Player Matchup

Baron Samedi
Baron Samedi
CNA_Fede
Baron Samedi
Level 29
God Stats
6W - 17L
1,438 SR
Queue Stats
68W - 126L
1,335 Elo+
Party 2
Charybdis
Charybdis
ITz__Bate
Charybdis
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 183L
1,298 Elo+
Party 2
Xing Tian
Xing Tian
ITz__Keso
Xing Tian
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 59L
1,196 Elo+
Party 2
Mulan
Mulan
Nickdelrio241
Mulan
Level 23
God Stats
20W - 29L
1,587 SR
Queue Stats
65W - 146L
1,305 Elo+
Party 2
Set
Set
darkgun03
Set
Level 47
God Stats
7W - 26L
1,205 SR
Queue Stats
55W - 119L
1,214 Elo+
Party 2
Team Averages
Level 34
1,446 SR
1,270 Elo+

VS

Team Averages
Level 57
1,476 SR
1,412 Elo+
Baron Samedi
Baron Samedi
MaykorttXD
Baron Samedi
Level 46
God Stats
2W - 0L
1,704 SR
Queue Stats
82W - 91L
1,344 Elo+
Party 1
Ao Kuang
Ao Kuang
MeNovato197
Ao Kuang
Level 33
God Stats
4W - 1L
1,489 SR
Queue Stats
68W - 73L
1,351 Elo+
Party 1
Horus
Horus
Washedupqt
Horus
Level 49
God Stats
2W - 0L
1,364 SR
Queue Stats
69W - 57L
1,454 Elo+
Party 3
Artemis
Artemis
hamsandwitch6969
Artemis
Level 88
God Stats
5W - 2L
1,630 SR
Queue Stats
272W - 258L
1,422 Elo+
Party 3
Nemesis
Nemesis
oscarsalva1
Nemesis
Level 68
God Stats
1W - 2L
1,195 SR
Queue Stats
19W - 17L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CNA_Fede
Baron Samedi
10
3 / 1 / 1
5,620
562
3,102
2,645
648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charybdis
ITz__Bate
Charybdis
7
0 / 5 / 0
4,530
453
1,455
6,236
1,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
ITz__Keso
Xing Tian
8
0 / 2 / 0
4,791
479
1,498
8,712
5,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 2 / 0
5,519
552
4,081
7,593
3,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 0 / 1
5,542
554
2,972
6,847
2,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MaykorttXD
Baron Samedi
10
1 / 2 / 1
5,507
551
3,569
6,117
1,601
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
MeNovato197
Ao Kuang
8
1 / 4 / 0
4,912
491
2,418
6,778
2,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
9
3 / 0 / 4
5,875
588
6,142
7,954
4,015
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
4 / 0 / 1
5,495
550
6,345
3,507
1,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
oscarsalva1
Nemesis
10
1 / 0 / 0
5,090
509
527
5,116
1,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
6
Kills
10
10
Deaths
6
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CNA_Fede
Baron Samedi
3
1
1
3.5
L
Charybdis
ITz__Bate
Charybdis
0
5
0
0
L
Xing Tian
ITz__Keso
Xing Tian
0
2
0
0
W
Baron Samedi
MaykorttXD
Baron Samedi
1
2
1
0.75
W
Ao Kuang
MeNovato197
Ao Kuang
1
4
0
0.25
L
2
2
0
1
W
Horus
3
0
4
5
L
1
0
1
1.5
W
4
0
1
4.5
W
Nemesis
oscarsalva1
Nemesis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,108
Damage
19,001
32,033
Taken
29,472
13,511
Mitigated
10,661
4,150
Healing
9,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CNA_Fede
Baron Samedi
3,102
78
61
208
2,645
648
0
2,321
324
25,640
0
L
Charybdis
ITz__Bate
Charybdis
1,455
1,080
0
217
6,236
1,234
0
0
6,236
0
24,291
L
Xing Tian
ITz__Keso
Xing Tian
1,498
253
0
523
8,712
5,507
0
0
8,712
12,416
347
W
Baron Samedi
MaykorttXD
Baron Samedi
3,569
380
0
2,055
6,117
1,601
0
262
5,584
27,193
0
W
Ao Kuang
MeNovato197
Ao Kuang
2,418
660
0
723
6,778
2,206
0
2,957
3,821
20,548
1,129
L
4,081
55
0
1,590
7,593
3,349
0
3,569
4,024
262
18,947
W
Horus
6,142
2,973
381
3,337
7,954
4,015
14
881
7,073
0
24,257
L
2,972
1,128
0
1,551
6,847
2,773
0
97
6,750
0
48,414
W
6,345
2,649
0
2,082
3,507
1,164
0
358
3,149
0
33,674
W
Nemesis
oscarsalva1
Nemesis
527
17
0
910
5,116
1,675
0
145
4,938
0
25,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,002
Gold Earned
26,879
211
Minions Killed
216
0
Camps Cleared
0
1,036,212
Distance Traveled
1,077,966
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,620
562
37
4
0
180,801
0
L
Charybdis
4,530
453
42
4
0
190,808
0
L
Xing Tian
4,791
479
21
2
0
216,418
0
W
Baron Samedi
5,507
551
48
5
0
213,074
0
W
Ao Kuang
4,912
491
34
3
0
209,089
0
L
Mulan
5,519
552
34
3
0
203,175
0
W
Horus
5,875
588
37
4
0
216,580
0
L
Set
5,542
554
77
8
0
245,010
0
W
Artemis
5,495
550
55
6
0
193,230
4
W
Nemesis
5,090
509
42
4
0
245,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role