killed
277
0
Camps Cleared
0
1,250,311
Distance Traveled
1,051,878
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,165
628
82
6
0
281,530
0
L
Tiamat
5,852
450
57
4
0
231,493
0
L
Ymir
6,454
496
66
5
0
193,771
0
L
Xbalanque
6,317
486
62
5
0
247,357
4
L
Sun Wukong
6,926
533
68
5
0
238,620
0
W
Apollo
8,572
659
124
10
0
249,124
0
L
Sylvanus
5,048
388
24
2
0
140,637
3
W
Odin
7,159
551
61
5
0
229,604
0
W
Chronos
8,556
658
122
9
0
218,978
0
W
Cthulhu
7,835
603
37
3
0
271,075
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role