Player Matchup

Discordia
Discordia
Lorthar
Discordia
Level 167
God Stats
46W - 30L
1,651 SR
Queue Stats
549W - 548L
1,461 Elo+
Solo
Loki
Loki
Sanctorum7124
Loki
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,414 Elo+
Solo
King Arthur
King Arthur
WorkbayTech
King Arthur
Level 102
God Stats
0W - 3L
1,467 SR
Queue Stats
10W - 15L
1,356 Elo+
Solo
Team Averages
Level 126
1,539 SR
1,410 Elo+

VS

Team Averages
Level 94
1,540 SR
1,453 Elo+
Kali
Kali
King Chris jr
Kali
Level 64
God Stats
31W - 20L
1,592 SR
Queue Stats
78W - 54L
1,493 Elo+
Solo
Vulcan
Vulcan
MendingoRei
Vulcan
Level 60
God Stats
185W - 156L
1,541 SR
Queue Stats
306W - 335L
1,425 Elo+
Solo
Chang'e
Chang'e
Over4chi3ver
Chang'e
Level 157
God Stats
3W - 5L
1,487 SR
Queue Stats
232W - 234L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Lorthar
Discordia
13
1 / 3 / 1
7,577
758
6,201
6,286
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 4 / 0
6,897
690
3,463
6,870
1,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
WorkbayTech
King Arthur
11
0 / 6 / 0
6,621
662
1,335
11,091
5,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 8
8,835
884
3,448
7,282
3,047
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
16
9 / 0 / 4
9,832
983
15,327
3,918
1,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Over4chi3ver
Chang'e
13
2 / 1 / 6
8,326
833
2,105
6,514
3,447
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
2
Kills
13
13
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
L
Discordia
Lorthar
Discordia
1
3
1
0.5
W
Vulcan
9
0
4
11
W
Chang'e
Over4chi3ver
Chang'e
2
1
6
5
L
1
4
0
0.25
L
King Arthur
WorkbayTech
King Arthur
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,999
Damage
20,880
24,247
Taken
17,714
8,666
Mitigated
7,983
1,986
Healing
5,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,448
1,081
0
2,031
7,282
3,047
282
3,244
3,620
0
28,685
L
Discordia
Lorthar
Discordia
6,201
238
0
681
6,286
1,565
0
3,739
2,326
22,218
0
W
Vulcan
15,327
0
0
250
3,918
1,489
626
1,020
2,626
36,706
212
W
Chang'e
Over4chi3ver
Chang'e
2,105
264
1,350
1,687
6,514
3,447
584
1,082
5,166
16,179
0
L
3,463
273
0
247
6,870
1,751
0
4,799
1,720
0
17,642
L
King Arthur
WorkbayTech
King Arthur
1,335
48
0
1,058
11,091
5,350
0
7,939
2,700
0
13,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,095
Gold Earned
26,993
99
Minions Killed
140
0
Camps Cleared
0
486,834
Distance Traveled
552,162
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,835
884
62
6
0
188,860
0
L
Discordia
7,577
758
41
4
0
147,284
0
W
Vulcan
9,832
983
57
6
0
210,382
1
W
Chang'e
8,326
833
21
2
0
152,920
0
L
Loki
6,897
690
31
3
0
177,998
1
L
King Arthur
6,621
662
27
3
0
161,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role