Player Matchup

Pele
Pele
BrenK2000
Pele
Level 128
God Stats
1W - 3L
1,188 SR
Queue Stats
265W - 246L
1,557 Elo+
Party 1
Chernobog
Chernobog
EeYahe
Chernobog
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 141L
1,453 Elo+
Party 2
Ymir
Ymir
HiddenKitten23
Ymir
Level 104
God Stats
7W - 4L
1,500 SR
Queue Stats
110W - 110L
1,457 Elo+
Party 2
Zeus
Zeus
Traxon117
Zeus
Level 69
God Stats
83W - 66L
1,608 SR
Queue Stats
146W - 127L
1,538 Elo+
Party 1
Odin
Odin
zxhawk
Odin
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 155L
1,540 Elo+
Party 1
Team Averages
Level 96
1,459 SR
1,509 Elo+

VS

Team Averages
Level 126
1,593 SR
1,504 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
AwkwardPencils
Agni
Level 114
God Stats
7W - 6L
1,610 SR
Queue Stats
161W - 144L
1,530 Elo+
Solo
Ymir
Ymir
BigGankHank
Ymir
Level 105
God Stats
2W - 2L
1,439 SR
Queue Stats
158W - 141L
1,527 Elo+
Solo
Odin
Odin
BlizMeister
Odin
Level 123
God Stats
3W - 1L
1,874 SR
Queue Stats
55W - 61L
1,473 Elo+
Solo
Hercules
Hercules
BombShot0
Hercules
Level 142
God Stats
4W - 8L
1,542 SR
Queue Stats
190W - 184L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
8
1 / 0 / 3
4,255
709
1,428
3,461
822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
EeYahe
Chernobog
7
0 / 1 / 0
3,645
608
1,316
1,507
358
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 1 / 0
4,075
679
1,176
3,898
1,685
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
9
3 / 0 / 0
4,795
799
1,346
714
141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Odin
zxhawk
Odin
8
1 / 0 / 3
4,571
762
2,031
4,591
1,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
7
0 / 0 / 2
3,848
641
1,599
1,749
382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 0 / 0
3,923
654
0
2,225
477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
1 / 0 / 1
3,889
648
376
3,950
1,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 2 / 1
3,760
627
2,166
4,046
1,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
BombShot0
Hercules
5
0 / 3 / 0
3,425
571
2,058
4,090
1,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
5
Kills
2
2
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
2
1
L
0
0
0
0
L
1
0
1
1.5
L
1
2
1
0.75
L
Hercules
BombShot0
Hercules
0
3
0
0
W
Pele
1
0
3
2.5
W
Chernobog
EeYahe
Chernobog
0
1
0
0
W
0
1
0
0
W
Zeus
3
0
0
3
W
Odin
zxhawk
Odin
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,297
Damage
6,199
14,171
Taken
16,060
4,817
Mitigated
5,262
4,648
Healing
4,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
1,599
545
0
423
1,749
382
0
70
1,679
0
25,063
L
0
0
0
740
2,225
477
0
340
1,885
20,698
0
L
376
88
0
1,527
3,950
1,633
0
1,044
2,906
8,031
0
L
2,166
1,063
0
728
4,046
1,207
0
738
3,308
0
17,873
L
Hercules
BombShot0
Hercules
2,058
533
0
1,121
4,090
1,563
0
316
3,774
0
13,256
W
Pele
1,428
549
0
2,206
3,461
822
0
0
3,432
0
21,575
W
Chernobog
EeYahe
Chernobog
1,316
633
0
300
1,507
358
0
68
1,439
0
20,824
W
1,176
314
151
1,131
3,898
1,685
0
308
3,590
7,882
29
W
Zeus
1,346
0
0
450
714
141
0
0
714
22,524
653
W
Odin
zxhawk
Odin
2,031
688
0
410
4,591
1,811
0
243
4,225
0
21,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,341
Gold Earned
18,845
210
Minions Killed
166
0
Camps Cleared
0
676,988
Distance Traveled
609,180
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
3,848
641
50
8
0
113,318
0
L
Agni
3,923
654
46
8
0
133,573
1
L
Ymir
3,889
648
16
3
0
129,730
2
L
Odin
3,760
627
29
5
0
142,980
2
L
Hercules
3,425
571
25
4
0
89,579
0
W
Pele
4,255
709
46
8
0
166,413
0
W
Chernobog
3,645
608
42
7
0
111,224
0
W
Ymir
4,075
679
16
3
0
129,014
0
W
Zeus
4,795
799
63
11
0
135,279
0
W
Odin
4,571
762
43
7
0
135,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role