Player Matchup

Surtr
Surtr
EjGordo
Surtr
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,061 Elo+
Party 1
Da Ji
Da Ji
OnlyFFade
Da Ji
Level 68
God Stats
1W - 1L
1,645 SR
Queue Stats
1W - 9L
1,141 Elo+
Party 1
Ra
Ra
The FRANNY 301
Ra
Level 64
God Stats
4W - 2L
1,570 SR
Queue Stats
8W - 12L
1,248 Elo+
Solo
Team Averages
Level 46
1,572 SR
1,150 Elo+

VS

Team Averages
Level 50
1,414 SR
1,348 Elo+
Surtr
Surtr
Alchemist2013
Surtr
Level 74
God Stats
3W - 5L
1,264 SR
Queue Stats
81W - 84L
1,402 Elo+
Solo
Zhong Kui
Zhong Kui
bishopisthegoat
Zhong Kui
Level 47
God Stats
127W - 103L
1,503 SR
Queue Stats
235W - 270L
1,353 Elo+
Party 2
Medusa
Medusa
lightggukie
Medusa
Level 28
God Stats
136W - 145L
1,474 SR
Queue Stats
156W - 193L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
EjGordo
Surtr
11
0 / 3 / 3
6,672
667
3,807
10,200
9,353
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Da Ji
OnlyFFade
Da Ji
13
3 / 5 / 1
7,967
797
5,864
10,112
4,990
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
1 / 4 / 2
7,617
762
7,095
6,852
2,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 9
8,471
847
6,971
8,632
7,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
bishopisthegoat
Zhong Kui
15
7 / 2 / 5
9,846
985
7,095
9,876
6,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
14
3 / 2 / 6
8,837
884
7,952
8,224
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
12
12
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
0
9
6.5
L
Surtr
EjGordo
Surtr
0
3
3
0.5
L
Da Ji
OnlyFFade
Da Ji
3
5
1
0.7
L
1
4
2
0.5
W
Zhong Kui
bishopisthegoat
Zhong Kui
7
2
5
4.75
W
Medusa
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,766
Damage
22,018
27,164
Taken
26,732
16,670
Mitigated
16,984
3,152
Healing
7,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,971
1,709
218
2,173
8,632
7,706
108
2,160
6,268
1,383
17,160
L
Surtr
EjGordo
Surtr
3,807
1,033
0
928
10,200
9,353
0
2,743
7,175
365
8,609
L
Da Ji
OnlyFFade
Da Ji
5,864
1,863
0
394
10,112
4,990
0
2,091
7,626
0
20,277
L
7,095
146
688
1,142
6,852
2,327
0
2,013
4,674
29,285
0
W
Zhong Kui
bishopisthegoat
Zhong Kui
7,095
1,810
0
2,872
9,876
6,713
724
2,195
7,681
23,336
5,590
W
Medusa
7,952
3,969
0
2,719
8,224
2,565
599
3,016
4,999
0
29,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,256
Gold Earned
27,154
105
Minions Killed
134
0
Camps Cleared
0
463,981
Distance Traveled
554,253
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,471
847
31
3
0
206,836
2
L
Surtr
6,672
667
12
1
0
142,939
0
L
Da Ji
7,967
797
28
3
0
168,547
0
L
Ra
7,617
762
65
7
0
152,495
1
W
Zhong Kui
9,846
985
55
6
0
182,702
0
W
Medusa
8,837
884
48
5
0
164,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role