Player Matchup

Aphrodite
Aphrodite
Bronze IV
DjdXpertSniper
Aphrodite
Bronze IV
Level 67
God Stats
0W - 2L
1,335 SR
Queue Stats
0W - 3L
1,371 MMR
Party 1
Jormungandr
Jormungandr
Bronze IV
JahsJerkSauce33
Jormungandr
Bronze IV
Level 116
God Stats
0W - 3L
1,531 SR
Queue Stats
0W - 3L
1,371 MMR
Party 1
Anhur
Anhur
Bronze IV
xX__Ramz__Xx
Anhur
Bronze IV
Level 60
God Stats
0W - 1L
1,623 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 81
1,497 SR
1,381 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,519 SR
1,414 MMR
Atlas
Atlas
Gold III
BDGxJumPShoTzz
Atlas
Gold III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 195L
1,431 MMR
Solo
Skadi
Skadi
Gold V
RSGbichotful36
Skadi
Gold V
Level 121
God Stats
2W - 0L
1,400 SR
Queue Stats
43W - 44L
1,398 MMR
Solo
Nu Wa
Nu Wa
Gold III
loskyalvarado
Nu Wa
Gold III
Level 127
God Stats
85W - 57L
1,657 SR
Queue Stats
296W - 359L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DjdXpertSniper
Aphrodite
13
1 / 4 / 2
7,840
784
2,974
8,644
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
JahsJerkSauce33
Jormungandr
14
1 / 2 / 2
8,272
827
10,223
13,402
5,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
1 / 4 / 2
7,864
786
3,065
9,407
2,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
JanusThothSurtrAchillesBellona

VS

Bans
CthulhuCerberusDiscordiaMedusaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 7
9,003
900
8,191
10,010
10,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
4 / 2 / 3
8,897
890
4,790
7,124
2,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 1 / 5
9,415
942
12,795
5,977
2,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
3
Kills
10
10
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
L
Aphrodite
DjdXpertSniper
Aphrodite
1
4
2
0.5
L
Jormungandr
JahsJerkSauce33
Jormungandr
1
2
2
1
W
4
2
3
2.75
W
3
1
5
5.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,262
Damage
25,776
31,453
Taken
23,111
10,526
Mitigated
14,727
6,167
Healing
1,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,191
2,724
0
307
10,010
10,131
290
3,704
5,906
19,962
1,477
L
Aphrodite
DjdXpertSniper
Aphrodite
2,974
256
2,398
2,608
8,644
2,855
0
6,137
2,493
19,791
0
L
Jormungandr
JahsJerkSauce33
Jormungandr
10,223
1,379
0
819
13,402
5,011
0
8,246
5,135
42,556
1,865
W
4,790
1,004
0
750
7,124
2,384
1,306
3,589
3,169
0
34,537
W
12,795
4,815
0
500
5,977
2,212
1,504
4,374
1,202
41,030
0
L
3,065
1,439
0
342
9,407
2,660
0
6,259
3,104
0
20,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,976
Gold Earned
27,315
155
Minions Killed
138
0
Camps Cleared
0
526,240
Distance Traveled
561,245
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,003
900
33
3
0
189,643
4
L
Aphrodite
7,840
784
33
3
0
171,147
0
L
Jormungandr
8,272
827
79
8
0
186,861
0
W
Skadi
8,897
890
52
5
0
178,010
0
W
Nu Wa
9,415
942
53
5
0
193,592
0
L
Anhur
7,864
786
43
4
0
168,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role