Player Matchup

Serqet
Serqet
Ahofechi
Serqet
Level 161
God Stats
10W - 3L
1,390 SR
Queue Stats
258W - 155L
1,679 Elo+
Party 1
Vulcan
Vulcan
Caspitan1
Vulcan
Level 153
God Stats
4W - 0L
1,756 SR
Queue Stats
94W - 50L
1,725 Elo+
Party 1
Thor
Thor
Crāsh
Thor
Level 233
God Stats
21W - 5L
1,829 SR
Queue Stats
303W - 183L
1,663 Elo+
Party 1
Cthulhu
Cthulhu
Jossseis
Cthulhu
Level 145
God Stats
27W - 27L
1,579 SR
Queue Stats
810W - 720L
1,609 Elo+
Solo
Chiron
Chiron
Orbit223
Chiron
Level 157
God Stats
5W - 5L
1,638 SR
Queue Stats
327W - 244L
1,621 Elo+
Solo
Team Averages
Level 170
1,638 SR
1,659 Elo+

VS

Team Averages
Level 188
1,730 SR
1,734 Elo+
Osiris
Osiris
AngryCalf
Osiris
Level 157
God Stats
6W - 6L
1,641 SR
Queue Stats
223W - 134L
1,667 Elo+
Party 2
King Arthur
King Arthur
ROMANATORS4
King Arthur
Level 157
God Stats
6W - 2L
1,987 SR
Queue Stats
314W - 115L
1,742 Elo+
Party 2
Hou Yi
Hou Yi
Sοlomon
Hou Yi
Level 209
God Stats
27W - 21L
1,700 SR
Queue Stats
779W - 296L
1,815 Elo+
Party 2
Horus
Horus
Thelidrin
Horus
Level 122
God Stats
2W - 5L
1,573 SR
Queue Stats
51W - 33L
1,640 Elo+
Solo
Agni
Agni
Trignuh
Agni
Level 294
God Stats
13W - 6L
1,748 SR
Queue Stats
807W - 375L
1,804 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Ahofechi
Serqet
16
8 / 3 / 13
10,115
595
12,280
17,311
11,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Vulcan
Caspitan1
Vulcan
17
8 / 2 / 8
10,590
623
14,747
9,000
3,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Crāsh
Thor
16
7 / 3 / 13
10,049
591
15,210
15,162
10,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Jossseis
Cthulhu
16
3 / 2 / 12
10,032
590
11,293
15,333
14,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
Orbit223
Chiron
16
4 / 3 / 7
10,018
589
7,322
11,046
3,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AngryCalf
Osiris
14
2 / 6 / 1
7,833
461
5,465
17,432
9,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
ROMANATORS4
King Arthur
14
0 / 5 / 3
8,684
511
12,169
22,629
17,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
Sοlomon
Hou Yi
17
3 / 5 / 0
9,857
580
7,494
11,652
3,993
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
Thelidrin
Horus
11
2 / 7 / 3
7,908
465
5,845
17,066
13,985
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Agni
Trignuh
Agni
16
6 / 7 / 2
9,560
562
11,673
11,358
3,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
22
30
Kills
13
13
Deaths
30
53
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Serqet
Ahofechi
Serqet
8
3
13
4.83
L
Osiris
AngryCalf
Osiris
2
6
1
0.42
W
Vulcan
Caspitan1
Vulcan
8
2
8
6
W
Thor
Crāsh
Thor
7
3
13
4.5
W
Cthulhu
Jossseis
Cthulhu
3
2
12
4.5
W
Chiron
Orbit223
Chiron
4
3
7
2.5
L
King Arthur
ROMANATORS4
King Arthur
0
5
3
0.3
L
Hou Yi
Sοlomon
Hou Yi
3
5
0
0.6
L
Horus
Thelidrin
Horus
2
7
3
0.5
L
Agni
Trignuh
Agni
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,852
Damage
42,646
67,852
Taken
80,137
42,617
Mitigated
48,574
12,737
Healing
13,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Ahofechi
Serqet
12,280
2,714
0
865
17,311
11,051
0
3,962
13,057
0
53,409
L
Osiris
AngryCalf
Osiris
5,465
2,406
0
625
17,432
9,991
0
5,104
11,926
0
70,719
W
Vulcan
Caspitan1
Vulcan
14,747
890
0
1,149
9,000
3,616
0
2,198
6,620
79,790
0
W
Thor
Crāsh
Thor
15,210
3,697
0
2,324
15,162
10,039
0
3,392
11,531
0
42,953
W
Cthulhu
Jossseis
Cthulhu
11,293
695
824
3,489
15,333
14,480
0
4,353
10,844
59,189
1,822
W
Chiron
Orbit223
Chiron
7,322
2,713
526
3,560
11,046
3,431
0
1,159
9,832
0
81,227
L
King Arthur
ROMANATORS4
King Arthur
12,169
1,134
0
4,192
22,629
17,230
0
11,234
10,488
472
67,636
L
Hou Yi
Sοlomon
Hou Yi
7,494
3,866
0
2,883
11,652
3,993
0
517
10,602
0
92,991
L
Horus
Thelidrin
Horus
5,845
2,352
756
3,036
17,066
13,985
0
5,047
11,358
0
25,881
L
Agni
Trignuh
Agni
11,673
573
0
1,609
11,358
3,375
0
2,953
7,812
66,492
465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,804
Gold Earned
43,842
478
Minions Killed
550
0
Camps Cleared
0
1,786,693
Distance Traveled
1,620,373
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,115
595
67
4
0
404,287
0
L
Osiris
7,833
461
107
6
0
366,034
0
W
Vulcan
10,590
623
107
6
0
376,838
1
W
Thor
10,049
591
60
4
0
339,140
4
W
Cthulhu
10,032
590
111
7
0
325,405
2
W
Chiron
10,018
589
133
8
0
341,023
5
L
King Arthur
8,684
511
120
7
0
310,113
0
L
Hou Yi
9,857
580
162
10
0
319,018
4
L
Horus
7,908
465
34
2
0
302,803
0
L
Agni
9,560
562
127
7
0
322,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role