Player Matchup

Ravana
Ravana
Axolian
Ravana
Level 147
God Stats
2W - 2L
1,805 SR
Queue Stats
60W - 88L
1,558 Elo+
Party 1
Athena
Athena
LightningWar
Athena
Level 143
God Stats
5W - 4L
1,251 SR
Queue Stats
65W - 104L
1,460 Elo+
Party 1
Ra
Ra
Shadednight
Ra
Level 157
God Stats
5W - 11L
1,519 SR
Queue Stats
83W - 97L
1,530 Elo+
Party 1
Achilles
Achilles
geocalli
Achilles
Level 129
God Stats
8W - 6L
1,784 SR
Queue Stats
40W - 58L
1,540 Elo+
Party 1
Nut
Nut
xiMASONDIXONix
Nut
Level 219
God Stats
4W - 4L
1,324 SR
Queue Stats
43W - 64L
1,458 Elo+
Party 1
Team Averages
Level 159
1,537 SR
1,509 Elo+

VS

Team Averages
Level 157
1,464 SR
1,581 Elo+
King Arthur
King Arthur
DYINGcause
King Arthur
Level 155
God Stats
33W - 25L
1,542 SR
Queue Stats
380W - 318L
1,580 Elo+
Party 2
Maui
Maui
Rivеn
Maui
Level 210
God Stats
0W - 2L
1,633 SR
Queue Stats
76W - 59L
1,591 Elo+
Party 2
Kali
Kali
ShadowCatcher201
Kali
Level 138
God Stats
0W - 3L
1,119 SR
Queue Stats
150W - 125L
1,595 Elo+
Solo
Ra
Ra
SlickRicky525
Ra
Level 151
God Stats
3W - 5L
1,553 SR
Queue Stats
139W - 102L
1,628 Elo+
Solo
Medusa
Medusa
indiannasolo
Medusa
Level 129
God Stats
6W - 9L
1,471 SR
Queue Stats
254W - 234L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Axolian
Ravana
12
7 / 2 / 4
6,556
596
6,736
7,678
2,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
10
2 / 0 / 10
6,451
586
4,582
8,603
6,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
1 / 0 / 6
6,568
597
6,293
5,662
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
geocalli
Achilles
11
3 / 3 / 3
6,513
592
6,715
11,804
7,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
2 / 0 / 4
6,858
623
4,614
4,234
1,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DYINGcause
King Arthur
12
3 / 1 / 2
7,143
649
8,004
9,495
5,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
Rivеn
Maui
8
0 / 3 / 3
5,206
473
2,525
7,439
4,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 3 / 1
4,902
446
3,396
9,294
3,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
2 / 4 / 1
6,310
574
4,852
7,014
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
10
0 / 4 / 0
5,761
524
3,796
7,236
2,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
15
Kills
5
5
Deaths
15
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ravana
Axolian
Ravana
7
2
4
4.5
L
King Arthur
DYINGcause
King Arthur
3
1
2
4
W
Athena
2
0
10
7
L
Maui
Rivеn
Maui
0
3
3
0.5
W
1
0
6
4
L
0
3
1
0.17
L
2
4
1
0.63
W
Achilles
geocalli
Achilles
3
3
3
1.5
L
Medusa
0
4
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,940
Damage
22,573
37,981
Taken
40,478
20,296
Mitigated
17,888
16,620
Healing
10,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Axolian
Ravana
6,736
1,904
0
3,228
7,678
2,980
22
1,412
6,151
0
40,461
L
King Arthur
DYINGcause
King Arthur
8,004
884
0
2,696
9,495
5,345
0
1,669
7,210
0
45,070
W
Athena
4,582
1,275
0
2,935
8,603
6,654
52
1,413
7,032
15,683
0
L
Maui
Rivеn
Maui
2,525
761
0
1,436
7,439
4,580
0
2,195
5,011
10,556
0
W
6,293
710
1,149
2,922
5,662
1,853
0
1,948
3,376
49,866
1,327
L
3,396
1,331
0
2,902
9,294
3,340
0
2,070
6,976
0
30,263
L
4,852
489
648
1,487
7,014
2,389
0
1,878
4,946
39,823
111
W
Achilles
geocalli
Achilles
6,715
1,772
0
4,532
11,804
7,424
0
1,074
10,625
0
37,499
L
Medusa
3,796
1,186
0
1,433
7,236
2,234
0
2,079
5,078
0
41,142
W
4,614
2,640
0
1,854
4,234
1,385
935
870
3,364
0
48,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,946
Gold Earned
29,322
348
Minions Killed
320
0
Camps Cleared
0
1,197,063
Distance Traveled
1,124,239
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,556
596
68
6
0
251,126
1
L
King Arthur
7,143
649
84
8
0
231,590
0
W
Athena
6,451
586
24
2
0
267,155
5
L
Maui
5,206
473
16
1
0
226,818
2
W
Ra
6,568
597
101
9
0
250,393
3
L
Kali
4,902
446
45
4
0
244,429
0
L
Ra
6,310
574
89
8
0
207,854
0
W
Achilles
6,513
592
66
6
0
218,132
2
L
Medusa
5,761
524
86
8
0
213,548
0
W
Nut
6,858
623
89
8
0
210,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role