Player Matchup

Anhur
Anhur
Gambls
Anhur
Level 158
God Stats
6W - 10L
1,399 SR
Queue Stats
239W - 204L
1,551 Elo+
Solo
Sobek
Sobek
Legionpayload
Sobek
Level 116
God Stats
17W - 27L
1,443 SR
Queue Stats
461W - 433L
1,524 Elo+
Party 1
Bastet
Bastet
lost_mindk
Bastet
Level 156
God Stats
28W - 17L
1,612 SR
Queue Stats
204W - 196L
1,461 Elo+
Party 1
Geb
Geb
thesis112
Geb
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 77L
1,455 Elo+
Party 2
Nu Wa
Nu Wa
vexedviixen
Nu Wa
Level 69
God Stats
20W - 21L
1,568 SR
Queue Stats
77W - 79L
1,466 Elo+
Party 2
Team Averages
Level 118
1,505 SR
1,491 Elo+

VS

Team Averages
Level 130
1,522 SR
1,550 Elo+
Ix Chel
Ix Chel
DeusExitium405
Ix Chel
Level 86
God Stats
21W - 18L
1,556 SR
Queue Stats
151W - 150L
1,558 Elo+
Party 4
Shiva
Shiva
JuiceMcDaniels
Shiva
Level 154
God Stats
10W - 13L
1,273 SR
Queue Stats
353W - 353L
1,519 Elo+
Party 3
Loki
Loki
Super-Rio26
Loki
Level 164
God Stats
85W - 92L
1,548 SR
Queue Stats
391W - 396L
1,519 Elo+
Party 3
Danzaburou
Danzaburou
TheBrownBear9
Danzaburou
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,620 Elo+
Solo
Nu Wa
Nu Wa
Wuba_LubaDubDub9
Nu Wa
Level 140
God Stats
20W - 12L
1,733 SR
Queue Stats
137W - 140L
1,535 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gambls
Anhur
10
2 / 4 / 0
6,043
504
5,891
9,034
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

12
3 / 3 / 0
7,318
610
6,028
12,804
8,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
lost_mindk
Bastet
13
0 / 1 / 0
6,300
525
1,584
8,667
2,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 6 / 0
4,929
411
2,256
12,681
6,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 1 / 1
5,985
499
6,129
3,945
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 2
7,807
651
4,424
5,404
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 8
7,177
598
4,549
7,396
4,662
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
3 / 0 / 1
6,824
569
2,084
5,807
1,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
TheBrownBear9
Danzaburou
12
6 / 1 / 4
7,280
607
10,314
8,760
2,101
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
2 / 3 / 2
6,527
544
7,886
7,680
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
5
Kills
15
15
Deaths
5
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
Anhur
Gambls
Anhur
2
4
0
0.5
W
2
1
8
6
L
3
3
0
1
W
3
0
1
3.5
W
Danzaburou
TheBrownBear9
Danzaburou
6
1
4
8
W
2
3
2
1
L
Bastet
lost_mindk
Bastet
0
1
0
0
L
0
6
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,888
Damage
29,257
47,131
Taken
35,047
20,253
Mitigated
12,184
15,161
Healing
16,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,424
477
218
2,394
5,404
1,685
40
2,153
2,860
60,726
0
L
Anhur
Gambls
Anhur
5,891
2,928
0
3,812
9,034
2,258
0
359
8,595
0
38,284
W
4,549
624
0
1,784
7,396
4,662
0
1,765
5,431
0
23,634
L
6,028
425
0
6,196
12,804
8,164
0
6,716
5,364
50,584
3,597
W
2,084
122
0
4,112
5,807
1,645
0
1,578
3,843
0
50,136
W
Danzaburou
TheBrownBear9
Danzaburou
10,314
5,437
0
5,315
8,760
2,101
505
2,018
6,508
0
53,509
W
7,886
1,955
0
2,389
7,680
2,091
0
4,958
1,949
29,869
0
L
Bastet
lost_mindk
Bastet
1,584
95
0
3,286
8,667
2,530
0
793
7,760
0
57,504
L
2,256
68
0
1,308
12,681
6,407
0
354
12,237
11,631
0
L
6,129
738
88
471
3,945
894
0
2,786
865
34,434
164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,575
Gold Earned
35,615
356
Minions Killed
399
0
Camps Cleared
0
1,167,890
Distance Traveled
1,249,422
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,807
651
145
12
0
255,387
0
L
Anhur
6,043
504
86
7
0
205,870
2
W
Shiva
7,177
598
31
3
0
256,629
1
L
Sobek
7,318
610
88
7
0
221,919
0
W
Loki
6,824
569
88
7
0
274,817
0
W
Danzaburou
7,280
607
89
7
0
240,088
7
W
Nu Wa
6,527
544
46
4
0
222,501
0
L
Bastet
6,300
525
107
9
0
280,210
0
L
Geb
4,929
411
9
1
0
228,560
3
L
Nu Wa
5,985
499
66
6
0
231,331
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role