Player Matchup

He Bo
He Bo
McFxdden
He Bo
Level 89
God Stats
39W - 50L
1,431 SR
Queue Stats
376W - 417L
1,502 Elo+
Party 1
Sol
Sol
NexaMexa
Sol
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 47L
1,448 Elo+
Solo
Khepri
Khepri
VultureCarrion
Khepri
Level 104
God Stats
9W - 7L
1,515 SR
Queue Stats
142W - 123L
1,489 Elo+
Solo
Cernunnos
Cernunnos
iz Sylent
Cernunnos
Level 67
God Stats
11W - 14L
1,469 SR
Queue Stats
194W - 247L
1,424 Elo+
Party 1
Chaac
Chaac
xNKxLechuga12
Chaac
Level 103
God Stats
4W - 2L
1,264 SR
Queue Stats
78W - 84L
1,444 Elo+
Solo
Team Averages
Level 81
1,436 SR
1,461 Elo+

VS

Team Averages
Level 88
1,437 SR
1,497 Elo+
Merlin
Merlin
 
Merlin
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
HectorofTroyx
Kuzenbo
Level 69
God Stats
0W - 4L
1,176 SR
Queue Stats
40W - 31L
1,511 Elo+
Solo
Serqet
Serqet
MONCALON
Serqet
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,456 Elo+
Solo
Hera
Hera
Xoloxolo
Hera
Level 92
God Stats
1W - 1L
1,507 SR
Queue Stats
72W - 76L
1,501 Elo+
Solo
Apollo
Apollo
juanTuiran
Apollo
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 100L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
McFxdden
He Bo
12
4 / 0 / 2
6,266
627
3,613
4,485
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 2
6,634
663
6,000
6,106
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 0 / 2
5,685
569
2,419
3,867
2,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cernunnos
iz Sylent
Cernunnos
12
2 / 1 / 0
6,403
640
4,334
4,288
1,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
2 / 1 / 0
6,696
670
1,772
5,877
2,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 2 / 0
5,845
585
3,139
3,738
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
9
0 / 2 / 1
5,063
506
1,982
6,957
6,060
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Serqet
MONCALON
Serqet
8
0 / 3 / 0
4,752
475
2,165
6,115
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
9
0 / 2 / 0
5,200
520
2,239
4,862
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
juanTuiran
Apollo
11
1 / 1 / 0
5,858
586
2,565
5,873
1,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
10
Kills
2
2
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
0
0.5
L
Kuzenbo
0
2
1
0.25
L
Serqet
MONCALON
Serqet
0
3
0
0
W
He Bo
McFxdden
He Bo
4
0
2
5
W
2
0
2
3
W
0
0
2
1
L
Hera
0
2
0
0
W
Cernunnos
iz Sylent
Cernunnos
2
1
0
2
L
Apollo
juanTuiran
Apollo
1
1
0
1
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,138
Damage
12,090
24,623
Taken
27,545
9,600
Mitigated
13,024
11,920
Healing
9,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,139
312
0
1,000
3,738
2,282
0
0
3,738
30,163
574
L
Kuzenbo
1,982
945
0
673
6,957
6,060
0
3,729
3,049
12,174
0
L
Serqet
MONCALON
Serqet
2,165
363
0
2,631
6,115
1,796
0
2,054
3,812
0
24,676
W
He Bo
McFxdden
He Bo
3,613
43
0
1,980
4,485
1,059
0
102
4,215
41,772
857
W
6,000
2,493
0
4,465
6,106
1,823
1,486
2,537
3,569
52,159
0
W
2,419
126
164
911
3,867
2,370
0
732
3,135
16,009
0
L
Hera
2,239
323
0
1,880
4,862
1,457
0
3,975
779
31,702
1,081
W
Cernunnos
iz Sylent
Cernunnos
4,334
1,711
0
1,957
4,288
1,752
0
604
3,516
0
50,279
L
Apollo
juanTuiran
Apollo
2,565
1,748
0
2,881
5,873
1,429
0
1,693
3,859
0
44,592
W
1,772
251
0
2,443
5,877
2,596
0
2,301
2,850
0
38,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,684
Gold Earned
26,718
376
Minions Killed
311
0
Camps Cleared
0
1,052,309
Distance Traveled
958,650
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,845
585
65
7
0
177,469
0
L
Kuzenbo
5,063
506
30
3
0
208,727
0
L
Serqet
4,752
475
55
6
0
200,636
0
W
He Bo
6,266
627
74
7
0
251,449
0
W
Sol
6,634
663
90
9
0
207,669
0
W
Khepri
5,685
569
32
3
0
205,834
5
L
Hera
5,200
520
64
6
0
198,517
0
W
Cernunnos
6,403
640
95
10
0
170,702
0
L
Apollo
5,858
586
97
10
0
173,301
0
W
Chaac
6,696
670
85
9
0
216,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role