Player Matchup

Hachiman
Hachiman
Bronze III
AyeJayAytch
Hachiman
Bronze III
Level 219
God Stats
3W - 1L
1,467 SR
Queue Stats
12W - 1L
1,500 MMR
Party 1
Athena
Athena
Bronze IV
Shane8110
Athena
Bronze IV
Level 159
God Stats
3W - 1L
1,274 SR
Queue Stats
10W - 1L
1,578 MMR
Party 1
Serqet
Serqet
Bronze III
themcarrots
Serqet
Bronze III
Level 209
God Stats
7W - 1L
1,615 SR
Queue Stats
9W - 1L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 196
1,452 SR
1,526 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 99
1,533 SR
1,502 MMR
Zeus
Zeus
Gold V
Froxart
Zeus
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum V
auhuxx
Cthulhu
Platinum V
Level 83
God Stats
21W - 25L
1,529 SR
Queue Stats
400W - 395L
1,741 MMR
Party 2
Medusa
Medusa
Gold V
dbrowne___
Medusa
Gold V
Level 88
God Stats
488W - 443L
1,572 SR
Queue Stats
572W - 613L
1,266 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AyeJayAytch
Hachiman
20
10 / 0 / 7
12,641
972
14,271
9,419
3,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Athena
Shane8110
Athena
17
1 / 3 / 9
10,267
790
4,698
15,309
14,895
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Serqet
18
6 / 1 / 9
11,665
897
12,356
13,710
11,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AresMulanBacchusKuzenboGanesha

VS

Bans
AgniChaacNe ZhaGebVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Froxart
Zeus
15
2 / 7 / 1
10,106
777
10,555
11,000
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cthulhu
auhuxx
Cthulhu
16
0 / 5 / 3
9,508
731
7,129
12,747
13,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Medusa
dbrowne___
Medusa
16
2 / 5 / 1
10,456
804
6,154
10,349
3,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
17
Kills
4
4
Deaths
17
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AyeJayAytch
Hachiman
10
0
7
13.5
L
Zeus
Froxart
Zeus
2
7
1
0.36
W
Athena
Shane8110
Athena
1
3
9
1.83
L
Cthulhu
auhuxx
Cthulhu
0
5
3
0.3
L
Medusa
dbrowne___
Medusa
2
5
1
0.5
W
Serqet
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,325
Damage
23,838
38,438
Taken
34,096
29,787
Mitigated
19,756
5,541
Healing
1,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AyeJayAytch
Hachiman
14,271
9,582
0
4,789
9,419
3,825
3,117
4,278
4,969
0
61,799
L
Zeus
Froxart
Zeus
10,555
307
0
460
11,000
2,958
0
1,299
8,867
28,136
0
W
Athena
Shane8110
Athena
4,698
1,154
0
342
15,309
14,895
378
6,007
8,860
17,775
1,116
L
Cthulhu
auhuxx
Cthulhu
7,129
566
286
548
12,747
13,287
0
2,016
10,129
27,158
635
L
Medusa
dbrowne___
Medusa
6,154
1,661
0
500
10,349
3,511
0
1,293
8,640
0
34,026
W
Serqet
12,356
2,627
0
410
13,710
11,067
307
6,309
7,029
0
43,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,573
Gold Earned
30,070
190
Minions Killed
172
0
Camps Cleared
0
785,202
Distance Traveled
697,463
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,641
972
107
8
0
224,993
1
L
Zeus
10,106
777
51
4
0
218,934
7
W
Athena
10,267
790
26
2
0
252,575
0
L
Cthulhu
9,508
731
51
4
0
237,092
4
L
Medusa
10,456
804
70
5
0
241,437
0
W
Serqet
11,665
897
57
4
0
307,634
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role