Player Matchup

Surtr
Surtr
Bronze III
BidensDiaper
Surtr
Bronze III
Level 84
God Stats
2W - 2L
1,750 SR
Queue Stats
4W - 8L
1,356 MMR
Party 2
Geb
Geb
Silver V
Brandonsmaid
Geb
Silver V
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,256 MMR
Party 2
Ra
Ra
Silver I
CONTETRON
Ra
Silver I
Level 157
God Stats
69W - 63L
1,506 SR
Queue Stats
252W - 273L
1,344 MMR
Party 1
Osiris
Osiris
Silver I
OmarKenpachi
Osiris
Silver I
Level 159
God Stats
14W - 14L
1,666 SR
Queue Stats
258W - 273L
1,352 MMR
Party 1
Apollo
Apollo
Gold V
UncleRoshi
Apollo
Gold V
Level 145
God Stats
5W - 3L
1,297 SR
Queue Stats
57W - 59L
1,337 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,544 SR
1,329 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,522 SR
1,329 MMR
Kali
Kali
Silver I
BayBridge4lyf
Kali
Silver I
Level 153
God Stats
6W - 9L
1,541 SR
Queue Stats
94W - 110L
1,342 MMR
Solo
Rama
Rama
Silver IV
ROYALTHANATOS
Rama
Silver IV
Level 76
God Stats
7W - 7L
1,390 SR
Queue Stats
33W - 40L
1,341 MMR
Solo
Hades
Hades
Silver I
UnshodEmpress59
Hades
Silver I
Level 149
God Stats
7W - 7L
1,566 SR
Queue Stats
210W - 230L
1,350 MMR
Solo
Chaac
Chaac
Gold V
YungEggOG
Chaac
Gold V
Level 119
God Stats
75W - 74L
1,517 SR
Queue Stats
82W - 89L
1,302 MMR
Solo
Fenrir
Fenrir
Gold V
corenthius1
Fenrir
Gold V
Level 161
God Stats
8W - 13L
1,594 SR
Queue Stats
278W - 292L
1,309 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 5
7,889
526
10,406
13,629
7,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
1 / 0 / 13
8,150
543
4,280
10,587
6,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
7 / 2 / 6
9,259
617
7,052
5,887
2,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Osiris
14
9 / 2 / 9
8,798
587
12,522
16,006
12,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Apollo
UncleRoshi
Apollo
15
3 / 1 / 3
8,991
599
10,730
9,967
3,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
MulanMedusaBakasuraCupidBellona

VS

Bans
Bake KujiraThanatosPoseidonThorErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 3
7,967
531
3,911
15,744
7,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 1 / 1
7,754
517
4,757
7,779
3,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 7 / 0
7,404
494
8,350
16,071
7,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
YungEggOG
Chaac
12
3 / 5 / 0
7,743
516
10,330
15,268
12,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
10
1 / 6 / 0
6,965
464
2,565
16,144
7,194
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
12
24
Kills
8
8
Deaths
24
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
4
3
5
2.17
W
1
0
13
7.5
W
7
2
6
5
W
Osiris
9
2
9
6.75
L
0
1
1
0.5
W
Apollo
UncleRoshi
Apollo
3
1
3
4.5
L
3
7
0
0.43
L
Chaac
YungEggOG
Chaac
3
5
0
0.6
L
Fenrir
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,990
Damage
29,913
56,076
Taken
71,006
32,075
Mitigated
37,265
27,760
Healing
18,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,911
1,396
0
3,984
15,744
7,008
0
2,334
13,196
0
64,168
W
10,406
4,604
0
5,850
13,629
7,670
414
1,399
12,167
605
38,044
W
4,280
478
149
3,012
10,587
6,656
116
1,513
8,914
23,055
0
W
7,052
395
3,421
2,914
5,887
2,120
530
2,509
3,170
68,195
1,794
W
Osiris
12,522
5,354
0
6,444
16,006
12,156
17
3,081
12,644
0
58,907
L
4,757
4,062
0
2,589
7,779
3,393
268
441
7,338
0
63,391
W
Apollo
UncleRoshi
Apollo
10,730
6,073
0
5,970
9,967
3,473
0
997
8,417
0
79,261
L
8,350
970
95
5,981
16,071
7,435
0
4,082
11,506
42,719
0
L
Chaac
YungEggOG
Chaac
10,330
1,905
0
2,924
15,268
12,235
916
1,109
14,039
1,155
50,656
L
Fenrir
2,565
758
0
2,787
16,144
7,194
0
2,820
13,276
218
22,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,087
Gold Earned
37,833
420
Minions Killed
415
0
Camps Cleared
0
1,583,547
Distance Traveled
1,460,348
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,967
531
100
7
0
332,312
3
W
Surtr
7,889
526
45
3
0
312,417
2
W
Geb
8,150
543
20
1
0
304,575
7
W
Ra
9,259
617
135
9
0
349,458
0
W
Osiris
8,798
587
71
5
0
319,629
2
L
Rama
7,754
517
125
8
0
262,807
2
W
Apollo
8,991
599
149
10
0
297,468
0
L
Hades
7,404
494
82
5
0
295,079
6
L
Chaac
7,743
516
71
5
0
271,692
2
L
Fenrir
6,965
464
37
2
0
298,458
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role