Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
ChodoBagginzz
Erlang Shen
Level 172
God Stats
7W - 4L
1,723 SR
Queue Stats
301W - 324L
1,458 Elo+
Solo
Raijin
Raijin
EroZeta
Raijin
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 115L
1,597 Elo+
Party 1
Jormungandr
Jormungandr
LilFlann
Jormungandr
Level 148
God Stats
0W - 3L
1,347 SR
Queue Stats
100W - 82L
1,599 Elo+
Party 1
Hachiman
Hachiman
lxlToushirolxl
Hachiman
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,559 Elo+
Solo
Team Averages
Level 120
1,514 SR
1,543 Elo+

VS

Team Averages
Level 135
1,449 SR
1,479 Elo+
Sol
Sol
 
Sol
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Arusity
Nu Wa
Level 165
God Stats
12W - 5L
1,526 SR
Queue Stats
295W - 315L
1,519 Elo+
Party 2
Cthulhu
Cthulhu
SaltnVinnie
Cthulhu
Level 62
God Stats
1W - 1L
1,248 SR
Queue Stats
59W - 71L
1,463 Elo+
Party 2
Medusa
Medusa
StoneThumper
Medusa
Level 123
God Stats
6W - 8L
1,471 SR
Queue Stats
182W - 192L
1,515 Elo+
Party 2
Vamana
Vamana
x Vylet
Vamana
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 49L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 0 / 4
6,449
1,075
7,232
2,669
720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Erlang Shen
ChodoBagginzz
Erlang Shen
10
1 / 3 / 2
5,655
943
2,715
6,687
5,559
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
EroZeta
Raijin
9
0 / 4 / 3
5,247
875
2,861
4,531
1,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
LilFlann
Jormungandr
12
3 / 2 / 3
6,371
1,062
6,104
6,677
4,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hachiman
8
0 / 3 / 3
5,234
872
2,513
3,560
988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 1 / 5
6,143
1,024
4,846
4,339
1,210
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
Arusity
Nu Wa
10
0 / 2 / 10
5,760
960
4,262
3,399
1,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
SaltnVinnie
Cthulhu
11
2 / 2 / 8
6,270
1,045
2,909
6,179
5,760
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
12
5 / 1 / 4
6,776
1,129
5,768
4,446
1,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
x Vylet
Vamana
10
2 / 1 / 6
6,417
1,070
3,585
5,717
4,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
6
Kills
12
12
Deaths
7
15
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
0
4
4
W
Sol
 
Sol
3
1
5
5.5
W
Nu Wa
Arusity
Nu Wa
0
2
10
2.5
L
Erlang Shen
ChodoBagginzz
Erlang Shen
1
3
2
0.67
L
Raijin
EroZeta
Raijin
0
4
3
0.38
L
Jormungandr
LilFlann
Jormungandr
3
2
3
2.25
W
Cthulhu
SaltnVinnie
Cthulhu
2
2
8
3
W
Medusa
5
1
4
7
L
Hachiman
0
3
3
0.5
W
Vamana
x Vylet
Vamana
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,425
Damage
21,370
24,124
Taken
24,080
12,738
Mitigated
13,729
5,077
Healing
7,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,232
1,870
356
458
2,669
720
66
1,048
1,621
19,463
507
W
Sol
 
Sol
4,846
804
285
1,212
4,339
1,210
60
2,336
1,889
13,912
0
W
Nu Wa
Arusity
Nu Wa
4,262
1,589
632
446
3,399
1,025
0
2,806
556
14,664
0
L
Erlang Shen
ChodoBagginzz
Erlang Shen
2,715
483
286
1,522
6,687
5,559
0
3,718
2,969
0
4,660
L
Raijin
EroZeta
Raijin
2,861
369
800
316
4,531
1,266
0
2,550
1,981
7,467
0
L
Jormungandr
LilFlann
Jormungandr
6,104
600
116
973
6,677
4,205
0
2,609
4,068
16,081
1,195
W
Cthulhu
SaltnVinnie
Cthulhu
2,909
154
469
1,061
6,179
5,760
0
4,195
1,805
9,304
467
W
Medusa
5,768
937
775
1,024
4,446
1,662
46
3,295
1,074
0
16,706
L
Hachiman
2,513
1,684
0
250
3,560
988
0
1,942
1,618
0
6,506
W
Vamana
x Vylet
Vamana
3,585
1,063
289
853
5,717
4,072
0
3,221
2,425
0
6,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,956
Gold Earned
31,366
79
Minions Killed
91
0
Camps Cleared
0
533,351
Distance Traveled
633,014
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,449
1,075
25
4
0
118,438
0
W
Sol
6,143
1,024
30
5
0
110,969
0
W
Nu Wa
5,760
960
15
3
0
131,395
0
L
Erlang Shen
5,655
943
2
0
0
112,197
0
L
Raijin
5,247
875
11
2
0
107,678
0
L
Jormungandr
6,371
1,062
27
5
0
120,375
0
W
Cthulhu
6,270
1,045
19
3
0
113,947
0
W
Medusa
6,776
1,129
25
4
0
140,856
0
L
Hachiman
5,234
872
14
2
0
74,663
0
W
Vamana
6,417
1,070
2
0
0
135,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role