Player Matchup

Surtr
Surtr
BIGDREz6GA
Surtr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 81L
1,423 Elo+
Solo
Anubis
Anubis
Kamuzakuario
Anubis
Level 67
God Stats
179W - 181L
1,529 SR
Queue Stats
285W - 269L
1,446 Elo+
Solo
Hachiman
Hachiman
P4bloTheDog
Hachiman
Level 62
God Stats
3W - 4L
1,517 SR
Queue Stats
7W - 14L
1,352 Elo+
Solo
Nemesis
Nemesis
filthygaming
Nemesis
Level 66
God Stats
6W - 14L
1,412 SR
Queue Stats
149W - 156L
1,390 Elo+
Solo
Agni
Agni
godoflightenin
Agni
Level 69
God Stats
3W - 4L
1,466 SR
Queue Stats
336W - 338L
1,387 Elo+
Solo
Team Averages
Level 74
1,485 SR
1,400 Elo+

VS

Team Averages
Level 81
1,577 SR
1,446 Elo+
King Arthur
King Arthur
LucifersKingPin
King Arthur
Level 49
God Stats
8W - 11L
1,499 SR
Queue Stats
79W - 72L
1,552 Elo+
Solo
Bastet
Bastet
MajoGaDaisuki
Bastet
Level 41
God Stats
4W - 2L
1,528 SR
Queue Stats
55W - 50L
1,455 Elo+
Solo
Bacchus
Bacchus
TSRoi
Bacchus
Level 61
God Stats
4W - 0L
1,730 SR
Queue Stats
210W - 235L
1,400 Elo+
Solo
Nu Wa
Nu Wa
casgarach
Nu Wa
Level 127
God Stats
17W - 12L
1,551 SR
Queue Stats
50W - 72L
1,387 Elo+
Solo
Danzaburou
Danzaburou
zanetheprinc3
Danzaburou
Level 128
God Stats
4W - 2L
1,575 SR
Queue Stats
166W - 160L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
8
0 / 2 / 0
5,210
401
1,979
6,216
3,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Anubis
10
2 / 5 / 2
6,055
466
4,078
7,530
3,034
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
P4bloTheDog
Hachiman
13
5 / 1 / 2
7,196
554
6,455
7,299
2,177
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
filthygaming
Nemesis
11
0 / 0 / 2
5,551
427
3,236
11,319
3,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 0
6,641
511
4,262
7,009
1,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LucifersKingPin
King Arthur
12
2 / 0 / 0
7,350
565
4,430
7,994
4,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 1
5,932
456
3,321
9,802
3,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
TSRoi
Bacchus
11
4 / 2 / 2
6,841
526
4,126
8,718
6,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
casgarach
Nu Wa
13
2 / 1 / 1
7,267
559
8,330
6,329
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
zanetheprinc3
Danzaburou
12
0 / 3 / 4
6,890
530
5,032
7,942
1,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
8
Kills
8
9
Deaths
8
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Surtr
0
2
0
0
L
Anubis
2
5
2
0.6
W
King Arthur
LucifersKingPin
King Arthur
2
0
0
2
W
0
2
1
0.25
L
Hachiman
P4bloTheDog
Hachiman
5
1
2
6
W
Bacchus
TSRoi
Bacchus
4
2
2
2.5
W
Nu Wa
casgarach
Nu Wa
2
1
1
2.5
L
Nemesis
filthygaming
Nemesis
0
0
2
1
L
1
1
0
1
W
Danzaburou
zanetheprinc3
Danzaburou
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,010
Damage
25,239
39,373
Taken
40,785
13,578
Mitigated
17,769
12,152
Healing
7,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
1,979
697
0
1,564
6,216
3,363
0
578
5,638
219
17,677
L
Anubis
4,078
135
0
1,809
7,530
3,034
0
2,751
4,779
28,570
0
W
King Arthur
LucifersKingPin
King Arthur
4,430
366
0
1,351
7,994
4,620
204
84
7,515
0
42,561
W
3,321
461
0
1,800
9,802
3,103
0
1,466
8,336
0
40,977
L
Hachiman
P4bloTheDog
Hachiman
6,455
3,230
0
2,396
7,299
2,177
264
2,305
4,994
0
49,640
W
Bacchus
TSRoi
Bacchus
4,126
302
0
1,296
8,718
6,142
0
2,303
6,415
18,230
0
W
Nu Wa
casgarach
Nu Wa
8,330
2,337
0
655
6,329
1,927
48
3,691
2,638
44,013
358
L
Nemesis
filthygaming
Nemesis
3,236
949
0
4,930
11,319
3,669
0
1,775
9,544
0
36,699
L
4,262
327
0
1,453
7,009
1,335
0
5,021
1,988
56,532
1,897
W
Danzaburou
zanetheprinc3
Danzaburou
5,032
953
0
2,034
7,942
1,977
0
862
7,080
0
50,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,653
Gold Earned
34,280
337
Minions Killed
316
0
Camps Cleared
0
1,190,055
Distance Traveled
1,260,357
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,210
401
40
3
0
152,777
0
L
Anubis
6,055
466
52
4
0
223,576
2
W
King Arthur
7,350
565
78
6
0
226,170
2
W
Bastet
5,932
456
67
5
0
282,988
2
L
Hachiman
7,196
554
80
6
0
243,572
4
W
Bacchus
6,841
526
25
2
0
257,478
0
W
Nu Wa
7,267
559
60
5
0
253,718
8
L
Nemesis
5,551
427
60
5
0
323,619
3
L
Agni
6,641
511
105
8
0
246,511
0
W
Danzaburou
6,890
530
86
7
0
240,003
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role