Player Matchup

Bacchus
Bacchus
Chaw86
Bacchus
Level 60
God Stats
2W - 1L
1,843 SR
Queue Stats
28W - 32L
1,355 Elo+
Party 1
Neith
Neith
HerrBol
Neith
Level 87
God Stats
52W - 50L
1,576 SR
Queue Stats
177W - 179L
1,523 Elo+
Solo
Loki
Loki
Kxng_Xrio
Loki
Level 156
God Stats
1W - 2L
1,326 SR
Queue Stats
301W - 330L
1,519 Elo+
Party 2
Hades
Hades
Rudy2Smooth
Hades
Level 82
God Stats
2W - 2L
1,727 SR
Queue Stats
270W - 280L
1,485 Elo+
Party 2
Anhur
Anhur
Tankington
Anhur
Level 20
God Stats
10W - 12L
1,527 SR
Queue Stats
24W - 31L
1,329 Elo+
Party 1
Team Averages
Level 81
1,600 SR
1,442 Elo+

VS

Team Averages
Level 129
1,570 SR
1,445 Elo+
Cthulhu
Cthulhu
Draslok
Cthulhu
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
268W - 222L
1,521 Elo+
Solo
Poseidon
Poseidon
JiminiHimini123
Poseidon
Level 108
God Stats
6W - 1L
1,820 SR
Queue Stats
242W - 246L
1,500 Elo+
Solo
Thanatos
Thanatos
The Stivi Swang
Thanatos
Level 145
God Stats
18W - 27L
1,366 SR
Queue Stats
24W - 41L
1,284 Elo+
Solo
Artemis
Artemis
kidee_kat
Artemis
Level 147
God Stats
33W - 20L
1,577 SR
Queue Stats
75W - 75L
1,442 Elo+
Solo
Sun Wukong
Sun Wukong
我今年七岁
Sun Wukong
Level 155
God Stats
234W - 163L
1,588 SR
Queue Stats
433W - 439L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chaw86
Bacchus
11
3 / 3 / 0
6,632
510
4,718
11,664
9,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
HerrBol
Neith
11
1 / 5 / 1
6,516
501
5,572
13,902
8,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Loki
12
4 / 3 / 1
7,828
602
5,352
9,666
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 9 / 2
5,996
461
6,139
12,890
5,736
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
10
0 / 5 / 2
5,728
441
3,808
8,993
2,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Draslok
Cthulhu
12
4 / 1 / 8
8,362
643
8,108
12,964
9,351
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
14
6 / 2 / 5
8,879
683
11,537
9,062
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
13
6 / 2 / 7
7,800
600
4,510
7,678
2,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Artemis
kidee_kat
Artemis
13
3 / 1 / 4
7,745
596
5,801
6,558
2,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
我今年七岁
Sun Wukong
14
6 / 2 / 2
9,267
713
12,281
12,864
7,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
8
Kills
25
25
Deaths
8
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Chaw86
Bacchus
3
3
0
1
W
Cthulhu
Draslok
Cthulhu
4
1
8
8
L
Neith
HerrBol
Neith
1
5
1
0.3
W
Poseidon
6
2
5
4.25
L
Loki
4
3
1
1.5
L
0
9
2
0.11
L
Anhur
0
5
2
0.2
W
Thanatos
6
2
7
4.75
W
Artemis
kidee_kat
Artemis
3
1
4
5
W
Sun Wukong
我今年七岁
Sun Wukong
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,589
Damage
42,237
57,115
Taken
49,126
28,864
Mitigated
23,774
14,582
Healing
20,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Chaw86
Bacchus
4,718
649
0
2,215
11,664
9,335
0
5,652
6,012
22,478
0
W
Cthulhu
Draslok
Cthulhu
8,108
707
26
3,812
12,964
9,351
0
3,933
9,031
30,893
1,917
L
Neith
HerrBol
Neith
5,572
2,397
0
3,113
13,902
8,390
0
0
13,902
0
40,138
W
Poseidon
11,537
3,199
0
3,117
9,062
2,565
478
4,292
4,770
74,024
0
L
Loki
5,352
1,585
0
3,529
9,666
2,835
0
2,931
6,735
0
41,395
L
6,139
289
260
2,950
12,890
5,736
0
8,681
4,209
32,918
655
L
Anhur
3,808
2,692
0
2,515
8,993
2,568
0
2,314
6,679
0
24,976
W
Thanatos
4,510
1,092
0
6,888
7,678
2,346
0
1,563
6,115
0
31,953
W
Artemis
kidee_kat
Artemis
5,801
899
0
1,709
6,558
2,103
1,000
1,591
4,967
0
42,876
W
Sun Wukong
我今年七岁
Sun Wukong
12,281
4,963
0
4,758
12,864
7,409
606
0
12,864
0
60,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,700
Gold Earned
42,053
289
Minions Killed
382
0
Camps Cleared
0
1,294,124
Distance Traveled
1,335,430
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,632
510
38
3
0
268,392
0
W
Cthulhu
8,362
643
41
3
0
294,741
2
L
Neith
6,516
501
70
5
0
227,311
0
W
Poseidon
8,879
683
107
8
0
255,154
3
L
Loki
7,828
602
74
6
0
298,487
0
L
Hades
5,996
461
59
5
0
253,506
2
L
Anhur
5,728
441
48
4
0
246,428
0
W
Thanatos
7,800
600
52
4
0
286,930
4
W
Artemis
7,745
596
84
6
0
245,598
6
W
Sun Wukong
9,267
713
98
8
0
253,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role