Player Matchup

Awilix
Awilix
Cujo123
Awilix
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 34L
1,724 Elo+
Party 2
King Arthur
King Arthur
OdinWilson
King Arthur
Level 41
God Stats
5W - 0L
1,889 SR
Queue Stats
112W - 76L
1,652 Elo+
Party 2
Anhur
Anhur
Sinfulsully
Anhur
Level 35
God Stats
3W - 4L
1,683 SR
Queue Stats
13W - 17L
1,417 Elo+
Party 1
Bacchus
Bacchus
Tekecannibal
Bacchus
Level 39
God Stats
8W - 5L
1,500 SR
Queue Stats
42W - 48L
1,468 Elo+
Solo
Sol
Sol
goatedpele
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,372 Elo+
Party 1
Team Averages
Level 32
1,614 SR
1,527 Elo+

VS

Team Averages
Level 57
1,489 SR
1,416 Elo+
Ymir
Ymir
Benefactum
Ymir
Level 32
God Stats
0W - 3L
1,308 SR
Queue Stats
9W - 24L
1,122 Elo+
Solo
Set
Set
IamMEATest
Set
Level 39
God Stats
13W - 15L
1,276 SR
Queue Stats
62W - 66L
1,339 Elo+
Party 4
Xbalanque
Xbalanque
LuketheButcher2
Xbalanque
Level 32
God Stats
5W - 8L
1,468 SR
Queue Stats
27W - 31L
1,290 Elo+
Party 4
Thoth
Thoth
PunchedEmperor
Thoth
Level 140
God Stats
67W - 32L
1,742 SR
Queue Stats
233W - 194L
1,664 Elo+
Party 3
Mulan
Mulan
SamadAlHayadi
Mulan
Level 43
God Stats
42W - 25L
1,651 SR
Queue Stats
196W - 165L
1,665 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Cujo123
Awilix
15
9 / 0 / 5
8,433
767
9,115
6,433
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
OdinWilson
King Arthur
13
3 / 0 / 2
7,837
712
3,052
5,797
2,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
4 / 3 / 2
6,325
575
7,008
7,178
2,055
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Tekecannibal
Bacchus
10
1 / 0 / 5
6,270
570
3,067
5,458
3,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
3 / 3 / 1
7,059
642
1,184
5,140
985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
5,018
456
2,879
11,506
4,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 3 / 0
4,603
418
1,731
7,443
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
LuketheButcher2
Xbalanque
9
2 / 4 / 1
5,411
492
6,330
7,089
1,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 3 / 0
5,652
514
3,370
3,667
829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 5 / 0
4,475
407
1,588
6,558
2,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
20
Kills
6
6
Deaths
20
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Awilix
Cujo123
Awilix
9
0
5
11.5
L
0
3
0
0
L
Xbalanque
LuketheButcher2
Xbalanque
2
4
1
0.63
W
King Arthur
OdinWilson
King Arthur
3
0
2
4
L
3
3
0
1
L
0
5
0
0
W
4
3
2
1.67
W
Bacchus
Tekecannibal
Bacchus
1
0
5
3.5
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,426
Damage
15,898
30,006
Taken
36,263
10,881
Mitigated
12,135
11,270
Healing
6,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,879
832
0
1,963
11,506
4,692
0
951
10,555
18,781
1,152
W
Awilix
Cujo123
Awilix
9,115
4,341
0
3,122
6,433
1,999
0
1,385
4,912
0
53,852
L
1,731
1,292
0
850
7,443
2,446
0
1,707
5,736
0
27,020
L
Xbalanque
LuketheButcher2
Xbalanque
6,330
4,079
0
1,727
7,089
1,488
60
799
6,290
0
27,917
W
King Arthur
OdinWilson
King Arthur
3,052
618
0
1,250
5,797
2,763
0
0
5,628
0
49,101
L
3,370
164
0
367
3,667
829
0
740
2,927
20,838
817
L
1,588
265
0
1,824
6,558
2,680
0
0
6,558
0
15,789
W
7,008
4,833
0
3,250
7,178
2,055
459
960
6,218
0
43,010
W
Bacchus
Tekecannibal
Bacchus
3,067
504
0
2,323
5,458
3,079
195
1,129
4,293
13,348
131
W
1,184
529
0
1,325
5,140
985
913
2,121
2,735
41,999
3,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,924
Gold Earned
25,159
355
Minions Killed
199
0
Camps Cleared
0
1,105,891
Distance Traveled
819,351
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,018
456
22
2
0
192,405
0
W
Awilix
8,433
767
90
8
0
292,009
0
L
Set
4,603
418
50
5
0
161,496
0
L
Xbalanque
5,411
492
40
4
0
176,836
0
W
King Arthur
7,837
712
97
9
0
184,586
0
L
Thoth
5,652
514
55
5
0
185,605
0
L
Mulan
4,475
407
32
3
0
103,009
0
W
Anhur
6,325
575
58
5
0
183,025
0
W
Bacchus
6,270
570
17
2
0
240,404
3
W
Sol
7,059
642
93
8
0
205,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role