Player Matchup

Cthulhu
Cthulhu
Chunga Br0k3n
Cthulhu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 107L
1,429 Elo+
Party 2
Bacchus
Bacchus
DomiNATEed
Bacchus
Level 40
God Stats
15W - 17L
1,463 SR
Queue Stats
45W - 47L
1,478 Elo+
Party 2
Mulan
Mulan
ShuckinJive
Mulan
Level 52
God Stats
18W - 14L
1,647 SR
Queue Stats
50W - 38L
1,671 Elo+
Solo
He Bo
He Bo
iArceus
He Bo
Level 147
God Stats
0W - 2L
1,222 SR
Queue Stats
153W - 147L
1,463 Elo+
Solo
Medusa
Medusa
r0nyy
Medusa
Level 137
God Stats
5W - 5L
1,568 SR
Queue Stats
220W - 202L
1,530 Elo+
Party 2
Team Averages
Level 84
1,480 SR
1,514 Elo+

VS

Team Averages
Level 107
1,538 SR
1,412 Elo+
Bacchus
Bacchus
BiGBoiiAnbu
Bacchus
Level 109
God Stats
7W - 4L
1,500 SR
Queue Stats
66W - 134L
1,403 Elo+
Party 1
Chiron
Chiron
EverTheSupport
Chiron
Level 126
God Stats
2W - 0L
1,651 SR
Queue Stats
40W - 39L
1,453 Elo+
Solo
Loki
Loki
FRANKYGOTBANDS
Loki
Level 106
God Stats
3W - 1L
1,843 SR
Queue Stats
54W - 124L
1,381 Elo+
Party 1
Surtr
Surtr
MintyPotato
Surtr
Level 77
God Stats
2W - 4L
1,340 SR
Queue Stats
66W - 128L
1,416 Elo+
Party 1
Zhong Kui
Zhong Kui
mixelspokemon1
Zhong Kui
Level 116
God Stats
3W - 5L
1,357 SR
Queue Stats
60W - 129L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
1 / 5 / 0
4,827
483
3,659
8,750
4,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bacchus
DomiNATEed
Bacchus
6
0 / 4 / 2
4,560
456
628
8,405
5,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 1 / 1
6,002
600
4,426
5,810
2,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
iArceus
He Bo
8
2 / 3 / 2
5,231
523
2,973
6,208
1,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
r0nyy
Medusa
12
2 / 1 / 1
6,144
614
4,200
5,012
1,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BiGBoiiAnbu
Bacchus
8
0 / 2 / 2
5,002
500
2,124
7,881
4,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 1 / 0
5,948
595
2,520
4,850
1,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
2 / 5 / 2
5,010
501
2,744
6,559
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
5 / 0 / 1
7,065
707
5,960
8,131
4,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Zhong Kui
mixelspokemon1
Zhong Kui
11
3 / 2 / 0
5,905
591
3,220
6,525
3,933
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
9
Kills
12
14
Deaths
10
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BiGBoiiAnbu
Bacchus
0
2
2
0.5
L
Cthulhu
1
5
0
0.2
L
Bacchus
DomiNATEed
Bacchus
0
4
2
0.25
W
2
1
0
2
W
2
5
2
0.6
W
5
0
1
5.5
L
4
1
1
4.5
L
He Bo
iArceus
He Bo
2
3
2
1
W
Zhong Kui
mixelspokemon1
Zhong Kui
3
2
0
1.5
L
Medusa
r0nyy
Medusa
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,886
Damage
16,568
34,185
Taken
33,946
15,737
Mitigated
16,089
8,708
Healing
12,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BiGBoiiAnbu
Bacchus
2,124
368
0
1,648
7,881
4,819
0
1,065
6,803
19,736
0
L
Cthulhu
3,659
396
44
0
8,750
4,931
0
668
7,496
19,961
729
L
Bacchus
DomiNATEed
Bacchus
628
120
0
1,650
8,405
5,044
0
888
7,376
5,601
0
W
2,520
836
51
1,278
4,850
1,250
141
301
4,549
0
37,603
W
2,744
815
0
1,614
6,559
1,661
0
1,359
5,175
0
17,963
W
5,960
2,199
0
3,897
8,131
4,426
6
2,838
4,704
1,075
42,320
L
4,426
751
0
2,376
5,810
2,516
0
1,995
3,815
0
32,712
L
He Bo
iArceus
He Bo
2,973
529
0
2,988
6,208
1,476
0
1,470
4,738
30,726
0
W
Zhong Kui
mixelspokemon1
Zhong Kui
3,220
311
0
3,868
6,525
3,933
0
1,036
5,489
31,207
0
L
Medusa
r0nyy
Medusa
4,200
1,697
0
1,650
5,012
1,770
0
675
4,337
0
53,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,764
Gold Earned
28,930
258
Minions Killed
267
0
Camps Cleared
0
1,006,012
Distance Traveled
985,778
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,002
500
27
3
0
219,949
0
L
Cthulhu
4,827
483
43
4
0
188,125
0
L
Bacchus
4,560
456
12
1
0
210,222
0
W
Chiron
5,948
595
77
8
0
199,511
4
W
Loki
5,010
501
36
4
0
194,465
0
W
Surtr
7,065
707
68
7
0
175,208
0
L
Mulan
6,002
600
61
6
0
205,446
1
L
He Bo
5,231
523
59
6
0
201,574
2
W
Zhong Kui
5,905
591
59
6
0
196,645
2
L
Medusa
6,144
614
83
8
0
200,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role