Player Matchup

Horus
Horus
JimmyOOOHHH
Horus
Level 149
God Stats
0W - 1L
1,812 SR
Queue Stats
86W - 73L
1,508 Elo+
Party 1
Cupid
Cupid
LorRomeo
Cupid
Level 159
God Stats
2W - 2L
1,814 SR
Queue Stats
63W - 65L
1,552 Elo+
Solo
Cerberus
Cerberus
PackmanGaming12
Cerberus
Level 178
God Stats
1W - 2L
1,608 SR
Queue Stats
85W - 71L
1,518 Elo+
Party 1
Ra
Ra
UR SQUIRREL AID
Ra
Level 154
God Stats
16W - 12L
1,612 SR
Queue Stats
145W - 133L
1,558 Elo+
Solo
Anhur
Anhur
torda95
Anhur
Level 75
God Stats
1W - 3L
1,491 SR
Queue Stats
46W - 45L
1,500 Elo+
Party 1
Team Averages
Level 143
1,667 SR
1,527 Elo+

VS

Team Averages
Level 144
1,644 SR
1,535 Elo+
Surtr
Surtr
HarMoniccS
Surtr
Level 180
God Stats
5W - 7L
1,775 SR
Queue Stats
293W - 268L
1,564 Elo+
Solo
Ymir
Ymir
JegrimG
Ymir
Level 118
God Stats
17W - 10L
1,537 SR
Queue Stats
138W - 146L
1,502 Elo+
Solo
Thanatos
Thanatos
Tek_NewFro
Thanatos
Level 157
God Stats
20W - 27L
1,530 SR
Queue Stats
781W - 749L
1,552 Elo+
Solo
Zhong Kui
Zhong Kui
Zoldorf
Zhong Kui
Level 122
God Stats
13W - 6L
1,795 SR
Queue Stats
78W - 68L
1,550 Elo+
Solo
Ix Chel
Ix Chel
itzthyhazardz
Ix Chel
Level 144
God Stats
3W - 3L
1,583 SR
Queue Stats
131W - 126L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
3,343
557
767
4,037
2,320
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
LorRomeo
Cupid
6
0 / 2 / 0
3,560
593
1,892
4,302
1,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Cerberus
5
0 / 0 / 0
3,254
542
650
2,212
641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 0
4,134
689
1,948
3,406
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Anhur
torda95
Anhur
6
0 / 2 / 0
3,372
562
382
3,386
972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
8
1 / 0 / 0
4,461
744
2,214
4,315
2,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Ymir
JegrimG
Ymir
7
0 / 0 / 4
3,719
620
1,798
1,918
852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Tek_NewFro
Thanatos
8
2 / 0 / 2
4,436
739
2,161
4,401
1,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Zoldorf
Zhong Kui
7
4 / 0 / 0
4,523
754
2,535
1,348
889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ix Chel
8
1 / 0 / 1
4,616
769
1,874
4,349
1,263
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
8
8
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Surtr
1
0
0
1
W
Ymir
JegrimG
Ymir
0
0
4
2
L
0
2
0
0
L
Cupid
LorRomeo
Cupid
0
2
0
0
L
Cerberus
0
0
0
0
W
Thanatos
Tek_NewFro
Thanatos
2
0
2
3
L
0
2
0
0
W
Zhong Kui
Zoldorf
Zhong Kui
4
0
0
4
W
Ix Chel
1
0
1
1.5
L
Anhur
torda95
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,639
Damage
10,582
17,343
Taken
16,331
5,992
Mitigated
6,412
6,364
Healing
9,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
2,214
643
0
2,128
4,315
2,046
0
63
4,252
335
23,984
W
Ymir
JegrimG
Ymir
1,798
587
0
46
1,918
852
0
167
1,751
8,791
1,883
L
767
456
160
1,440
4,037
2,320
0
2,061
1,976
0
4,917
L
Cupid
LorRomeo
Cupid
1,892
955
0
1,404
4,302
1,040
0
108
3,939
0
16,709
L
Cerberus
650
0
0
1,825
2,212
641
0
277
1,935
11,304
0
W
Thanatos
Tek_NewFro
Thanatos
2,161
437
0
3,419
4,401
1,362
0
165
4,236
0
26,155
L
1,948
360
0
691
3,406
1,019
0
1,645
1,761
26,751
558
W
Zhong Kui
Zoldorf
Zhong Kui
2,535
849
0
1,122
1,348
889
0
0
1,348
20,946
1,017
W
Ix Chel
1,874
78
141
2,272
4,349
1,263
0
2,061
2,237
29,443
0
L
Anhur
torda95
Anhur
382
160
0
844
3,386
972
0
1,956
1,430
0
13,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,663
Gold Earned
21,755
158
Minions Killed
231
0
Camps Cleared
0
613,872
Distance Traveled
681,616
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
4,461
744
49
8
0
132,910
0
W
Ymir
3,719
620
14
2
0
141,340
0
L
Horus
3,343
557
9
2
0
135,812
4
L
Cupid
3,560
593
41
7
0
123,880
0
L
Cerberus
3,254
542
28
5
0
93,455
0
W
Thanatos
4,436
739
55
9
0
155,658
1
L
Ra
4,134
689
54
9
0
137,839
0
W
Zhong Kui
4,523
754
49
8
0
127,387
0
W
Ix Chel
4,616
769
64
11
0
124,321
0
L
Anhur
3,372
562
26
4
0
122,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role