Player Matchup

Nut
Nut
 
Nut
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
FlapperBoy
Sylvanus
Level 138
God Stats
2W - 0L
1,716 SR
Queue Stats
76W - 78L
1,484 Elo+
Solo
Ravana
Ravana
Maarsh US
Ravana
Level 89
God Stats
3W - 2L
1,299 SR
Queue Stats
33W - 36L
1,421 Elo+
Party 1
Baron Samedi
Baron Samedi
Siniistro
Baron Samedi
Level 122
God Stats
3W - 1L
1,729 SR
Queue Stats
45W - 56L
1,382 Elo+
Solo
Team Averages
Level 127
1,549 SR
1,458 Elo+

VS

Team Averages
Level 99
1,588 SR
1,506 Elo+
Janus
Janus
Ankher1
Janus
Level 129
God Stats
0W - 1L
1,704 SR
Queue Stats
7W - 9L
1,445 Elo+
Party 2
Susano
Susano
BL4CKstar KiD
Susano
Level 47
God Stats
0W - 2L
1,283 SR
Queue Stats
20W - 21L
1,695 Elo+
Solo
Tyr
Tyr
NARIPA00
Tyr
Level 37
God Stats
1W - 1L
1,813 SR
Queue Stats
3W - 4L
1,456 Elo+
Party 2
Terra
Terra
NazRagdoll
Terra
Level 159
God Stats
10W - 10L
1,504 SR
Queue Stats
286W - 298L
1,457 Elo+
Solo
Nut
Nut
Pr0f37A
Nut
Level 123
God Stats
4W - 2L
1,637 SR
Queue Stats
233W - 222L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
2 / 0 / 3
6,376
638
6,380
6,358
1,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bastet
 
Bastet
11
5 / 1 / 2
6,187
619
2,989
8,531
3,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
FlapperBoy
Sylvanus
11
0 / 1 / 2
5,814
581
4,034
7,088
3,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ravana
Maarsh US
Ravana
9
1 / 1 / 6
5,310
531
3,542
4,473
3,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Baron Samedi
Siniistro
Baron Samedi
12
3 / 0 / 1
6,312
631
3,485
3,940
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ankher1
Janus
10
0 / 1 / 1
5,509
551
2,446
4,283
1,339
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 2
5,295
530
2,848
7,464
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 0
5,912
591
3,972
7,142
4,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Terra
8
0 / 2 / 2
5,145
515
2,824
9,548
7,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nut
9
1 / 3 / 0
5,162
516
3,071
6,507
2,164
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
11
Kills
3
3
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
2
0
3
3.5
W
Bastet
 
Bastet
5
1
2
6
L
Janus
Ankher1
Janus
0
1
1
0.5
L
1
3
2
0.67
W
Sylvanus
FlapperBoy
Sylvanus
0
1
2
1
W
Ravana
Maarsh US
Ravana
1
1
6
4
L
1
2
0
0.5
L
Terra
0
2
2
0.5
L
Nut
1
3
0
0.33
W
Baron Samedi
Siniistro
Baron Samedi
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,430
Damage
15,161
30,390
Taken
34,944
13,149
Mitigated
17,815
13,634
Healing
11,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
6,380
3,417
0
3,475
6,358
1,850
561
1,170
5,188
0
51,672
W
Bastet
 
Bastet
2,989
1,048
0
2,880
8,531
3,060
0
1,623
6,908
0
43,346
L
Janus
Ankher1
Janus
2,446
67
0
1,360
4,283
1,339
0
2,069
2,214
40,021
0
L
2,848
498
0
2,116
7,464
2,264
0
1,047
6,359
0
23,010
W
Sylvanus
FlapperBoy
Sylvanus
4,034
743
0
3,943
7,088
3,182
0
0
6,672
28,430
2,033
W
Ravana
Maarsh US
Ravana
3,542
837
0
1,585
4,473
3,348
0
1,286
3,187
0
13,594
L
3,972
665
0
2,320
7,142
4,890
0
3,220
3,408
0
37,119
L
Terra
2,824
574
324
3,773
9,548
7,158
0
575
8,973
18,047
976
L
Nut
3,071
1,624
0
2,009
6,507
2,164
0
0
6,507
0
31,200
W
Baron Samedi
Siniistro
Baron Samedi
3,485
181
176
1,575
3,940
1,709
0
1,202
2,738
41,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,999
Gold Earned
27,023
312
Minions Killed
271
0
Camps Cleared
0
1,024,278
Distance Traveled
1,024,341
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,376
638
92
9
0
208,474
0
W
Bastet
6,187
619
73
7
0
225,875
0
L
Janus
5,509
551
76
8
0
211,534
1
L
Susano
5,295
530
45
5
0
253,370
0
W
Sylvanus
5,814
581
60
6
0
174,596
3
W
Ravana
5,310
531
13
1
0
228,700
2
L
Tyr
5,912
591
71
7
0
187,243
2
L
Terra
5,145
515
22
2
0
200,005
4
L
Nut
5,162
516
57
6
0
172,189
1
W
Baron Samedi
6,312
631
74
7
0
186,633
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role