Player Matchup

Chang'e
Chang'e
ChangEBest
Chang'e
Level 151
God Stats
92W - 55L
1,672 SR
Queue Stats
201W - 175L
1,591 Elo+
Party 1
Ymir
Ymir
Hayabusa luico
Ymir
Level 124
God Stats
2W - 0L
1,522 SR
Queue Stats
37W - 38L
1,544 Elo+
Party 1
Raijin
Raijin
PostureChec
Raijin
Level 122
God Stats
2W - 1L
1,763 SR
Queue Stats
38W - 30L
1,628 Elo+
Party 1
Lancelot
Lancelot
Texasman1211564
Lancelot
Level 77
God Stats
1W - 5L
1,092 SR
Queue Stats
93W - 94L
1,585 Elo+
Party 1
Martichoras
Martichoras
White Pikmin 37
Martichoras
Level 124
God Stats
4W - 0L
1,565 SR
Queue Stats
45W - 46L
1,533 Elo+
Party 1
Team Averages
Level 120
1,523 SR
1,576 Elo+

VS

Team Averages
Level 121
1,686 SR
1,594 Elo+
Neith
Neith
FRICKHECK
Neith
Level 107
God Stats
50W - 30L
1,659 SR
Queue Stats
82W - 59L
1,630 Elo+
Party 2
King Arthur
King Arthur
JohnETopside
King Arthur
Level 137
God Stats
7W - 2L
1,813 SR
Queue Stats
76W - 46L
1,662 Elo+
Party 2
Artio
Artio
TreyR9
Artio
Level 115
God Stats
28W - 40L
1,517 SR
Queue Stats
239W - 218L
1,643 Elo+
Solo
Loki
Loki
Vampirefiredark
Loki
Level 103
God Stats
6W - 4L
1,858 SR
Queue Stats
283W - 253L
1,519 Elo+
Solo
Chang'e
Chang'e
poppy0322
Chang'e
Level 142
God Stats
7W - 11L
1,583 SR
Queue Stats
623W - 530L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ChangEBest
Chang'e
13
8 / 2 / 2
7,633
763
11,601
7,263
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
0 / 1 / 2
5,400
540
3,545
8,654
4,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
12
2 / 2 / 1
6,492
649
6,151
8,740
3,390
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
10
2 / 1 / 5
5,718
572
4,411
6,728
2,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Martichoras
White Pikmin 37
Martichoras
10
0 / 1 / 0
5,121
512
4,120
5,754
1,787
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FRICKHECK
Neith
11
2 / 1 / 1
5,832
583
5,340
6,159
1,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

King Arthur
JohnETopside
King Arthur
11
1 / 3 / 3
6,284
628
6,732
12,098
5,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artio
TreyR9
Artio
9
0 / 1 / 2
5,484
548
4,590
9,390
6,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 2 / 1
6,102
610
4,586
7,784
1,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
poppy0322
Chang'e
9
0 / 5 / 1
5,349
535
2,109
7,255
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
12
Kills
7
7
Deaths
12
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chang'e
ChangEBest
Chang'e
8
2
2
4.5
L
Neith
FRICKHECK
Neith
2
1
1
2.5
W
0
1
2
1
L
King Arthur
JohnETopside
King Arthur
1
3
3
0.83
W
Raijin
2
2
1
1.25
W
Lancelot
2
1
5
4.5
L
Artio
TreyR9
Artio
0
1
2
1
L
4
2
1
2.25
W
Martichoras
White Pikmin 37
Martichoras
0
1
0
0
L
Chang'e
poppy0322
Chang'e
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,828
Damage
23,357
37,139
Taken
42,686
13,874
Mitigated
17,203
14,870
Healing
14,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
ChangEBest
Chang'e
11,601
1,316
622
2,872
7,263
2,160
0
2,230
4,831
53,637
1,824
L
Neith
FRICKHECK
Neith
5,340
2,024
0
1,948
6,159
1,972
0
2,072
4,041
0
48,958
W
3,545
934
1,537
2,375
8,654
4,436
0
2,560
6,054
15,803
3,360
L
King Arthur
JohnETopside
King Arthur
6,732
324
0
2,805
12,098
5,553
0
7,669
4,333
1,284
36,968
W
Raijin
6,151
1,259
0
3,722
8,740
3,390
0
368
8,372
46,342
0
W
Lancelot
4,411
1,146
0
2,200
6,728
2,101
0
487
6,225
0
30,100
L
Artio
TreyR9
Artio
4,590
403
601
4,328
9,390
6,445
0
3,543
5,675
17,223
0
L
4,586
1,270
0
2,760
7,784
1,853
0
2,314
5,324
0
32,150
W
Martichoras
White Pikmin 37
Martichoras
4,120
2,034
0
1,542
5,754
1,787
0
1,402
4,352
0
44,168
L
Chang'e
poppy0322
Chang'e
2,109
194
240
1,625
7,255
1,380
0
4,409
2,472
27,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,364
Gold Earned
29,051
360
Minions Killed
289
0
Camps Cleared
0
1,064,890
Distance Traveled
1,092,091
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,633
763
106
11
0
239,911
0
L
Neith
5,832
583
89
9
0
176,480
0
W
Ymir
5,400
540
31
3
0
200,337
1
L
King Arthur
6,284
628
58
6
0
216,263
0
W
Raijin
6,492
649
87
9
0
176,184
0
W
Lancelot
5,718
572
58
6
0
262,578
0
L
Artio
5,484
548
19
2
0
217,736
1
L
Loki
6,102
610
57
6
0
258,769
3
W
Martichoras
5,121
512
78
8
0
185,880
0
L
Chang'e
5,349
535
66
7
0
222,843
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role