Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Camazotz
Camazotz
GuillyM
Camazotz
Level 143
God Stats
1W - 1L
1,518 SR
Queue Stats
92W - 116L
1,547 Elo+
Party 2
King Arthur
King Arthur
Milatay
King Arthur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,883 Elo+
Party 2
Artio
Artio
Smokiioo
Artio
Level 89
God Stats
0W - 2L
1,656 SR
Queue Stats
46W - 46L
1,564 Elo+
Party 2
Artemis
Artemis
Tracial
Artemis
Level 151
God Stats
0W - 2L
1,562 SR
Queue Stats
347W - 344L
1,657 Elo+
Party 2
Team Averages
Level 112
1,547 SR
1,630 Elo+

VS

Team Averages
Level 152
1,631 SR
1,676 Elo+
Odin
Odin
Balterek
Odin
Level 148
God Stats
3W - 3L
1,685 SR
Queue Stats
125W - 125L
1,608 Elo+
Party 1
Danzaburou
Danzaburou
Burrlsworth
Danzaburou
Level 190
God Stats
16W - 12L
1,645 SR
Queue Stats
150W - 150L
1,624 Elo+
Party 1
Mulan
Mulan
ESMILLAMO
Mulan
Level 119
God Stats
4W - 7L
1,556 SR
Queue Stats
78W - 64L
1,560 Elo+
Party 1
Artio
Artio
Frgotenpower
Artio
Level 157
God Stats
2W - 0L
1,769 SR
Queue Stats
67W - 56L
1,608 Elo+
Party 1
Merlin
Merlin
yjimmy
Merlin
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,979 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
1 / 1 / 1
6,740
613
4,752
6,769
2,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Camazotz
GuillyM
Camazotz
10
2 / 3 / 2
6,030
548
3,739
8,766
2,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Milatay
King Arthur
10
0 / 7 / 0
5,715
520
2,369
11,233
5,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
Smokiioo
Artio
10
2 / 5 / 2
6,357
578
2,948
10,301
5,861
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
Tracial
Artemis
8
0 / 6 / 1
5,026
457
3,417
7,708
1,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
4 / 1 / 5
6,829
621
5,306
6,717
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Danzaburou
Burrlsworth
Danzaburou
13
6 / 1 / 4
7,199
654
7,039
5,531
1,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mulan
ESMILLAMO
Mulan
13
6 / 0 / 2
8,372
761
7,167
6,949
5,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
5 / 1 / 4
6,422
584
7,448
11,833
6,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Merlin
yjimmy
Merlin
13
1 / 2 / 3
7,483
680
4,238
5,179
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
5
Kills
22
22
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
1
1
1.5
W
Odin
4
1
5
6.5
W
Danzaburou
Burrlsworth
Danzaburou
6
1
4
8
W
Mulan
ESMILLAMO
Mulan
6
0
2
7
W
5
1
4
7
L
Camazotz
GuillyM
Camazotz
2
3
2
1
L
King Arthur
Milatay
King Arthur
0
7
0
0
L
Artio
Smokiioo
Artio
2
5
2
0.6
L
Artemis
Tracial
Artemis
0
6
1
0.08
W
Merlin
yjimmy
Merlin
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,225
Damage
31,198
44,777
Taken
36,209
18,177
Mitigated
17,991
9,760
Healing
13,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,752
1,814
0
1,523
6,769
2,004
0
2,743
3,849
0
62,155
W
Odin
5,306
961
0
2,882
6,717
2,453
0
623
6,094
0
38,688
W
Danzaburou
Burrlsworth
Danzaburou
7,039
3,688
0
1,725
5,531
1,694
78
351
5,180
0
50,259
W
Mulan
ESMILLAMO
Mulan
7,167
648
0
2,866
6,949
5,251
0
120
6,829
8,531
43,595
W
7,448
649
660
4,805
11,833
6,875
0
1,843
9,990
21,608
2,031
L
Camazotz
GuillyM
Camazotz
3,739
1,065
0
3,821
8,766
2,450
0
1,431
7,175
0
33,510
L
King Arthur
Milatay
King Arthur
2,369
197
0
589
11,233
5,883
0
507
10,726
0
33,232
L
Artio
Smokiioo
Artio
2,948
438
311
2,587
10,301
5,861
0
3,754
5,958
13,807
0
L
Artemis
Tracial
Artemis
3,417
1,330
0
929
7,708
1,979
0
2,057
5,301
0
28,096
W
Merlin
yjimmy
Merlin
4,238
217
0
500
5,179
1,718
0
431
4,748
56,610
628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,868
Gold Earned
36,305
322
Minions Killed
420
0
Camps Cleared
0
1,153,962
Distance Traveled
1,222,365
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,740
613
116
11
0
220,238
0
W
Odin
6,829
621
63
6
0
269,683
2
W
Danzaburou
7,199
654
85
8
0
238,977
4
W
Mulan
8,372
761
101
9
0
233,368
0
W
Artio
6,422
584
31
3
0
264,033
0
L
Camazotz
6,030
548
63
6
0
259,694
1
L
King Arthur
5,715
520
72
7
0
232,909
0
L
Artio
6,357
578
20
2
0
224,540
2
L
Artemis
5,026
457
51
5
0
216,581
0
W
Merlin
7,483
680
140
13
0
216,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role