Player Matchup

Kukulkan
Kukulkan
Dvffy0nTwitch-
Kukulkan
Level 93
God Stats
5W - 4L
1,655 SR
Queue Stats
60W - 84L
1,366 Elo+
Party 1
Da Ji
Da Ji
Honesty713
Da Ji
Level 45
God Stats
6W - 4L
1,500 SR
Queue Stats
94W - 103L
1,472 Elo+
Party 1
Ah Puch
Ah Puch
I3laccstar
Ah Puch
Level 85
God Stats
16W - 17L
1,405 SR
Queue Stats
81W - 106L
1,393 Elo+
Party 1
Izanami
Izanami
THE_REAPER_sr99
Izanami
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 46L
1,460 Elo+
Solo
Bellona
Bellona
Xsoimmaculate_YT
Bellona
Level 147
God Stats
3W - 2L
1,621 SR
Queue Stats
170W - 189L
1,455 Elo+
Party 1
Team Averages
Level 98
1,536 SR
1,429 Elo+

VS

Team Averages
Level 67
1,467 SR
1,469 Elo+
Kuzenbo
Kuzenbo
Arienal1
Kuzenbo
Level 105
God Stats
3W - 3L
1,249 SR
Queue Stats
103W - 97L
1,412 Elo+
Party 2
Mercury
Mercury
MiniKaw
Mercury
Level 29
God Stats
11W - 19L
1,412 SR
Queue Stats
39W - 58L
1,476 Elo+
Party 3
Nut
Nut
RaikiriiKami
Nut
Level 41
God Stats
2W - 1L
1,838 SR
Queue Stats
104W - 99L
1,531 Elo+
Solo
Pele
Pele
TomKaw_Division_
Pele
Level 33
God Stats
7W - 4L
1,503 SR
Queue Stats
48W - 61L
1,489 Elo+
Party 3
Izanami
Izanami
lxSHOWTIMExI
Izanami
Level 125
God Stats
4W - 8L
1,332 SR
Queue Stats
100W - 114L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
3 / 3 / 0
7,078
643
5,529
6,055
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
10
3 / 3 / 1
5,731
521
4,565
8,268
3,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
I3laccstar
Ah Puch
10
2 / 1 / 5
6,162
560
6,792
3,528
1,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
4 / 0 / 3
6,356
578
3,297
5,665
1,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 2 / 2
6,782
617
5,364
8,110
5,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Arienal1
Kuzenbo
9
1 / 2 / 0
5,742
522
4,934
8,207
7,824
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
MiniKaw
Mercury
11
3 / 2 / 2
6,016
547
2,674
5,685
1,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
0 / 1 / 2
6,155
560
3,012
8,659
4,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
5 / 2 / 1
6,664
606
5,952
10,443
3,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
lxSHOWTIMExI
Izanami
8
0 / 5 / 0
4,792
436
2,715
8,000
2,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
12
Kills
9
9
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Arienal1
Kuzenbo
1
2
0
0.5
W
Kukulkan
3
3
0
1
W
Da Ji
3
3
1
1.17
W
Ah Puch
I3laccstar
Ah Puch
2
1
5
4.5
L
Mercury
MiniKaw
Mercury
3
2
2
2
L
0
1
2
1
W
4
0
3
5.5
L
5
2
1
2.75
W
0
2
2
0.5
L
Izanami
lxSHOWTIMExI
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,547
Damage
19,287
31,626
Taken
40,994
13,854
Mitigated
20,129
4,719
Healing
8,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Arienal1
Kuzenbo
4,934
2,219
0
2,725
8,207
7,824
7
3,271
4,936
17,168
0
W
Kukulkan
5,529
585
0
470
6,055
2,354
150
0
6,055
48,594
2,157
W
Da Ji
4,565
1,011
0
615
8,268
3,340
0
409
7,859
0
32,350
W
Ah Puch
I3laccstar
Ah Puch
6,792
68
0
518
3,528
1,108
0
2,277
1,251
30,384
0
L
Mercury
MiniKaw
Mercury
2,674
977
0
0
5,685
1,909
0
1,500
4,080
0
27,802
L
3,012
2,110
0
3,632
8,659
4,759
0
0
8,252
0
41,545
W
3,297
1,433
0
1,094
5,665
1,743
0
2,248
3,417
0
36,592
L
5,952
1,694
0
853
10,443
3,419
0
3,873
6,541
0
42,183
W
5,364
2,152
0
2,022
8,110
5,309
0
0
8,110
0
43,727
L
Izanami
lxSHOWTIMExI
Izanami
2,715
1,272
2
1,176
8,000
2,218
0
3,521
4,479
0
33,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,109
Gold Earned
29,369
364
Minions Killed
305
0
Camps Cleared
0
1,127,986
Distance Traveled
1,094,774
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,742
522
23
2
0
231,610
0
W
Kukulkan
7,078
643
92
8
0
207,607
2
W
Da Ji
5,731
521
51
5
0
254,786
0
W
Ah Puch
6,162
560
60
5
0
232,348
1
L
Mercury
6,016
547
64
6
0
238,902
0
L
Nut
6,155
560
83
8
0
186,102
0
W
Izanami
6,356
578
68
6
0
224,947
1
L
Pele
6,664
606
61
6
0
238,245
0
W
Bellona
6,782
617
93
8
0
208,298
0
L
Izanami
4,792
436
74
7
0
199,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role