Player Matchup

Freya
Freya
DubyaKey
Freya
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 40L
1,561 Elo+
Party 3
Jing Wei
Jing Wei
HonouredOak
Jing Wei
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,466 Elo+
Party 1
Bellona
Bellona
Hyuhdaddy
Bellona
Level 126
God Stats
1W - 3L
1,426 SR
Queue Stats
41W - 53L
1,492 Elo+
Party 3
Sun Wukong
Sun Wukong
PeakeAndSons
Sun Wukong
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,459 Elo+
Party 1
Artio
Artio
TheGreatBurndini
Artio
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 38L
1,607 Elo+
Solo
Team Averages
Level 121
1,485 SR
1,517 Elo+

VS

Team Averages
Level 142
1,447 SR
1,554 Elo+
Olorun
Olorun
CptnCaptain
Olorun
Level 149
God Stats
4W - 2L
1,411 SR
Queue Stats
212W - 209L
1,550 Elo+
Solo
Maui
Maui
Raleiyn
Maui
Level 117
God Stats
2W - 1L
1,571 SR
Queue Stats
121W - 122L
1,496 Elo+
Party 2
Janus
Janus
Rhadamanthus
Janus
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 122L
1,496 Elo+
Party 2
Achilles
Achilles
SpiritOfTrinity
Achilles
Level 142
God Stats
1W - 0L
1,253 SR
Queue Stats
64W - 66L
1,448 Elo+
Solo
Hachiman
Hachiman
Whiteboi23
Hachiman
Level 180
God Stats
4W - 1L
1,500 SR
Queue Stats
142W - 47L
1,779 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
DubyaKey
Freya
9
0 / 4 / 1
4,894
979
1,708
4,644
1,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
HonouredOak
Jing Wei
10
1 / 3 / 0
5,241
1,048
3,425
5,564
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Hyuhdaddy
Bellona
9
0 / 4 / 1
4,728
946
1,862
5,411
2,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sun Wukong
PeakeAndSons
Sun Wukong
10
0 / 3 / 1
4,818
964
2,724
5,241
2,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
0 / 2 / 0
4,448
890
215
2,448
1,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
5 / 1 / 6
6,821
1,364
3,934
2,270
836
Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Maui
Raleiyn
Maui
11
0 / 0 / 14
6,549
1,310
3,842
3,880
3,613
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
1 / 0 / 9
6,102
1,220
3,651
2,215
643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
11
6 / 1 / 7
6,798
1,360
4,609
6,817
6,101
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Whiteboi23
Hachiman
11
3 / 1 / 6
6,477
1,295
5,021
3,646
1,077
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
57
1
Kills
15
16
Deaths
3
3
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Olorun
5
1
6
8
L
Freya
DubyaKey
Freya
0
4
1
0.13
L
Jing Wei
HonouredOak
Jing Wei
1
3
0
0.33
L
Bellona
Hyuhdaddy
Bellona
0
4
1
0.13
L
Sun Wukong
PeakeAndSons
Sun Wukong
0
3
1
0.17
W
Maui
Raleiyn
Maui
0
0
14
7
W
1
0
9
5.5
W
Achilles
6
1
7
9.5
L
0
2
0
0
W
Hachiman
Whiteboi23
Hachiman
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,934
Damage
21,057
23,308
Taken
18,828
9,599
Mitigated
12,270
3,072
Healing
8,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
3,934
2,215
1,849
469
2,270
836
1,114
322
1,948
11,353
580
L
Freya
DubyaKey
Freya
1,708
419
0
397
4,644
1,495
0
1,416
3,075
5,498
0
L
Jing Wei
HonouredOak
Jing Wei
3,425
1,648
20
931
5,564
1,632
0
3,453
2,035
0
9,232
L
Bellona
Hyuhdaddy
Bellona
1,862
65
0
684
5,411
2,594
0
2,863
2,491
0
4,432
L
Sun Wukong
PeakeAndSons
Sun Wukong
2,724
205
169
573
5,241
2,670
0
3,021
2,184
0
6,663
W
Maui
Raleiyn
Maui
3,842
462
710
1,093
3,880
3,613
115
469
3,375
4,910
0
W
3,651
36
451
546
2,215
643
388
45
2,136
10,446
255
W
Achilles
4,609
272
530
1,642
6,817
6,101
341
961
5,747
195
6,510
L
215
0
114
184
2,448
1,208
0
625
1,790
215
0
W
Hachiman
Whiteboi23
Hachiman
5,021
2,141
169
873
3,646
1,077
1,432
126
3,412
0
12,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,129
Gold Earned
32,747
30
Minions Killed
52
0
Camps Cleared
0
411,252
Distance Traveled
496,261
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,821
1,364
13
3
0
90,929
0
L
Freya
4,894
979
9
2
0
95,509
0
L
Jing Wei
5,241
1,048
12
2
0
88,048
0
L
Bellona
4,728
946
5
1
0
92,609
0
L
Sun Wukong
4,818
964
4
1
0
101,388
0
W
Maui
6,549
1,310
1
0
0
118,366
0
W
Janus
6,102
1,220
15
3
0
95,544
0
W
Achilles
6,798
1,360
4
1
0
109,038
0
L
Artio
4,448
890
0
0
0
33,698
0
W
Hachiman
6,477
1,295
19
4
0
82,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role