Player Matchup

Chiron
Chiron
Gold III
Check yo nek
Chiron
Gold III
Level 147
God Stats
2W - 4L
1,547 SR
Queue Stats
107W - 110L
1,398 MMR
Party 2
Chaac
Chaac
Platinum I
X Hits The Sp0t
Chaac
Platinum I
Level 170
God Stats
3W - 1L
1,745 SR
Queue Stats
60W - 52L
1,814 MMR
Party 2
Vulcan
Vulcan
Gold II
drwxfu10
Vulcan
Gold II
Level 105
God Stats
33W - 24L
1,525 SR
Queue Stats
363W - 411L
1,598 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,606 SR
1,603 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,455 SR
1,596 MMR
Ares
Ares
Gold II
Dartzzy
Ares
Gold II
Level 126
God Stats
13W - 11L
1,603 SR
Queue Stats
143W - 148L
1,631 MMR
Party 1
Cthulhu
Cthulhu
Gold II
Raefling
Cthulhu
Gold II
Level 156
God Stats
10W - 7L
1,584 SR
Queue Stats
108W - 111L
1,631 MMR
Party 1
Agni
Agni
Gold V
Vhhstatic
Agni
Gold V
Level 141
God Stats
0W - 3L
1,178 SR
Queue Stats
94W - 124L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
4 / 3 / 11
11,333
872
8,760
9,727
2,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
10 / 1 / 8
12,677
975
13,705
16,374
17,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
drwxfu10
Vulcan
18
4 / 1 / 12
11,695
900
13,867
9,283
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AchillesKuzenboThothNe Zha

VS

Bans
HerculesBaron SamediRaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Dartzzy
Ares
16
2 / 5 / 1
9,708
747
6,376
12,938
11,311
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
Raefling
Cthulhu
16
0 / 6 / 2
9,687
745
9,345
17,709
17,249
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
15
2 / 7 / 2
10,320
794
10,576
10,922
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
18
Kills
4
5
Deaths
18
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chiron
4
3
11
3.17
L
Ares
Dartzzy
Ares
2
5
1
0.5
L
Cthulhu
Raefling
Cthulhu
0
6
2
0.17
L
Agni
2
7
2
0.43
W
10
1
8
14
W
Vulcan
drwxfu10
Vulcan
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,332
Damage
26,297
35,384
Taken
41,569
23,606
Mitigated
32,144
14,640
Healing
5,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
8,760
3,766
798
3,346
9,727
2,719
2,332
8,120
1,254
0
33,009
L
Ares
Dartzzy
Ares
6,376
92
0
1,258
12,938
11,311
0
4,469
8,038
14,737
671
L
Cthulhu
Raefling
Cthulhu
9,345
423
211
2,988
17,709
17,249
0
4,295
12,813
40,401
1,191
L
Agni
10,576
172
0
1,484
10,922
3,584
0
5,101
5,510
40,599
0
W
13,705
4,090
0
8,036
16,374
17,937
713
8,819
7,215
0
45,906
W
Vulcan
drwxfu10
Vulcan
13,867
334
71
2,389
9,283
2,950
965
8,016
1,003
48,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,705
Gold Earned
29,715
159
Minions Killed
158
0
Camps Cleared
0
797,294
Distance Traveled
640,262
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,333
872
42
3
0
240,769
1
L
Ares
9,708
747
20
2
0
231,178
0
L
Cthulhu
9,687
745
69
5
0
217,964
2
L
Agni
10,320
794
69
5
0
191,120
0
W
Chaac
12,677
975
45
3
0
273,469
0
W
Vulcan
11,695
900
72
6
0
283,056
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role