Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
 
Cupid
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Panama_Red------
Mulan
Level 63
God Stats
6W - 6L
1,544 SR
Queue Stats
37W - 31L
1,454 Elo+
Solo
Nu Wa
Nu Wa
Panzzie Machine
Nu Wa
Level 153
God Stats
3W - 1L
2,043 SR
Queue Stats
41W - 23L
1,665 Elo+
Party 2
Lancelot
Lancelot
TheDynamiteone1
Lancelot
Level 81
God Stats
10W - 10L
1,620 SR
Queue Stats
140W - 134L
1,502 Elo+
Solo
Team Averages
Level 129
1,642 SR
1,524 Elo+

VS

Team Averages
Level 105
1,627 SR
1,470 Elo+
Tyr
Tyr
JasonCuckington
Tyr
Level 152
God Stats
2W - 0L
1,782 SR
Queue Stats
22W - 21L
1,520 Elo+
Party 1
Ymir
Ymir
MuffinSenpai964
Ymir
Level 89
God Stats
2W - 1L
1,679 SR
Queue Stats
88W - 91L
1,472 Elo+
Party 3
Fenrir
Fenrir
ScottReb0rn9142
Fenrir
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,435 Elo+
Solo
Anhur
Anhur
jaws8bacon
Anhur
Level 83
God Stats
16W - 12L
1,591 SR
Queue Stats
74W - 84L
1,469 Elo+
Party 3
Chang'e
Chang'e
xGod Is Dead13x
Chang'e
Level 147
God Stats
3W - 3L
1,581 SR
Queue Stats
112W - 106L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 2 / 0
5,084
508
2,589
6,216
3,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cupid
 
Cupid
9
0 / 1 / 1
4,817
482
4,198
6,643
1,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 4 / 0
4,281
428
1,847
4,900
1,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 2 / 0
5,200
520
5,546
3,744
922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
12
2 / 0 / 0
5,700
570
6,107
8,095
3,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 0
7,565
757
6,115
9,709
6,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 1 / 2
6,088
609
2,148
7,357
4,494
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 1 / 0
5,095
510
744
7,595
2,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
11
2 / 0 / 1
5,869
587
4,704
4,096
1,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 1 / 1
5,812
581
3,665
6,884
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
3
Kills
9
9
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
0
0.5
L
Cupid
 
Cupid
0
1
1
0.5
W
6
0
0
6
W
1
1
2
2
L
0
4
0
0
L
0
2
0
0
W
0
1
0
0
L
Lancelot
2
0
0
2
W
Anhur
2
0
1
2.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,287
Damage
17,376
29,598
Taken
35,641
10,618
Mitigated
16,899
11,141
Healing
15,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,589
923
1,965
1,946
6,216
3,435
0
1,300
4,916
18,950
0
L
Cupid
 
Cupid
4,198
2,418
308
2,471
6,643
1,444
0
848
5,795
0
33,263
W
6,115
774
0
3,204
9,709
6,377
62
1,021
8,688
0
45,574
W
2,148
304
0
2,222
7,357
4,494
56
2,070
5,287
19,511
0
L
1,847
352
0
605
4,900
1,425
0
0
4,900
0
10,702
L
5,546
1,822
0
628
3,744
922
0
2,003
1,741
29,926
0
W
744
84
0
2,458
7,595
2,809
0
914
6,681
0
35,252
L
Lancelot
6,107
499
0
3,218
8,095
3,392
0
1,578
6,517
0
47,061
W
Anhur
4,704
1,979
0
3,269
4,096
1,229
858
1,153
2,943
0
50,778
W
3,665
328
400
3,970
6,884
1,990
175
2,977
3,907
37,814
1,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,082
Gold Earned
30,429
247
Minions Killed
322
0
Camps Cleared
0
895,186
Distance Traveled
1,051,541
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,084
508
27
3
0
171,894
0
L
Cupid
4,817
482
56
6
0
176,096
2
W
Tyr
7,565
757
71
7
0
237,114
0
W
Ymir
6,088
609
33
3
0
209,786
4
L
Mulan
4,281
428
24
2
0
102,414
0
L
Nu Wa
5,200
520
60
6
0
185,312
3
W
Fenrir
5,095
510
50
5
0
218,791
0
L
Lancelot
5,700
570
80
8
0
259,470
0
W
Anhur
5,869
587
87
9
0
193,139
0
W
Chang'e
5,812
581
81
8
0
192,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role