Player Matchup

Janus
Janus
Gold IV
Alae
Janus
Gold IV
Level 155
God Stats
4W - 4L
1,617 SR
Queue Stats
20W - 18L
1,540 MMR
Party 2
Poseidon
Poseidon
Gold II
Mystyle_rosen
Poseidon
Gold II
Level 136
God Stats
8W - 6L
1,651 SR
Queue Stats
382W - 405L
1,519 MMR
Solo
Achilles
Achilles
Gold IV
Oopsyy Daisyy
Achilles
Gold IV
Level 157
God Stats
1W - 1L
1,777 SR
Queue Stats
99W - 109L
1,523 MMR
Solo
Amaterasu
Amaterasu
Gold V
Warhazard
Amaterasu
Gold V
Level 169
God Stats
2W - 1L
1,809 SR
Queue Stats
44W - 34L
1,540 MMR
Party 2
Chang'e
Chang'e
Gold III
byCreepZyron
Chang'e
Gold III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 187L
1,547 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,671 SR
1,534 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,597 SR
1,534 MMR
Cerberus
Cerberus
Gold III
ITiinyI
Cerberus
Gold III
Level 117
God Stats
3W - 2L
1,622 SR
Queue Stats
184W - 184L
1,462 MMR
Party 3
Chaac
Chaac
Gold III
JouunaC13
Chaac
Gold III
Level 142
God Stats
17W - 20L
1,620 SR
Queue Stats
60W - 60L
1,555 MMR
Solo
Pele
Pele
Gold IV
TGSSELLOUT
Pele
Gold IV
Level 109
God Stats
35W - 16L
1,711 SR
Queue Stats
156W - 162L
1,439 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum III
dxxdlebob
Ah Muzen Cab
Platinum III
Level 123
God Stats
15W - 17L
1,451 SR
Queue Stats
195W - 204L
1,645 MMR
Party 1
Nu Wa
Nu Wa
Gold I
ltadoriYuji
Nu Wa
Gold I
Level 138
God Stats
3W - 1L
1,579 SR
Queue Stats
274W - 267L
1,571 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Alae
Janus
13
1 / 5 / 1
8,030
472
6,245
9,303
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
Mystyle_rosen
Poseidon
15
0 / 4 / 2
8,343
491
5,225
10,205
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
Oopsyy Daisyy
Achilles
12
2 / 4 / 4
7,862
462
9,180
13,556
10,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Warhazard
Amaterasu
15
1 / 2 / 2
9,603
565
10,484
18,966
20,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chang'e
byCreepZyron
Chang'e
15
5 / 5 / 2
8,545
503
8,134
16,053
4,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
Erlang ShenThanatosMedusa

VS

Bans
CthulhuAthenaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ITiinyI
Cerberus
13
0 / 3 / 9
8,261
486
9,015
20,263
12,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chaac
JouunaC13
Chaac
16
1 / 3 / 0
10,156
597
10,621
17,950
11,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
12 / 1 / 1
10,922
642
11,793
12,024
4,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ah Muzen Cab
dxxdlebob
Ah Muzen Cab
17
3 / 0 / 4
10,419
613
8,249
7,065
2,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 2 / 8
9,852
580
10,901
7,432
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
9
Kills
20
20
Deaths
9
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Janus
Alae
Janus
1
5
1
0.3
W
Cerberus
ITiinyI
Cerberus
0
3
9
1.5
W
Chaac
JouunaC13
Chaac
1
3
0
0.33
L
Poseidon
Mystyle_rosen
Poseidon
0
4
2
0.25
L
Achilles
Oopsyy Daisyy
Achilles
2
4
4
1
W
12
1
1
12.5
L
Amaterasu
Warhazard
Amaterasu
1
2
2
1
L
Chang'e
byCreepZyron
Chang'e
5
5
2
1.2
W
Ah Muzen Cab
dxxdlebob
Ah Muzen Cab
3
0
4
5
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,268
Damage
50,579
68,083
Taken
64,734
39,203
Mitigated
33,376
22,018
Healing
21,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Alae
Janus
6,245
244
0
733
9,303
1,992
0
5,396
3,907
55,068
161
W
Cerberus
ITiinyI
Cerberus
9,015
564
2,282
5,853
20,263
12,588
140
7,631
12,344
29,008
388
W
Chaac
JouunaC13
Chaac
10,621
2,146
0
8,274
17,950
11,142
0
1,669
15,218
0
84,104
L
Poseidon
Mystyle_rosen
Poseidon
5,225
1,002
0
2,772
10,205
2,352
0
1,432
8,773
65,761
2,771
L
Achilles
Oopsyy Daisyy
Achilles
9,180
1,402
0
2,553
13,556
10,187
0
5,381
8,175
0
32,913
W
11,793
2,882
0
4,101
12,024
4,755
0
4,960
6,843
0
92,188
L
Amaterasu
Warhazard
Amaterasu
10,484
4,920
0
7,233
18,966
20,583
0
2,117
16,849
883
78,010
L
Chang'e
byCreepZyron
Chang'e
8,134
445
1,029
7,698
16,053
4,089
0
5,470
10,583
68,948
0
W
Ah Muzen Cab
dxxdlebob
Ah Muzen Cab
8,249
2,521
0
341
7,065
2,785
850
2,296
4,769
0
88,814
W
10,901
1,937
0
810
7,432
2,106
455
3,628
3,528
73,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,383
Gold Earned
49,610
595
Minions Killed
615
0
Camps Cleared
0
1,656,881
Distance Traveled
1,791,024
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,030
472
124
7
0
317,717
5
W
Cerberus
8,261
486
51
3
0
349,737
5
W
Chaac
10,156
597
158
9
0
344,084
6
L
Poseidon
8,343
491
146
9
0
330,234
3
L
Achilles
7,862
462
43
3
0
340,200
0
W
Pele
10,922
642
125
7
0
414,112
0
L
Amaterasu
9,603
565
162
10
0
314,874
6
L
Chang'e
8,545
503
120
7
0
353,856
0
W
Ah Muzen Cab
10,419
613
157
9
0
359,419
0
W
Nu Wa
9,852
580
124
7
0
323,672
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role