Player Matchup

Danzaburou
Danzaburou
Avattar2000
Danzaburou
Level 18
God Stats
2W - 4L
1,469 SR
Queue Stats
26W - 25L
1,510 Elo+
Party 2
Chang'e
Chang'e
Buster562804
Chang'e
Level 62
God Stats
10W - 6L
1,759 SR
Queue Stats
246W - 231L
1,539 Elo+
Party 2
Cu Chulainn
Cu Chulainn
FrostAdept
Cu Chulainn
Level 28
God Stats
0W - 3L
1,317 SR
Queue Stats
99W - 86L
1,573 Elo+
Party 2
Geb
Geb
dogman562
Geb
Level 44
God Stats
12W - 11L
1,576 SR
Queue Stats
211W - 189L
1,566 Elo+
Party 2
Fenrir
Fenrir
ghettowarmachine
Fenrir
Level 51
God Stats
0W - 1L
1,243 SR
Queue Stats
120W - 98L
1,554 Elo+
Solo
Team Averages
Level 41
1,473 SR
1,548 Elo+

VS

Team Averages
Level 177
1,512 SR
1,553 Elo+
Bacchus
Bacchus
BishopSmooth555
Bacchus
Level 255
God Stats
17W - 10L
1,744 SR
Queue Stats
254W - 245L
1,540 Elo+
Party 1
Da Ji
Da Ji
DaCapalot
Da Ji
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,433 Elo+
Party 1
Cu Chulainn
Cu Chulainn
KilllLoki
Cu Chulainn
Level 67
God Stats
1W - 0L
1,515 SR
Queue Stats
36W - 32L
1,602 Elo+
Solo
Janus
Janus
UGS Tipz
Janus
Level 250
God Stats
3W - 0L
1,489 SR
Queue Stats
14W - 5L
1,681 Elo+
Party 1
Ullr
Ullr
ZenkoLove
Ullr
Level 144
God Stats
2W - 0L
1,312 SR
Queue Stats
101W - 96L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Avattar2000
Danzaburou
10
0 / 2 / 0
5,369
537
1,725
4,049
1,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Buster562804
Chang'e
11
3 / 4 / 0
6,118
612
7,696
8,400
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
FrostAdept
Cu Chulainn
10
0 / 5 / 1
5,460
546
4,522
12,306
6,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

8
0 / 4 / 2
5,090
509
3,712
8,361
5,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 3 / 1
5,230
523
2,144
8,788
2,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 7
6,342
634
5,249
7,308
6,152
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Da Ji
DaCapalot
Da Ji
11
4 / 2 / 7
6,427
643
6,658
9,741
3,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
KilllLoki
Cu Chulainn
12
5 / 1 / 2
7,561
756
9,556
11,434
5,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
UGS Tipz
Janus
12
5 / 0 / 1
6,592
659
6,458
4,600
1,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
11
1 / 0 / 4
6,201
620
1,322
3,146
1,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
18
18
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Avattar2000
Danzaburou
0
2
0
0
W
3
1
7
6.5
L
Chang'e
Buster562804
Chang'e
3
4
0
0.75
W
Da Ji
DaCapalot
Da Ji
4
2
7
3.75
L
Cu Chulainn
FrostAdept
Cu Chulainn
0
5
1
0.1
W
Cu Chulainn
KilllLoki
Cu Chulainn
5
1
2
6
W
Janus
UGS Tipz
Janus
5
0
1
5.5
W
Ullr
1
0
4
3
L
0
4
2
0.25
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,799
Damage
29,243
41,904
Taken
36,229
18,338
Mitigated
17,258
9,409
Healing
8,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Avattar2000
Danzaburou
1,725
898
0
1,419
4,049
1,107
0
364
3,685
0
32,858
W
5,249
503
0
1,259
7,308
6,152
0
2,793
4,378
22,662
1,408
L
Chang'e
Buster562804
Chang'e
7,696
204
392
2,082
8,400
2,620
0
4,331
3,796
38,450
0
W
Da Ji
DaCapalot
Da Ji
6,658
1,677
0
1,855
9,741
3,321
0
3,830
5,649
0
36,800
L
Cu Chulainn
FrostAdept
Cu Chulainn
4,522
1,304
0
1,936
12,306
6,559
0
256
12,050
0
34,586
W
Cu Chulainn
KilllLoki
Cu Chulainn
9,556
1,805
0
3,471
11,434
5,421
0
2,557
8,759
0
52,885
W
Janus
UGS Tipz
Janus
6,458
466
0
1,442
4,600
1,210
0
2,227
2,153
44,584
0
W
Ullr
1,322
90
0
585
3,146
1,154
0
265
2,881
0
38,480
L
3,712
697
0
887
8,361
5,439
0
3,284
5,037
13,971
0
L
2,144
655
0
2,693
8,788
2,613
0
2,922
5,740
0
23,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,267
Gold Earned
33,123
286
Minions Killed
345
0
Camps Cleared
0
1,068,708
Distance Traveled
1,103,381
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,369
537
74
7
0
211,870
2
W
Bacchus
6,342
634
32
3
0
220,440
4
L
Chang'e
6,118
612
84
8
0
227,435
0
W
Da Ji
6,427
643
57
6
0
243,379
0
L
Cu Chulainn
5,460
546
63
6
0
192,336
0
W
Cu Chulainn
7,561
756
95
10
0
205,484
1
W
Janus
6,592
659
78
8
0
234,185
1
W
Ullr
6,201
620
83
8
0
199,893
0
L
Geb
5,090
509
16
2
0
213,250
2
L
Fenrir
5,230
523
49
5
0
223,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role