Player Matchup

Artio
Artio
Chock BG
Artio
Level 145
God Stats
1W - 2L
1,586 SR
Queue Stats
45W - 84L
1,378 Elo+
Party 1
Cerberus
Cerberus
DATA2004
Cerberus
Level 85
God Stats
0W - 2L
1,254 SR
Queue Stats
29W - 71L
1,338 Elo+
Party 1
Bacchus
Bacchus
DrizzyNjr
Bacchus
Level 89
God Stats
8W - 17L
1,430 SR
Queue Stats
57W - 108L
1,339 Elo+
Party 1
Atlas
Atlas
OpiumXSiempre
Atlas
Level 127
God Stats
5W - 3L
1,265 SR
Queue Stats
54W - 104L
1,421 Elo+
Party 1
Sylvanus
Sylvanus
TMGWish
Sylvanus
Level 126
God Stats
0W - 3L
1,498 SR
Queue Stats
29W - 61L
1,365 Elo+
Party 1
Team Averages
Level 114
1,407 SR
1,368 Elo+

VS

Team Averages
Level 134
1,483 SR
1,528 Elo+
Ah Puch
Ah Puch
Gankduoplz
Ah Puch
Level 149
God Stats
4W - 2L
1,581 SR
Queue Stats
155W - 162L
1,496 Elo+
Party 2
Hel
Hel
JuicyWomp
Hel
Level 142
God Stats
2W - 1L
1,294 SR
Queue Stats
76W - 82L
1,502 Elo+
Party 2
King Arthur
King Arthur
Lauxer231
King Arthur
Level 83
God Stats
41W - 46L
1,506 SR
Queue Stats
284W - 253L
1,516 Elo+
Solo
Chernobog
Chernobog
StressfulOrc96
Chernobog
Level 157
God Stats
7W - 5L
1,534 SR
Queue Stats
220W - 184L
1,600 Elo+
Solo
Nemesis
Nemesis
veggienghetto
Nemesis
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 79L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Chock BG
Artio
12
4 / 7 / 4
7,277
520
6,557
16,282
5,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
DATA2004
Cerberus
13
4 / 4 / 1
7,316
523
4,494
11,770
10,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bacchus
DrizzyNjr
Bacchus
10
0 / 5 / 5
6,297
450
4,631
13,368
8,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 2 / 0
6,904
493
5,472
7,931
2,873
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
TMGWish
Sylvanus
13
2 / 6 / 1
6,786
485
5,084
11,128
4,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Gankduoplz
Ah Puch
15
3 / 1 / 4
8,905
636
6,174
4,534
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 14
8,891
635
7,148
12,628
8,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

King Arthur
Lauxer231
King Arthur
14
2 / 2 / 1
8,341
596
6,076
9,074
5,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chernobog
StressfulOrc96
Chernobog
14
7 / 4 / 5
8,650
618
11,604
12,269
3,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Nemesis
16
10 / 2 / 6
9,450
675
11,947
13,120
5,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
12
Kills
24
24
Deaths
12
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Artio
Chock BG
Artio
4
7
4
0.86
L
Cerberus
DATA2004
Cerberus
4
4
1
1.13
L
Bacchus
DrizzyNjr
Bacchus
0
5
5
0.5
W
Ah Puch
Gankduoplz
Ah Puch
3
1
4
5
W
2
3
14
3
W
King Arthur
Lauxer231
King Arthur
2
2
1
1.25
L
2
2
0
1
W
Chernobog
StressfulOrc96
Chernobog
7
4
5
2.38
L
Sylvanus
TMGWish
Sylvanus
2
6
1
0.42
W
Nemesis
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,238
Damage
42,949
60,479
Taken
51,625
32,666
Mitigated
23,953
12,450
Healing
21,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Chock BG
Artio
6,557
1,150
560
5,432
16,282
5,592
0
3,298
12,888
42,154
0
L
Cerberus
DATA2004
Cerberus
4,494
317
0
2,750
11,770
10,651
0
1,697
10,013
36,583
616
L
Bacchus
DrizzyNjr
Bacchus
4,631
467
0
938
13,368
8,787
0
3,881
9,450
22,872
0
W
Ah Puch
Gankduoplz
Ah Puch
6,174
498
0
734
4,534
1,180
522
2,405
2,084
60,340
381
W
7,148
974
4,953
6,186
12,628
8,418
160
6,459
6,085
32,182
2,139
W
King Arthur
Lauxer231
King Arthur
6,076
528
0
1,711
9,074
5,811
16
4,202
4,338
0
52,102
L
5,472
1,641
0
155
7,931
2,873
0
2,521
5,236
50,255
908
W
Chernobog
StressfulOrc96
Chernobog
11,604
7,910
0
2,557
12,269
3,451
1,558
7,083
5,186
0
52,282
L
Sylvanus
TMGWish
Sylvanus
5,084
1,569
348
2,267
11,128
4,763
0
1,277
9,811
31,892
8,019
W
Nemesis
11,947
7,341
0
5,004
13,120
5,093
1,400
5,080
7,997
0
74,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,580
Gold Earned
44,237
382
Minions Killed
450
0
Camps Cleared
0
1,371,417
Distance Traveled
1,349,597
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,277
520
82
6
0
297,462
0
L
Cerberus
7,316
523
108
8
0
245,240
0
L
Bacchus
6,297
450
32
2
0
276,226
0
W
Ah Puch
8,905
636
117
8
0
273,562
0
W
Hel
8,891
635
52
4
0
246,399
0
W
King Arthur
8,341
596
88
6
0
229,152
0
L
Atlas
6,904
493
78
6
0
299,924
3
W
Chernobog
8,650
618
86
6
0
291,560
0
L
Sylvanus
6,786
485
82
6
0
252,565
0
W
Nemesis
9,450
675
107
8
0
308,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role